Files
StellaSora_DataLua/lua/game/ui/play_breakout_30101/breakoutpausectrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

85 lines
2.3 KiB
Lua

local BreakOutPauseCtrl = class("BreakOutPauseCtrl", BaseCtrl)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
BreakOutPauseCtrl._mapNodeConfig = {
blur = {},
txt_title = {
sComponentName = "TMP_Text",
sLanguageId = "BreakOut_Text_Pause"
},
txt_exit = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "BreakOut_Button_Leave"
},
txt_restart = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "BreakOut_Button_Re"
},
txt_continue = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "BreakOut_Button_Back"
},
btn_exit = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Exit",
sAction = "Giveup",
sActionIconType = "Dark"
},
btn_restart = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Restart",
sAction = "Retry",
sActionIconType = "Dark"
},
btn_continue = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Continue",
sAction = "Back",
sActionIconType = "Dark"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----"
}
}
BreakOutPauseCtrl._mapEventConfig = {Open_BattlePause = "Open", Close_BattlePause = "Close"}
BreakOutPauseCtrl._mapRedDotConfig = {}
function BreakOutPauseCtrl:Awake()
self._mapNode.safeAreaRoot:SetActive(false)
self.tbGamepadUINode = self:GetGamepadUINode()
self.bInOpen = false
end
function BreakOutPauseCtrl:Open()
if self.bInOpen == true then
return
end
self._mapNode.safeAreaRoot:SetActive(true)
self.bInOpen = true
EventManager.Hit("Event_SetPopPlayTips", false)
PanelManager.InputDisable()
EventManager.Hit("SetBreakOutPlaySkill_Visible", false)
GamepadUIManager.EnableGamepadUI("BreakOutPauseCtrl", self.tbGamepadUINode)
end
function BreakOutPauseCtrl:Close()
if self.bInOpen == false then
return
end
self.bInOpen = false
GamepadUIManager.DisableGamepadUI("BreakOutPauseCtrl")
EventManager.Hit("Event_SetPopPlayTips", true)
self._mapNode.safeAreaRoot:SetActive(false)
PanelManager.InputEnable()
EventManager.Hit("SetBreakOutPlaySkill_Visible", true)
end
function BreakOutPauseCtrl:OnBtnClick_Exit()
EventManager.Hit("BreakOut_Exit_OnClick")
end
function BreakOutPauseCtrl:OnBtnClick_Restart()
EventManager.Hit("BreakOut_Restart_OnClick")
end
function BreakOutPauseCtrl:OnBtnClick_Continue()
EventManager.Hit("BreakOut_Continue_OnClick")
end
return BreakOutPauseCtrl