5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
75 lines
2.4 KiB
Lua
75 lines
2.4 KiB
Lua
local StarTowerFastBattleLogCtrl = class("StarTowerFastBattleLogCtrl", BaseCtrl)
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StarTowerFastBattleLogCtrl._mapNodeConfig = {
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goWindow = {},
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aniWindow = {sNodeName = "goWindow", sComponentName = "Animator"},
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goBlur = {
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sNodeName = "t_fullscreen_blur_blue"
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},
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txtWindowTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Sweep_Log_Title"
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},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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btnFullScreenClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Close"
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},
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EmptyRoot = {},
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textEmpty = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Sweep_Log_Empty"
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},
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LogRoot = {},
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svLog = {
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sComponentName = "LoopScrollView"
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}
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}
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StarTowerFastBattleLogCtrl._mapEventConfig = {}
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function StarTowerFastBattleLogCtrl:Awake()
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self._mapNode.goBlur:SetActive(false)
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self._mapNode.goWindow:SetActive(false)
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end
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function StarTowerFastBattleLogCtrl:OnEnable()
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self._mapNode.goBlur:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self:Refresh()
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self._mapNode.goWindow:SetActive(true)
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self._mapNode.aniWindow:Play("t_window_04_t_in")
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EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
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end
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cs_coroutine.start(wait)
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end
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function StarTowerFastBattleLogCtrl:OnDisable()
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end
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function StarTowerFastBattleLogCtrl:OnDestroy()
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end
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function StarTowerFastBattleLogCtrl:Refresh()
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if nil ~= self._panel.tbHistoryLog and #self._panel.tbHistoryLog > 0 then
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self._mapNode.svLog:Init(#self._panel.tbHistoryLog, self, self.OnGridRefreshLog)
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self._mapNode.EmptyRoot:SetActive(false)
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self._mapNode.LogRoot:SetActive(true)
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self._mapNode.svLog:SetScrollGridPos(#self._panel.tbHistoryLog - 1, 0)
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else
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self._mapNode.LogRoot:SetActive(false)
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self._mapNode.EmptyRoot:SetActive(true)
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end
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end
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function StarTowerFastBattleLogCtrl:OnGridRefreshLog(goGrid, gridIndex)
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local nLogIndex = gridIndex + 1
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local sLog = self._panel.tbHistoryLog[nLogIndex]
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local txtLog = goGrid.transform:Find("btnGrid/AnimRoot/imgBg_Log/textLog"):GetComponent("TMP_Text")
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NovaAPI.SetTMPText(txtLog, sLog)
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end
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function StarTowerFastBattleLogCtrl:OnBtnClick_Close()
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EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
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self._mapNode.aniWindow:Play("t_window_04_t_out")
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self:AddTimer(1, 0.2, function()
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EventManager.Hit(EventId.ClosePanel, PanelId.StarTowerFastBattleLog)
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end, true, true, true)
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end
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return StarTowerFastBattleLogCtrl
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