5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
74 lines
2.7 KiB
Lua
74 lines
2.7 KiB
Lua
local TemplateMatGridCtrl = class("TemplateMatGridCtrl", BaseCtrl)
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TemplateMatGridCtrl._mapNodeConfig = {
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goItem = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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goEmpty = {},
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txtCost = {sComponentName = "TMP_Text"},
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rtSelect = {},
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goReduce = {}
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}
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TemplateMatGridCtrl._mapEventConfig = {}
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function TemplateMatGridCtrl:RerfeshGrid(mapData)
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self._mapNode.goReduce:SetActive(false)
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self._mapNode.rtSelect:SetActive(false)
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self._mapNode.goItem.gameObject:SetActive(true)
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self._mapNode.goEmpty:SetActive(false)
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self.nType = mapData.nType
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if self.nType == GameEnum.itemStype.DiscLimitBreak then
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self._mapNode.goItem:SetItem(mapData.nId, nil, nil, nil, nil, nil, nil, true, true)
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else
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self.nHasCount = PlayerData.Item:GetItemCountByID(mapData.nId)
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self.nItemId = mapData.nId
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self._mapNode.goItem:SetItem(mapData.nId, nil, self.nHasCount, nil, nil, nil, nil, true, true)
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end
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end
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function TemplateMatGridCtrl:RerfeshSelected(mapData)
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self._mapNode.goReduce:SetActive(false)
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self._mapNode.rtSelect:SetActive(false)
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self._mapNode.goItem.gameObject:SetActive(mapData)
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self._mapNode.goEmpty:SetActive(not mapData)
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if not mapData then
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return
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end
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self.nType = mapData.nType
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if self.nType == GameEnum.itemStype.DiscLimitBreak then
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self._mapNode.goItem:SetItem(mapData.nId, nil, nil, nil, nil, nil, nil, true, true)
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else
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self.nHasCount = mapData.nCost
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self.nItemId = mapData.nId
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self._mapNode.goItem:SetItem(mapData.nId, nil, self.nHasCount, nil, nil, nil, nil, true, true)
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end
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end
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function TemplateMatGridCtrl:SetGridCount(nCount)
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if self.nType ~= GameEnum.itemStype.DiscLimitBreak then
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if nCount and 0 < nCount then
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self._mapNode.goReduce:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtCost, nCount)
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self._mapNode.rtSelect:SetActive(true)
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self._mapNode.goItem:SetItem(self.nItemId, nil, self.nHasCount - nCount, nil, nil, nil, nil, true, true)
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else
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self._mapNode.rtSelect:SetActive(false)
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self._mapNode.goReduce:SetActive(false)
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self._mapNode.goItem:SetItem(self.nItemId, nil, self.nHasCount, nil, nil, nil, nil, true, true)
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end
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end
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self:SetMultiSelected_Blue(nCount and 0 < nCount)
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end
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function TemplateMatGridCtrl:SetSelectedCount(nCount)
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self._mapNode.goReduce:SetActive(true)
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if self.nType ~= GameEnum.itemStype.DiscLimitBreak then
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self._mapNode.goItem:SetItem(self.nItemId, nil, nCount, nil, nil, nil, nil, true)
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end
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end
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function TemplateMatGridCtrl:SetSelect(bSelect)
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self._mapNode.goItem:SetSelect(bSelect)
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end
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function TemplateMatGridCtrl:SetLock(bLock)
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self._mapNode.goItem:SetLock(bLock)
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end
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function TemplateMatGridCtrl:SetMultiSelected_Blue(bSelect)
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self._mapNode.goItem:SetMultiSelected_Blue(bSelect)
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end
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return TemplateMatGridCtrl
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