Files
StellaSora_DataLua/lua/game/ui/trekkerversus_600002/trekkerversusdifficultyctrl.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

143 lines
5.7 KiB
Lua

local TrekkerVersusDifficultyCtrl = class("TrekkerVersusDifficultyCtrl", BaseCtrl)
TrekkerVersusDifficultyCtrl._mapNodeConfig = {
rtWindow = {
sComponentName = "RectTransform"
},
aniWindow = {sNodeName = "rtWindow", sComponentName = "Animator"},
lsvDifficulty = {
sComponentName = "LoopScrollView"
},
txtWindowTitleDifficulty = {
sComponentName = "TMP_Text",
sLanguageId = "TD_DifficultyPreviewTitle"
},
btn_Close = {sComponentName = "UIButton", callback = "ClosePanel"},
btnClose_difficulty = {sComponentName = "UIButton", callback = "ClosePanel"}
}
TrekkerVersusDifficultyCtrl._mapEventConfig = {}
TrekkerVersusDifficultyCtrl._mapRedDotConfig = {}
function TrekkerVersusDifficultyCtrl:RefreshDuelDifficulty()
self.nCurDifficulty = self._mapActData:GetRecordLevel()
self.tbIdleRewards = {}
local foreachIdleRewards = function(mapData)
self.tbIdleRewards[mapData.Difficulty] = mapData
end
ForEachTableLine(DataTable.TravelerDuelIdleRewards, foreachIdleRewards)
self.tbDuelDifficulty = {}
local foreachDifficulty = function(mapDifficultyData)
table.insert(self.tbDuelDifficulty, mapDifficultyData)
end
ForEachTableLine(DataTable.TravelerDuelChallengeDifficulty, foreachDifficulty)
table.sort(self.tbDuelDifficulty, function(a, b)
return a.Id < b.Id
end)
self._mapNode.lsvDifficulty:Init(#self.tbDuelDifficulty, self, self.OnDuelDifficultyGridRefresh)
self._mapNode.lsvDifficulty:SetScrollGridPos(self.nCurDifficulty - 1 > 0 and self.nCurDifficulty - 1 or 0, 0)
end
function TrekkerVersusDifficultyCtrl:OnDuelDifficultyGridRefresh(goGrid, nIdx)
local nIndex = nIdx + 1
local mapDifficultyData = self.tbDuelDifficulty[nIndex]
local mapDifficultyRewardData = self.tbIdleRewards[mapDifficultyData.Id]
local goAnimRoot = goGrid.transform:Find("btnGrid"):Find("AnimRoot")
if goAnimRoot == nil then
return
end
local imgHalf = goAnimRoot:Find("imgHalo").gameObject
imgHalf:SetActive(mapDifficultyData.Id == self.nCurDifficulty)
local imgArrow = goAnimRoot:Find("imgArrow").gameObject
imgArrow:SetActive(mapDifficultyData.Id == self.nCurDifficulty)
local txtGridHighestRecordNum = goAnimRoot:Find("txtGridHighestRecordNum").gameObject:GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtGridHighestRecordNum, mapDifficultyData.Id)
local txtHourReward = goAnimRoot:Find("txtHourReward").gameObject:GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtHourReward, ConfigTable.GetUIText("TD_HourReward"))
local txtEnemyEffect = goAnimRoot:Find("imgEnemyEffect"):Find("txtEnemyEffect").gameObject:GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtEnemyEffect, ConfigTable.GetUIText("TD_EnemyEffect"))
local txtEnemyEffectNum = goAnimRoot:Find("imgEnemyEffect"):Find("txtEnemyEffectNum").gameObject:GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtEnemyEffectNum, mapDifficultyData.Attr .. "%")
local nCount = 0
local nItemGridCount = 4
local foreachIdleReward = function(mapData)
nCount = nCount + 1
nItemGridCount = nItemGridCount - 1
local nEveryMinuteAccumulateValue = 0
if nCount == 1 then
nEveryMinuteAccumulateValue = mapDifficultyRewardData.TypeAValue
elseif nCount == 2 then
nEveryMinuteAccumulateValue = mapDifficultyRewardData.TypeBValue
elseif nCount == 3 then
nEveryMinuteAccumulateValue = mapDifficultyRewardData.TypeCValue
end
local nItemCount = math.floor(nEveryMinuteAccumulateValue * 60 / mapData.CumulativeValue)
local btnItem = goAnimRoot:Find("rtItem"):Find("btnItem_" .. nItemGridCount).gameObject:GetComponent("UIButton")
if 0 < nItemCount then
btnItem.gameObject:SetActive(true)
btnItem.onClick:RemoveAllListeners()
btnItem.onClick:AddListener(function()
UTILS.ClickItemGridWithTips(mapData.Id, btnItem.transform, true, true, false)
end)
local objItem = btnItem.transform:Find("GameObject"):Find("item" .. nItemGridCount).gameObject
local itemCtrl = self:BindCtrlByNode(objItem, "Game.UI.TemplateEx.TemplateItemCtrl")
if itemCtrl ~= nil then
itemCtrl:SetItem(mapData.Id, nil, nItemCount)
if self.tbObjCtrl[goGrid] ~= nil then
self:UnbindCtrlByNode(self.tbObjCtrl[goGrid])
self.tbObjCtrl[goGrid] = nil
end
self.tbObjCtrl[goGrid] = itemCtrl
end
else
btnItem.gameObject:SetActive(false)
end
end
ForEachTableLine(DataTable.TravelerDuelHotValueItem, foreachIdleReward)
end
function TrekkerVersusDifficultyCtrl:Awake()
self._mapGridCtrl = {}
end
function TrekkerVersusDifficultyCtrl:FadeIn()
end
function TrekkerVersusDifficultyCtrl:FadeOut()
end
function TrekkerVersusDifficultyCtrl:OnEnable()
self._mapAllQuestCfgData = {}
self._mapNode.rtWindow.gameObject:SetActive(false)
self.tbObjCtrl = {}
end
function TrekkerVersusDifficultyCtrl:OnDisable()
if self._coroutineOpen ~= nil then
cs_coroutine.stop(self._coroutineOpen)
self._coroutineOpen = nil
end
self:UnbindAllGrids()
end
function TrekkerVersusDifficultyCtrl:OnDestroy()
end
function TrekkerVersusDifficultyCtrl:OnRelease()
end
function TrekkerVersusDifficultyCtrl:ClosePanel()
self._mapNode.aniWindow:Play("t_window_04_t_out")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
self:AddTimer(1, 0.3, function()
self.gameObject:SetActive(false)
self._mapNode.rtWindow.gameObject:SetActive(false)
end, true, true, true, nil)
end
function TrekkerVersusDifficultyCtrl:UnbindAllGrids()
for go, ctrl in pairs(self.tbObjCtrl) do
self:UnbindCtrlByNode(ctrl)
end
self.tbObjCtrl = {}
end
function TrekkerVersusDifficultyCtrl:OpenPanel(mapActData)
self.gameObject:SetActive(true)
self._mapActData = mapActData
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.rtWindow.gameObject:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
self:RefreshDuelDifficulty()
end
self._coroutineOpen = cs_coroutine.start(wait)
end
return TrekkerVersusDifficultyCtrl