Files
StellaSora_DataLua/lua/game/ui/battle/mainbattlepausectrl.lua
T
SL1900 86d82306fe Update - 1.7.0.88
EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
2026-02-24 22:00:00 +09:00

226 lines
6.0 KiB
Lua

local MainBattlePauseCtrl = class("MainBattlePauseCtrl", BaseCtrl)
local GameCameraStackManager = CS.GameCameraStackManager.Instance
local AdventureModuleHelper = CS.AdventureModuleHelper
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
MainBattlePauseCtrl._mapNodeConfig = {
goBlur = {
sNodeName = "t_fullscreen_blur_01"
},
aniBlur = {
sNodeName = "t_fullscreen_blur_01",
sComponentName = "Animator"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----"
},
imgBlocker = {},
btnBgClose = {
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
aniWindow = {
sNodeName = "PauseWindow",
sComponentName = "Animator"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Pause"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnGiveUp = {
sComponentName = "NaviButton",
callback = "OnBtnClick_GiveUp",
sAction = "Giveup"
},
btnBack = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Close",
sAction = "Back"
},
btnSettings = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Settings"
},
btnPopSkill = {
sComponentName = "NaviButton",
callback = "OnBtnClick_Skill"
},
ActionBar = {
sCtrlName = "Game.UI.ActionBar.ActionBarCtrl"
},
txtGiveUp = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Pause_Btn_EndBattle"
},
txtBack = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Pause_Btn_ContinueBattle"
},
txtBtnSkill = {
sComponentName = "TMP_Text",
sLanguageId = "StarTowerMap_Btn_Skill"
},
txtBtnSettings = {
sComponentName = "TMP_Text",
sLanguageId = "StarTowerMap_Btn_Settings"
},
btnChar = {
nCount = 3,
sComponentName = "UIButton",
callback = "OnBtnClick_Char"
},
goChar = {
nCount = 3,
sNodeName = "btnChar",
sCtrlName = "Game.UI.TemplateEx.TemplateCharCtrl"
},
txtSubTitle1 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Time"
},
txtSubTitle2 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Task"
},
txtSubTitle3 = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Time"
},
txtAim1 = {sComponentName = "TMP_Text"},
txtTime = {sComponentName = "TMP_Text"},
txtLeader = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Leader"
},
txtSub = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Build_Sub"
}
}
MainBattlePauseCtrl._mapEventConfig = {
Mainline_Time_CountUp = "OnEvent_Time",
GamepadUIReopen = "OnEvent_Reopen"
}
function MainBattlePauseCtrl:Refresh(sAim)
NovaAPI.SetTMPText(self._mapNode.txtAim1, sAim)
for i = 1, 3 do
self._mapNode.goChar[i].gameObject:SetActive(self.tbChar[i])
if self.tbChar[i] then
self._mapNode.goChar[i]:SetChar(self.tbChar[i].nTid, false, false, self.tbChar[i].nTrialId)
end
end
end
function MainBattlePauseCtrl:PlayInAni()
self._mapNode.goBlur:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.safeAreaRoot:SetActive(true)
self._mapNode.aniWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
cs_coroutine.start(wait)
end
function MainBattlePauseCtrl:PlayCloseAni(bGiveUp)
self._mapNode.aniWindow:Play("t_window_04_t_out")
self._mapNode.aniBlur:SetTrigger("tOut")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, bGiveUp)
end
function MainBattlePauseCtrl:OnPanelClose(_, bGiveUp)
PanelManager.InputEnable()
GamepadUIManager.DisableGamepadUI("MainBattlePauseCtrl")
EventManager.Hit(EventId.BattleDashboardVisible, true)
self._mapNode.safeAreaRoot:SetActive(false)
self._mapNode.goBlur:SetActive(false)
self._mapNode.imgBlocker:SetActive(false)
EventManager.Hit(EventId.ClosePanel, PanelId.MainBattlePause)
if bGiveUp then
EventManager.Hit(EventId.AbandonBattle)
else
EventManager.Hit(EventId.PasueAvgBubble, false)
end
end
function MainBattlePauseCtrl:Awake()
self._mapNode.safeAreaRoot:SetActive(false)
local tbConfig = {
{
sAction = "Skill",
sLang = "StarTowerMap_Btn_Skill"
},
{
sAction = "Settings",
sLang = "StarTowerMap_Btn_Settings"
}
}
self._mapNode.ActionBar:InitActionBar(tbConfig)
end
function MainBattlePauseCtrl:OnEnable()
self:Pause()
end
function MainBattlePauseCtrl:OnDisable()
end
function MainBattlePauseCtrl:OnDestroy()
end
function MainBattlePauseCtrl:Pause()
local tbParam = self:GetPanelParam()
local nTime = 0
local sAim = ""
if type(tbParam) == "table" then
nTime = tbParam[1]
self.tbChar = tbParam[2]
sAim = tbParam[3]
end
EventManager.Hit(EventId.BattleDashboardVisible, false)
PanelManager.InputDisable()
self:PlayInAni()
self:Refresh(sAim)
self:OnEvent_Time(nTime)
GamepadUIManager.EnableGamepadUI("MainBattlePauseCtrl", self:GetGamepadUINode())
end
function MainBattlePauseCtrl:OnEvent_Time(nTime)
local nMin = math.floor(nTime / 60)
local nSec = math.fmod(nTime, 60)
NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d", nMin, nSec))
end
function MainBattlePauseCtrl:OnBtnClick_GiveUp(btn)
self:PlayCloseAni(true)
self._mapNode.imgBlocker:SetActive(true)
end
function MainBattlePauseCtrl:OnBtnClick_Close(btn)
self:PlayCloseAni(false)
end
function MainBattlePauseCtrl:OnBtnClick_Char(btn, nIndex)
end
function MainBattlePauseCtrl:OnBtnClick_Skill(btn)
local tbCharId, tbTrial = {}, {}
for _, v in ipairs(self.tbChar) do
table.insert(tbCharId, v.nTid)
if v.nTrialId then
table.insert(tbTrial, v.nTrialId)
end
end
EventManager.Hit(EventId.OpenPanel, PanelId.PopupSkillPanel, tbCharId, false, tbTrial)
self._mapNode.ActionBar.gameObject:SetActive(false)
end
function MainBattlePauseCtrl:OnBtnClick_Settings(btn)
EventManager.Hit(EventId.OpenPanel, PanelId.BattleSettings)
self._mapNode.ActionBar.gameObject:SetActive(false)
end
function MainBattlePauseCtrl:OnEvent_Reopen(sName)
if sName ~= "MainBattlePauseCtrl" then
return
end
local nUIType = GamepadUIManager.GetCurUIType()
if nUIType == AllEnum.GamepadUIType.Other then
return
end
self._mapNode.ActionBar.gameObject:SetActive(true)
end
return MainBattlePauseCtrl