Files
StellaSora_DataLua/lua/game/ui/fixedroguelikelevelselectex/roguebossselectctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

946 lines
34 KiB
Lua

local RogueBossSelectCtrl = class("RogueBossSelectCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
[3] = GameEnum.diffculty.Diffculty_3,
[4] = GameEnum.diffculty.Diffculty_4,
[5] = GameEnum.diffculty.Diffculty_5,
[6] = GameEnum.diffculty.Diffculty_6,
[7] = GameEnum.diffculty.Diffculty_7,
[8] = GameEnum.diffculty.Diffculty_8
}
RogueBossSelectCtrl._mapNodeConfig = {
rtBossList = {},
rtBossInfo = {},
svList = {
sComponentName = "LoopScrollView"
},
cgsvList = {
sNodeName = "svList",
sComponentName = "CanvasGroup"
},
imgLevelImg = {sComponentName = "Image"},
txtSuggestLevel = {sComponentName = "TMP_Text"},
TMPRoguelikeName = {sComponentName = "TMP_Text"},
TMPRoguelikeDesc = {sComponentName = "TMP_Text"},
imgElementInfo = {sComponentName = "Image", nCount = 3},
Skill = {
sCtrlName = "Game.UI.TemplateEx.TemplateSkillCtrl",
nCount = 5
},
btnSkill = {
sNodeName = "Skill",
sComponentName = "UIButton",
nCount = 5,
callback = "OnBtnClick_Skill"
},
item = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
nCount = 5
},
Task = {sComponentName = "Transform", nCount = 3},
rt_Toggle = {},
togCtrl = {
sNodeName = "tog",
sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl",
nCount = 8
},
tog = {
sComponentName = "UIButton",
callback = "OnBtnClick_HardTog",
nCount = 8
},
imgLockMask = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTips",
nCount = 8
},
rt_Targets = {nCount = 8},
rt_LockMsg = {nCount = 8},
txt_LockMsg = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_LevelUnLock",
nCount = 8
},
txtLockCondition = {sComponentName = "TMP_Text", nCount = 8},
txtTitleSkill = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_Enemy_Skill"
},
txtBtnGo = {
sComponentName = "TMP_Text",
sLanguageId = "Maninline_Btn_Go"
},
TopBarPanel = {
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
btnGo = {
sComponentName = "UIButton",
callback = "OnClickBtnCrusade"
},
btnRaid = {
sComponentName = "UIButton",
callback = "OnClickBtnRaid"
},
txtBtnRaid = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Title_Raid"
},
TMPRaidUnlockHint = {
sComponentName = "TMP_Text",
sLanguageId = "Raid_Btn_Cond"
},
btn_item = {
sComponentName = "UIButton",
nCount = 5,
callback = "OnBtnClick_Reward"
},
goRewardList = {
sCtrlName = "Game.UI.MainlineEx.RewardListCtrl"
},
btnAllReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_AllReward"
},
imgTickets = {sComponentName = "Image"},
txtTicketsCount = {sComponentName = "TMP_Text"},
txtTitleTarget = {
sComponentName = "TMP_Text",
sLanguageId = "MainBattle_Task"
},
goBossSelectItem = {
nCount = 5,
sCtrlName = "Game.UI.FixedRoguelikeLevelSelectEx.RogueBossSelectItemCtrl"
},
imgRaidUnlockMask = {},
btnLeft = {
sComponentName = "UIButton",
callback = "OnBtnClick_Left"
},
btnRight = {
sComponentName = "UIButton",
callback = "OnBtnClick_Right"
},
BG1 = {sNodeName = "----Bg----", sComponentName = "Image"},
FXNormal = {},
FXHard = {},
BG2 = {sComponentName = "Image"},
txtTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Lv"
},
txtBuildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "InfinityTower_Recommend_Construct"
},
imgBuild = {sComponentName = "Image"},
HardCoreSwitch = {},
redDotHard = {},
txtHardCore = {
sComponentName = "TMP_Text",
sLanguageId = "RogueBoss_HardCore"
},
btnHardCoreChange = {
sComponentName = "UIButton",
callback = "OnBtnClick_ChangeType"
},
goBossTick = {},
imgBossTickIcon = {sComponentName = "Image"},
txtBossTickCount = {sComponentName = "TMP_Text"},
bossTickTip = {
sComponentName = "TMP_Text",
sLanguageId = "TopBar_BossTick_Tip"
},
btnBossTick = {
sNodeName = "goBossTickBg",
sComponentName = "UIButton",
callback = "OnBtnClick_BossTick"
},
goBossTickInfo = {},
imgBossTickIconInfo = {sComponentName = "Image"},
txtBossTickCountInfo = {sComponentName = "TMP_Text"},
btnBossTickInfo = {
sNodeName = "goBossTickBgInfo",
sComponentName = "UIButton",
callback = "OnBtnClick_BossTick"
},
goOpen = {},
goOff = {},
titleReward = {},
imgReward = {},
goReward = {},
goTask = {},
handInfoIcon = {},
imgRewardHand = {},
goRewardHand = {},
txtTitleHand = {
sComponentName = "TMP_Text",
sLanguageId = "Level_Award"
},
txtTitleNormal = {
sComponentName = "TMP_Text",
sLanguageId = "Level_Award"
},
txtAllRewardNormal = {
sComponentName = "TMP_Text",
sLanguageId = "Mall_Btn_All"
},
txtAllRewardHand = {
sComponentName = "TMP_Text",
sLanguageId = "Mall_Btn_All"
},
btnAllRewardHand = {
sComponentName = "UIButton",
callback = "OnBtnClick_AllReward"
},
btn_itemHand = {
sComponentName = "UIButton",
nCount = 5,
callback = "OnBtnClick_Reward"
},
itemHand = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl",
nCount = 5
},
btn_itemHand_Extra = {
sComponentName = "UIButton",
callback = "OnBtnClick_ExtraDropReward"
},
itemHandExtra = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
gridTemp = {},
ContentTemp = {sComponentName = "Transform"},
ListConditions = {},
btnLock = {
sComponentName = "UIButton",
callback = "OnBtnClick_Lock"
},
txtBtnLock = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_SatisfyConditions_UnLock"
},
Conditions_ = {nCount = 2}
}
RogueBossSelectCtrl._mapEventConfig = {
[EventId.UIHomeConfirm] = "OnEvent_Home",
[EventId.UIBackConfirm] = "OnEvent_Back",
[EventId.UpdateEnergy] = "OnEvent_UpdateEnergy",
[EventId.UpdateWorldClass] = "OnEvent_UpdateWorldClass",
SelectRogueBossItem = "OnEvent_SelectRogueBossItem",
StartLoopScrollSnap = "OnEvent_StartLoopScrollSnap",
StartDragLoopScrollSnap = "OnEvent_StartDragLoopScrollSnap"
}
RogueBossSelectCtrl._mapRedDotConfig = {
[RedDotDefine.Map_RogueBoss] = {sNodeName = "redDotHard"}
}
function RogueBossSelectCtrl:Awake()
self.mapAllLevel = {}
local forEachRegoinBossLevel = function(mapData)
if self.mapAllLevel[mapData.RegionBossId] == nil then
self.mapAllLevel[mapData.RegionBossId] = {}
end
self.mapAllLevel[mapData.RegionBossId][mapData.Difficulty] = mapData
end
ForEachTableLine(DataTable.RegionBossLevel, forEachRegoinBossLevel)
self.isHandCoreType = PlayerData.RogueBoss:GetSelectRegionType()
local worldClass = PlayerData.Base:GetWorldClass()
local openClass = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.RegionBossChallenge).NeedWorldClass
self._mapNode.HardCoreSwitch:SetActive(worldClass >= openClass)
end
function RogueBossSelectCtrl:FadeIn()
end
function RogueBossSelectCtrl:FadeOut()
end
function RogueBossSelectCtrl:OnEnable()
PlayerData.RogueBoss:SetIsWeeklyCopies(false)
self.animatorRoot = self.gameObject:GetComponent("Animator")
local tbParam = self:GetPanelParam()
self.nJumpToGroup = 0
self.nJumpToHard = 0
self.bJumpTo = false
if nil ~= next(tbParam) then
if tbParam[3] == nil then
end
self.bJumpTo = tbParam[3]
self.nJumpToGroup = tbParam[2] == nil and 0 or tbParam[2]
if 0 ~= self.nJumpToGroup then
local closeGuide = function()
if PlayerData.Guide:CheckInGuideGroup(16) then
EventManager.Hit("RogueBossGuideFinish")
end
end
self:AddTimer(1, 0.2, closeGuide, true, true, true, nil)
local nMaxHard = PlayerData.RogueBoss:GetMaxHard(self.nJumpToGroup)
local nJumpToHard = (nil == tbParam[1] or 0 == tbParam[1]) and nMaxHard or tbParam[1]
if self.bJumpTo then
self.nJumpToHard = nJumpToHard
else
local nLastMaxHard = PlayerData.RogueBoss:GetLastMaxHard(self.nJumpToGroup)
if 0 == nLastMaxHard then
self.nJumpToHard = nJumpToHard
elseif nLastMaxHard == nMaxHard then
self.nJumpToHard = nJumpToHard
else
self.nJumpToHard = nMaxHard
end
end
end
end
print("jump:" .. self.nJumpToHard .. " " .. self.nJumpToGroup)
self._mapNode.rtBossList:SetActive(true)
self._mapNode.rtBossInfo:SetActive(false)
self.curState = 1
self:SetRegionType()
local waitCallback = function()
self:SetTopBar()
end
self:AddTimer(1, 0.1, waitCallback, true, true, true, nil)
self:SetSvList()
self:SetBgImg()
if self.nJumpToGroup ~= 0 and self.nJumpToGroup ~= nil then
self.animatorRoot.enabled = false
self:OpenJumpToGroup()
else
EventManager.Hit(EventId.TemporaryBlockInput, 1.33)
self._mapNode.cgsvList:DOFade(1, 0.33)
self:PlayAnim("RogueBossSelect_in")
end
end
function RogueBossSelectCtrl:OnDisable()
end
function RogueBossSelectCtrl:OnDestroy()
self.tbAllBoss = nil
end
function RogueBossSelectCtrl:OnRelease()
end
function RogueBossSelectCtrl:OpenJumpToGroup()
local bOpen = PlayerData.RogueBoss:CheckLevelOpen(self.nJumpToGroup)
if not bOpen then
return
end
self.curState = 2
if self.nJumpToHard == 0 then
self.curSelectHard = GameEnum.diffculty.Diffculty_1
else
self.curSelectHard = self.nJumpToHard
end
local nMaxHard = PlayerData.RogueBoss:GetBossMaxGroupCount(self.nJumpToGroup)
if nMaxHard < self.curSelectHard then
self.curSelectHard = nMaxHard
end
self.curGroupId = self.nJumpToGroup
self:RefreshLevelInfo(self.nJumpToGroup, self.curSelectHard)
local mapRogueBossLevel = self.mapAllLevel[self.nJumpToGroup][self.curSelectHard]
self.regionType = mapRogueBossLevel.RegionType
self._mapNode.rtBossList:SetActive(false)
self._mapNode.rtBossInfo:SetActive(true)
self._mapNode.BG2.gameObject:SetActive(true)
self:SetTogList(self.curSelectHard)
end
function RogueBossSelectCtrl:FindCenterGird()
local minPos = 99999
local centerPos = self._mapNode.CenterPoint.position.x
local centerIndex = 0
for i = 1, self._mapNode.svContent.childCount do
local child = self._mapNode.svContent:GetChild(i - 1)
local pos = math.abs(child.position.x - centerPos)
if minPos > pos then
centerIndex = child.name
minPos = pos
end
end
return centerIndex
end
function RogueBossSelectCtrl:OnPlayGridAnim(goGrid, gridIndex)
local index = gridIndex
local trans = goGrid.transform:Find("AnimRoot")
local firstIndex = self._mapNode.svList:GetFirsetGridIndex()
local centerIndex = self:FindCenterGird()
local moveIndex = index - centerIndex + firstIndex
if moveIndex > #self.tbAllBoss + 1 then
moveIndex = moveIndex - #self.tbAllBoss - 1
elseif moveIndex < 0 then
moveIndex = moveIndex + #self.tbAllBoss + 1
end
EventManager.Hit(EventId.TemporaryBlockInput, 0.36)
self._mapNode.svList:SetScrollGridPos(moveIndex, 0.2)
self:AddTimer(1, 0.2, function()
trans:GetComponent("Animator"):Play("rtBossList_in")
self:OnEvent_SelectRogueBossItem(self.tbAllBoss[index + 1])
end, true, true, true)
end
function RogueBossSelectCtrl:OnRefreshGrid(goGrid, gridIndex)
local index = gridIndex + 1
local trans = goGrid.transform:Find("AnimRoot")
local goUnlock = trans:Find("goUnlock")
local goNone = trans:Find("goNone")
local goLock = trans:Find("goLock")
local btnGrid = trans:Find("btnGrid"):GetComponent("UIButton")
local objHardCore = trans:Find("objHardCore")
local imgBg = trans:Find("bg"):GetComponent("Image")
objHardCore.gameObject:SetActive(false)
btnGrid.interactable = index <= #self.tbAllBoss
if index > #self.tbAllBoss then
goNone.gameObject:SetActive(true)
goUnlock.gameObject:SetActive(false)
goLock.gameObject:SetActive(false)
if self.regionType == GameEnum.RegionType.NormalRegion then
self:SetPngSprite(imgBg, "UI/big_sprites/db_stage_01")
else
self:SetPngSprite(imgBg, "UI/big_sprites/db_stage_02")
end
else
btnGrid.onClick:RemoveAllListeners()
btnGrid.onClick:AddListener(function()
trans:GetComponent("Animator"):Play("rtBossList_in")
self:OnEvent_SelectRogueBossItem(self.tbAllBoss[index])
self.bJumpTo = false
end)
goNone.gameObject:SetActive(false)
local mapBossData = self.tbAllBoss[index]
if mapBossData == nil then
return
end
objHardCore.gameObject:SetActive(mapBossData.RegionType == GameEnum.RegionType.HardCoreRegion)
if self.regionType == GameEnum.RegionType.NormalRegion then
self:SetPngSprite(imgBg, "UI/big_sprites/db_stage_01")
else
self:SetPngSprite(imgBg, "UI/big_sprites/db_stage_02")
end
local nLevelState, bUnlock = PlayerData.RogueBoss:GetLevelOpenState(mapBossData.Id)
goUnlock.gameObject:SetActive(true)
goLock.gameObject:SetActive(not bUnlock)
local TMPBossWait = goNone:Find("TMPBossWait"):GetComponent("TMP_Text")
local imgLevel = goUnlock:Find("imgLevel"):GetComponent("Image")
local TMPBossName1 = goUnlock:Find("TMPBossName1"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(TMPBossWait, ConfigTable.GetUIText("RegusBoss_NotOpenItem"))
self:SetPngSprite(imgLevel, mapBossData.Episode)
NovaAPI.SetTMPText(TMPBossName1, mapBossData.Name)
local rtElements1 = goUnlock:Find("goElements/rtElements1")
local txtDrop = goUnlock:Find("txtDrop"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtDrop, ConfigTable.GetUIText("RegusBoss_Drop_Possible"))
for i = 1, rtElements1.childCount do
local imgElement = rtElements1:GetChild(i - 1):GetComponent("Image")
if mapBossData.EET[i] ~= nil then
self:SetAtlasSprite(imgElement, "12_rare", AllEnum.ElementIconType.Icon .. mapBossData.EET[i])
end
imgElement.gameObject:SetActive(mapBossData.EET[i] ~= nil)
end
local rtDropItems = goUnlock:Find("rtDropItems")
for i = 1, rtDropItems.childCount do
local item = rtDropItems:GetChild(i - 1)
if mapBossData.DropItem[i] ~= nil then
local itemCtrl = self:BindCtrlByNode(item:Find("AnimRoot/tc_item_01"), "Game.UI.TemplateEx.TemplateItemCtrl")
itemCtrl:SetItem(mapBossData.DropItem[i])
local btnItem = item:GetComponent("UIButton")
btnItem.onClick:RemoveAllListeners()
btnItem.onClick:AddListener(function()
local mapData = {
nTid = mapBossData.DropItem[i],
bShowDepot = true
}
if self.bStartSnap ~= true then
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, item, mapData)
end
end)
end
item.gameObject:SetActive(mapBossData.DropItem[i] ~= nil)
end
if bUnlock then
do
local sUnlockTips = PlayerData.RogueBoss:GetUnOpenUITipText(nLevelState, mapBossData.Id)
if nil ~= sUnlockTips and "" ~= sUnlockTips then
local txtLock = goUnlock:Find("txtLock"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtLock, sUnlockTips)
end
end
end
end
end
function RogueBossSelectCtrl:RefreshLevelInfo(nGroupId, nDifficult)
self.SelectDifficult = nDifficult
local mapRogueBossLevel = self.mapAllLevel[nGroupId][nDifficult]
local mapBossData = ConfigTable.GetData("RegionBoss", nGroupId)
local mapLevelInfo = PlayerData.RogueBoss:GetCacheBossLevelMsg(mapRogueBossLevel.Id)
if mapRogueBossLevel == nil then
return
end
self:SetPngSprite(self._mapNode.imgLevelImg, mapBossData.Image)
NovaAPI.SetTMPText(self._mapNode.TMPRoguelikeName, mapRogueBossLevel.Name)
NovaAPI.SetTMPText(self._mapNode.TMPRoguelikeDesc, mapRogueBossLevel.Desc)
NovaAPI.SetTMPText(self._mapNode.txtSuggestLevel, mapRogueBossLevel.SuggestedPower)
local sRank = "Icon/BuildRank/BuildRank_" .. mapRogueBossLevel.RecommendBuildRank
self:SetPngSprite(self._mapNode.imgBuild, sRank)
local isHandCoreType = mapRogueBossLevel.RegionType == GameEnum.RegionType.HardCoreRegion
self._mapNode.titleReward:SetActive(not isHandCoreType)
self._mapNode.imgReward:SetActive(not isHandCoreType)
self._mapNode.goReward:SetActive(not isHandCoreType)
self._mapNode.goTask:SetActive(not isHandCoreType)
self._mapNode.handInfoIcon:SetActive(isHandCoreType)
self._mapNode.imgRewardHand:SetActive(isHandCoreType)
self._mapNode.goRewardHand:SetActive(isHandCoreType)
for i = 1, 3 do
if mapBossData.EET == nil or mapBossData.EET[i] == nil then
self._mapNode.imgElementInfo[i].gameObject:SetActive(false)
else
self._mapNode.imgElementInfo[i].gameObject:SetActive(true)
self:SetAtlasSprite(self._mapNode.imgElementInfo[i], "12_rare", AllEnum.ElementIconType.Icon .. mapBossData.EET[i])
end
end
local curStar = 0
if mapLevelInfo ~= nil then
curStar = mapLevelInfo.Star
end
local tbCond = {}
table.insert(tbCond, decodeJson(mapRogueBossLevel.OneStarCondition))
table.insert(tbCond, decodeJson(mapRogueBossLevel.TwoStarCondition))
table.insert(tbCond, decodeJson(mapRogueBossLevel.ThreeStarCondition))
for i = 1, 3 do
local rtTask = self._mapNode.Task[i]
local goDone = rtTask:Find("imgDone").gameObject
local imgUnDone = rtTask:Find("imgUnDone").gameObject
local Text = rtTask:Find("Text"):GetComponent("TMP_Text")
goDone:SetActive(curStar >= i)
imgUnDone:SetActive(curStar < i)
local cond = tbCond[i]
if cond == nil then
rtTask.gameObject:SetActive(false)
return
else
rtTask.gameObject:SetActive(true)
if i == 1 then
NovaAPI.SetTMPText(Text, ConfigTable.GetUIText("RegionBoss_PassConfition_1"))
elseif i == 2 then
NovaAPI.SetTMPText(Text, ConfigTable.GetUIText("RegionBoss_PassConfition_2"))
else
NovaAPI.SetTMPText(Text, orderedFormat(ConfigTable.GetUIText("RegionBoss_PassConfition_3"), tbCond[2][2] - cond[2]))
end
end
end
for i = 1, 5 do
local sName = "EntryGroupId" .. i
local sLevelName = "EntryGroupLevel" .. i
local nSkillId = mapRogueBossLevel[sName]
local nSkillLv = mapRogueBossLevel[sLevelName]
self._mapNode.Skill[i]:SetMonsterSkill(nSkillId)
end
local tbReward = decodeJson(mapRogueBossLevel.BaseAwardPreview)
self.tbReward = tbReward
local lvStarCount = mapLevelInfo and mapLevelInfo.maxStar or 0
local isFirstPass = mapLevelInfo and mapLevelInfo.First or false
for index = 1, #tbReward do
if tbReward[index] ~= nil then
local nLastIndex = #tbReward[index]
local bReceived = false
if tbReward[index][nLastIndex] == 1 and isFirstPass then
bReceived = true
elseif tbReward[index][nLastIndex] == 2 and lvStarCount == 3 then
bReceived = true
end
table.insert(self.tbReward[index], bReceived)
end
end
self.tbAfterReward = {}
for key, value in pairs(self.tbReward) do
local nLastIndex = #self.tbReward[key]
if not self.tbReward[key][nLastIndex] then
table.remove(value)
table.insert(self.tbAfterReward, value)
end
end
for index = 1, 5 do
if not isHandCoreType then
self._mapNode.btn_item[index].interactable = self.tbAfterReward[index] ~= nil
if self.tbAfterReward[index] ~= nil then
local nLastIndex = #self.tbAfterReward[index]
self._mapNode.item[index]:SetItem(self.tbAfterReward[index][1], nil, UTILS.ParseRewardItemCount(self.tbAfterReward[index]), nil, false, self.tbAfterReward[index][nLastIndex] == 1, self.tbAfterReward[index][nLastIndex] == 2, true)
else
self._mapNode.item[index]:SetItem(nil)
end
else
self._mapNode.btn_itemHand[index].interactable = self.tbAfterReward[index] ~= nil
if self.tbAfterReward[index] ~= nil then
local nLastIndex = #self.tbAfterReward[index]
self._mapNode.itemHand[index]:SetItem(self.tbAfterReward[index][1], nil, UTILS.ParseRewardItemCount(self.tbAfterReward[index]), nil, false, self.tbAfterReward[index][nLastIndex] == 1, self.tbAfterReward[index][nLastIndex] == 2, true)
else
self._mapNode.itemHand[index]:SetItem(nil)
end
end
end
self.tbExtraDropReward = {}
self._mapNode.btn_itemHand_Extra.interactable = mapRogueBossLevel.ExtraDropPreview ~= nil and 0 < #mapRogueBossLevel.ExtraDropPreview and self.regionType == GameEnum.RegionType.HardCoreRegion
if mapRogueBossLevel.ExtraDropPreview ~= nil and 0 < #mapRogueBossLevel.ExtraDropPreview and self.regionType == GameEnum.RegionType.HardCoreRegion then
self._mapNode.itemHandExtra:SetItem(mapRogueBossLevel.ExtraDropPreview[1], nil, nil, nil, false, false, false, false, false, false, true)
local countTxt = ""
if mapRogueBossLevel.ExtraDropPreview[2] == mapRogueBossLevel.ExtraDropPreview[3] then
countTxt = mapRogueBossLevel.ExtraDropPreview[2]
else
countTxt = mapRogueBossLevel.ExtraDropPreview[2] .. "~" .. mapRogueBossLevel.ExtraDropPreview[3]
end
local txtCount = self._mapNode.itemHandExtra.gameObject.transform:Find("--Common--/txtCount"):GetComponent("TMP_Text")
local txtX = txtCount.transform:Find("txtX")
txtCount.gameObject:SetActive(0 < mapRogueBossLevel.ExtraDropPreview[2])
txtX.gameObject:SetActive(mapRogueBossLevel.ExtraDropPreview[2] == mapRogueBossLevel.ExtraDropPreview[3])
self.tbExtraDropReward = mapRogueBossLevel.ExtraDropPreview
NovaAPI.SetTMPText(txtCount, countTxt)
else
self._mapNode.itemHandExtra:SetItem(nil)
end
self._mapNode.goBossTickInfo:SetActive(isHandCoreType)
if not isHandCoreType then
local nRequire = mapRogueBossLevel.EnergyConsume
self:SetSprite_Coin(self._mapNode.imgTickets, AllEnum.CoinItemId.Energy)
local nHas = PlayerData.Base:GetCurEnergy()
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
else
self:SetSprite_Coin(self._mapNode.imgTickets, AllEnum.CoinItemId.RogueHardCoreTick)
local ticketCount = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.RogueHardCoreTick)
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, "1")
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, ticketCount < 1 and Red_Unable or Blue_Normal)
end
local isUnLock, isWorldClass, isPreLevelStar = PlayerData.RogueBoss:GetRogueBossUnLockMsg(nGroupId, nDifficult)
self.curStar = curStar
self._mapNode.txtBtnRaid.gameObject:SetActive(curStar == 3)
self._mapNode.imgRaidUnlockMask:SetActive(curStar < 3)
self._mapNode.btnRaid.gameObject:SetActive(not isHandCoreType and isUnLock)
self._mapNode.btnGo.gameObject:SetActive(isUnLock)
self._mapNode.btnLock.gameObject:SetActive(not isUnLock)
self._mapNode.ListConditions:SetActive(not isUnLock)
if not isUnLock and not isHandCoreType then
local imgConditions_Lock_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("imgConditions_UnLock").gameObject
local tex_ConditionsTips_WC = self._mapNode.Conditions_[1].gameObject.transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
imgConditions_Lock_WC:SetActive(not isWorldClass)
imgConditions_UnLock_WC:SetActive(isWorldClass)
local tempData = PlayerData.RogueBoss._regionBossLevel[nGroupId][nDifficult]
NovaAPI.SetTMPText(tex_ConditionsTips_WC, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_WorldClass"), tempData.NeedWorldClass))
NovaAPI.SetTMPColor(tex_ConditionsTips_WC, isWorldClass and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
local imgConditions_Lock_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("imgConditions_Lock").gameObject
local imgConditions_UnLock_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("imgConditions_UnLock").gameObject
local tex_ConditionsTips_PL = self._mapNode.Conditions_[2].gameObject.transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text")
local _sKey = "Diffculty_" .. nDifficult - 1
imgConditions_Lock_PL:SetActive(not isPreLevelStar)
imgConditions_UnLock_PL:SetActive(isPreLevelStar)
NovaAPI.SetTMPText(tex_ConditionsTips_PL, orderedFormat(ConfigTable.GetUIText("RegusBoss_UnlockConditions_PreLevel"), ConfigTable.GetUIText(_sKey)))
NovaAPI.SetTMPColor(tex_ConditionsTips_PL, isPreLevelStar and Color(0.3686274509803922, 0.5372549019607843, 0.7058823529411765) or Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764))
self._mapNode.Conditions_[2]:SetActive(true)
else
end
end
function RogueBossSelectCtrl:OnBtnClick_HardTog(btn)
if self.regionType == GameEnum.RegionType.NormalRegion then
local idx = table.indexof(self._mapNode.tog, btn)
if self.curSelectHard ~= idx then
self:RefreshLevelInfo(self.curGroupId, idx)
self._mapNode.togCtrl[self.curSelectHard]:SetTrigger(false)
self._mapNode.togCtrl[idx]:SetTrigger(true)
self.curSelectHard = idx
self._panel._tbParam[1] = self.curSelectHard
end
else
end
end
function RogueBossSelectCtrl:OnEvent_Back(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
if self.bJumpTo or self.curState == 1 then
EventManager.Hit(EventId.CloesCurPanel)
else
self.animatorRoot.enabled = true
self._mapNode.rtBossList:SetActive(true)
self._mapNode.rtBossInfo:SetActive(false)
self._mapNode.BG2.gameObject:SetActive(false)
self:PlayAnim("RogueBossSelect_default")
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.svList.gameObject:SetActive(true)
end
cs_coroutine.start(wait)
self.curSelectHard = GameEnum.diffculty.Diffculty_1
self.curGroupId = 0
self.curState = 1
self._panel._tbParam[1] = 0
self._panel._tbParam[2] = 0
end
end
function RogueBossSelectCtrl:OnEvent_Home(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
self._panel._tbParam[1] = 0
self._panel._tbParam[2] = 0
PanelManager.Home()
end
function RogueBossSelectCtrl:OnEvent_UpdateEnergy(btn)
if self.curState == 2 then
local mapRogueBossLevel = self.mapAllLevel[self.curGroupId][self.curSelectHard]
if mapRogueBossLevel ~= nil and mapRogueBossLevel.RegionType == GameEnum.RegionType.NormalRegion then
local nRequire = mapRogueBossLevel.EnergyConsume
local nHas = PlayerData.Base:GetCurEnergy()
NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire)
NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal)
else
end
end
end
function RogueBossSelectCtrl:OnEvent_SelectRogueBossItem(mapBossData)
if mapBossData == nil then
return
end
local bOpen = PlayerData.RogueBoss:CheckLevelOpen(mapBossData.Id, nil, true)
if not bOpen then
return
end
CS.WwiseAudioManager.Instance:PlaySound("ui_rogueBoss_panel_select")
self.curState = 2
local nHard = PlayerData.RogueBoss:GetMaxHard(mapBossData.Id)
self:RefreshLevelInfo(mapBossData.Id, nHard)
self._panel._tbParam[1] = nHard
self._panel._tbParam[2] = mapBossData.Id
self.curSelectHard = nHard
self.curGroupId = mapBossData.Id
EventManager.Hit(EventId.TemporaryBlockInput, 0.36)
self:AddTimer(1, 0.36, function(...)
self:PlayAnim("RogueBossSelect_out")
self._mapNode.svList.gameObject:SetActive(false)
end, true, true, true)
self:AddTimer(1, 1.2, function(...)
EventManager.Hit("Guide_OpenRogueBossInfo")
end, true, true, true)
self:SetTogList(nHard)
end
function RogueBossSelectCtrl:SetTogList(nHard)
if self.regionType == GameEnum.RegionType.NormalRegion then
self._mapNode.rt_Toggle:SetActive(true)
if nHard ~= 0 then
for i = 1, 8 do
self._mapNode.togCtrl[i]:SetDefault(nHard == mapToggle[i])
end
end
self.tbLockWorldClass = {}
for i = 1, 8 do
if self.mapAllLevel[self.curGroupId][i] == nil then
self._mapNode.togCtrl[i].gameObject:SetActive(false)
else
self._mapNode.togCtrl[i].gameObject:SetActive(true)
local bUnlock, nWorldClass = PlayerData.RogueBoss:GetUnlockRogueBoss(self.curGroupId, mapToggle[i])
self.tbLockWorldClass[i] = nWorldClass
self._mapNode.imgLockMask[i].gameObject:SetActive(false)
self._mapNode.rt_Targets[i]:SetActive(bUnlock)
self._mapNode.rt_LockMsg[i]:SetActive(not bUnlock)
local tmpTitle = self._mapNode.tog[i].gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select"):GetComponent("TMP_Text")
local tmpTitleUnselect = self._mapNode.tog[i].gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect"):GetComponent("TMP_Text")
local sKey = "Diffculty_" .. mapToggle[i]
NovaAPI.SetTMPText(tmpTitle, ConfigTable.GetUIText(sKey))
NovaAPI.SetTMPText(tmpTitleUnselect, ConfigTable.GetUIText(sKey))
local mapRogueBossLevel = self.mapAllLevel[self.curGroupId][mapToggle[i]]
local mapLevelInfo = PlayerData.RogueBoss:GetCacheBossLevelMsg(mapRogueBossLevel.Id)
local curStar = 0
if mapLevelInfo ~= nil then
curStar = mapLevelInfo.Star
end
for j = 1, 3 do
local btnStar = self._mapNode.rt_Targets[i].gameObject.transform:Find("btnTarget" .. j):GetComponent("Button")
btnStar.interactable = j <= curStar
end
local mapRogueBossLevel = self.mapAllLevel[self.curGroupId][mapToggle[i]]
if not bUnlock then
if nHard == i then
self._mapNode.togCtrl[i]:SetDefault(false)
end
if self.tbLockWorldClass[i] ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtLockCondition[i], orderedFormat(ConfigTable.GetUIText("RegusBoss_Unlock_LvHand"), mapRogueBossLevel.NeedWorldClass))
else
NovaAPI.SetTMPText(self._mapNode.txtLockCondition[i], ConfigTable.GetUIText("Unlocked_By_PreLevel"))
end
end
end
end
else
end
end
function RogueBossSelectCtrl:OnEvent_UpdateWorldClass()
self:SetTogList(0)
end
function RogueBossSelectCtrl:OnEvent_StartLoopScrollSnap(snapTime)
self.bStartSnap = true
self:AddTimer(1, snapTime, function()
self.bStartSnap = false
end, true, true, true)
end
function RogueBossSelectCtrl:OnEvent_StartDragLoopScrollSnap()
self.bStartSnap = true
end
function RogueBossSelectCtrl:PlayAnim(AnimName)
self.animatorRoot:Play(AnimName)
local nAnimLength = NovaAPI.GetAnimClipLength(self.animatorRoot, {AnimName})
EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength)
end
function RogueBossSelectCtrl:OnClickBtnCrusade()
PlayerData.RogueBoss:SetSelBuildId(0)
local mapRogueBossLevel = self.mapAllLevel[self.curGroupId][self.curSelectHard]
if mapRogueBossLevel.RegionType == GameEnum.RegionType.NormalRegion then
local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy
if nEnergy < mapRogueBossLevel.EnergyConsume then
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy)
end
EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback)
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy"))
return
end
else
end
if not PlayerData.RogueBoss:GetUnlockRogueBoss(self.curGroupId, self.curSelectHard) then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("RegusBoss_Unlock"))
return
end
PlayerData.RogueBoss:SetSelLvId(mapRogueBossLevel.Id)
local OpenPanel = function()
local nMaxHard = PlayerData.RogueBoss:GetMaxHard(self.curGroupId)
PlayerData.RogueBoss:SetLastMaxHard(self.curGroupId, nMaxHard)
EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.RegionBoss)
self._panel._tbParam[1] = mapRogueBossLevel.diffculty
end
EventManager.Hit(EventId.SetTransition, 2, OpenPanel)
PlayerData.RogueBoss:SetIsUnlock(false)
end
function RogueBossSelectCtrl:OnClickBtnRaid()
if self.curStar ~= 3 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock"))
return
end
local mapRogueBossLevel = self.mapAllLevel[self.curGroupId][self.curSelectHard]
local nNeedEnergy = mapRogueBossLevel.EnergyConsume
EventManager.Hit(EventId.OpenPanel, PanelId.Raid, mapRogueBossLevel.Id, nNeedEnergy, 2)
end
function RogueBossSelectCtrl:OnBtnClick_Lock()
self:OnBtnClick_TogTips(nil, self.SelectDifficult)
end
function RogueBossSelectCtrl:OnBtnClick_Reward(btn, nidx)
if self.tbAfterReward[nidx] == nil then
return
end
local nTid = self.tbAfterReward[nidx][1]
if nTid == nil then
return
end
local rtBtn = self._mapNode.item[nidx].gameObject.transform
UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
end
function RogueBossSelectCtrl:OnBtnClick_ExtraDropReward(btn)
if self.tbExtraDropReward == nil then
return
end
local nTid = self.tbExtraDropReward[1]
if nTid == nil then
return
end
local rtBtn = btn.transform:Find("AnimRoot")
UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false)
end
function RogueBossSelectCtrl:OnBtnClick_Skill(btn, nidx)
local mapRogueBossLevel = self.mapAllLevel[self.curGroupId][self.curSelectHard]
local sName = "EntryGroupId" .. nidx
local nSkillId = mapRogueBossLevel[sName]
if nSkillId ~= 0 then
local mapData = {
nSkillId = nSkillId,
bMonster = true,
bBoss = true
}
EventManager.Hit(EventId.OpenPanel, PanelId.SkillTips, btn.transform, mapData)
end
end
function RogueBossSelectCtrl:OnBtnClick_AllReward(btn)
local tbExtraDropReward
if #self.tbExtraDropReward > 0 then
tbExtraDropReward = {}
tbExtraDropReward[1] = self.tbExtraDropReward[1]
tbExtraDropReward[2] = 1
tbExtraDropReward[3] = 0
end
self._mapNode.goRewardList:OpenPanel(self.tbReward, tbExtraDropReward)
end
function RogueBossSelectCtrl:OnBtnClick_TogTips(btn, nIndex)
if self.tbLockWorldClass[nIndex] then
EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("LevelSelect_LimitTipsWorldClass"), self.tbLockWorldClass[nIndex]))
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("LevelSelect_LimitTips"))
end
end
function RogueBossSelectCtrl:OnBtnClick_Left()
end
function RogueBossSelectCtrl:OnBtnClick_Right()
end
function RogueBossSelectCtrl:OnBtnClick_ChangeType()
self.isHandCoreType = not self.isHandCoreType
self:SetRegionType()
self:SetTopBar()
self:SetSvList()
self:SetBgImg()
PlayerData.RogueBoss:SetSelectRegionType(self.isHandCoreType)
end
function RogueBossSelectCtrl:SetRegionType()
self.regionType = GameEnum.RegionType.NormalRegion
self._mapNode.goOff.gameObject:SetActive(not self.isHandCoreType)
self._mapNode.goOpen.gameObject:SetActive(self.isHandCoreType)
end
function RogueBossSelectCtrl:SetTopBar()
if self.regionType == GameEnum.RegionType.NormalRegion then
self._mapNode.TopBarPanel:ShowGoEnergy(true)
self._mapNode.TopBarPanel:ShowGoBossTick(false)
self._mapNode.goBossTick:SetActive(false)
else
end
end
function RogueBossSelectCtrl:SetSvList()
self.tbAllBoss = {}
local forEachRegoinBoss = function(mapData)
if mapData.RegionType == self.regionType then
table.insert(self.tbAllBoss, mapData)
end
end
ForEachTableLine(DataTable.RegionBoss, forEachRegoinBoss)
local sortBoss = function(a, b)
return a.Sort < b.Sort
end
table.sort(self.tbAllBoss, sortBoss)
for i = 1, #self.tbAllBoss do
local objItem
if i > self._mapNode.ContentTemp.childCount then
objItem = instantiate(self._mapNode.gridTemp, self._mapNode.ContentTemp)
else
objItem = self._mapNode.ContentTemp:GetChild(i - 1).gameObject
end
objItem.gameObject.name = "gridTemp" .. i
objItem:SetActive(true)
self:OnRefreshGrid(objItem, i - 1)
end
if self.isInit then
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
else
self.isInit = true
end
end
function RogueBossSelectCtrl:SetBgImg()
self:SetPngSprite(self._mapNode.BG1, "Image/UIBG/bg_stage_01")
self._mapNode.FXNormal:SetActive(true)
self._mapNode.FXHard:SetActive(false)
end
function RogueBossSelectCtrl:OnBtnClick_BossTick(btn)
local curCoinItmeId = AllEnum.CoinItemId.RogueHardCoreTick
if 0 <= curCoinItmeId then
local bShowJumpto = true
if self.bForceHide then
bShowJumpto = false
end
UTILS.ClickItemGridWithTips(curCoinItmeId, btn.transform, true, true, bShowJumpto)
end
end
return RogueBossSelectCtrl