Files
StellaSora_DataLua/lua/game/ui/battleresult/battleresultctrl.lua
T
SL1900 35c8d87e86 Update - 1.4.0.73
EN: 1.4.0.73
CN: 1.4.0.74
JP: 1.4.0.77
KR: 1.4.0.80
2025-12-25 19:00:00 +09:00

301 lines
9.5 KiB
Lua

local BattleResultCtrl = class("BattleResultCtrl", BaseCtrl)
local WwiseManger = CS.WwiseAudioManager.Instance
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
BattleResultCtrl._mapNodeConfig = {
imgBlurredBg = {},
goComplete = {sComponentName = "GameObject"},
goFailed = {sComponentName = "GameObject"},
Mask = {
sComponentName = "CanvasGroup"
},
txtMainlineName = {nCount = 2, sComponentName = "TMP_Text"},
ButtonClose = {
nCount = 2,
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnDamageResult = {
nCount = 2,
sComponentName = "UIButton",
callback = "OnBtnClick_ShowDamageResult"
},
goRoot = {
sNodeName = "----SafeAreaRoot----"
},
goWorldLevel = {},
imgExp = {
sComponentName = "RectTransform"
},
imgExp1 = {
sComponentName = "RectTransform"
},
txtRank = {sComponentName = "TMP_Text"},
txtRankEn = {
sComponentName = "TMP_Text",
sLanguageId = "MainView_RANK"
},
txtWorldExp = {sComponentName = "TMP_Text"},
imgExpBg = {},
txtGetWorldExp = {sComponentName = "TMP_Text"},
goRankArrow = {},
goRank = {},
goStarList = {},
getStar = {nCount = 3, sComponentName = "Transform"},
txtTip = {
sComponentName = "TMP_Text",
sLanguageId = "Battle_Result_Fail_Tip"
},
txtTipShadow = {
sComponentName = "TMP_Text",
sLanguageId = "Battle_Result_Fail_Tip"
},
txtExp = {
sComponentName = "TMP_Text",
sLanguageId = "WorldClass_ExpTips"
},
animComplete = {sNodeName = "goComplete", sComponentName = "Animator"},
animFailed = {sNodeName = "goFailed", sComponentName = "Animator"},
txtMaxLevel = {
sComponentName = "TMP_Text",
sLanguageId = "Battle_Result_Max_Level"
},
imgExpFillBg = {
sComponentName = "RectTransform"
},
goGacha = {},
txtClickToContinue = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "Tips_Continue"
}
}
BattleResultCtrl._mapEventConfig = {}
function BattleResultCtrl:Awake()
EventManager.Hit(EventId.AvgBubbleShutDown)
NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", false)
self._mapNode.goGacha.gameObject:SetActive(false)
self._mapNode.goStarList:SetActive(false)
end
function BattleResultCtrl:OnEnable()
local tbParam = self:GetPanelParam()
local nResultState = 0
if #tbParam == 2 and tbParam[1] == false then
nResultState = 3
elseif tbParam[1] then
nResultState = 1
elseif #tbParam == 3 and tbParam[1] == false then
nResultState = 2
end
local nStar = tbParam[2]
local GenerRewardItems = tbParam[3]
local FirstRewardItems = tbParam[4]
local ChestRewardItems = tbParam[5]
local nExp = tbParam[6] or 0
local bPureAvg = tbParam[7]
local sLarge = tbParam[8]
local sSmall = tbParam[9]
local nMainlineId = tbParam[10]
local tbChar = tbParam[11]
self.mapChangeInfo = tbParam[12]
self.tbCharDamage = tbParam[13] or {}
self._mapNode.goWorldLevel:SetActive(false)
for i = 1, 2 do
self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage)
end
local mapMainline = PlayerData.ActivityAvg:IsActivityStory(nMainlineId) and ConfigTable.GetData("ActivityStory", nMainlineId) or ConfigTable.GetData_Story(nMainlineId)
local sMainlineName = ""
if mapMainline ~= nil then
sMainlineName = mapMainline.Title
end
self.bSuccess = 0 < nStar
self.mapReward = {}
for _, v in pairs(GenerRewardItems) do
table.insert(self.mapReward, v)
end
for _, v in pairs(FirstRewardItems) do
v.rewardType = AllEnum.RewardType.First
table.insert(self.mapReward, v)
end
for _, v in pairs(ChestRewardItems) do
v.rewardType = AllEnum.RewardType.Three
table.insert(self.mapReward, v)
end
for _, v in ipairs(self._mapNode.txtMainlineName) do
NovaAPI.SetTMPText(v, sMainlineName)
end
self:RefreshWorldClass(nExp)
self:RefreshTarget(nStar)
local nCurTeam = 5
if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then
nCurTeam = PlayerData.Mainline.nCurTeamIndex
end
local tbTeamMemberId, nCaptain
if tbChar == nil then
nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam)
else
tbTeamMemberId = tbChar
end
local tbRoleId = {}
for i = 1, #tbTeamMemberId do
if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then
table.insert(tbRoleId, tbTeamMemberId[i])
end
end
if #tbRoleId == 0 then
table.insert(tbRoleId, 112)
end
if bPureAvg then
self._mapNode.trActor2D_PNG.gameObject:SetActive(false)
else
end
WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false)
WwiseManger:PostEvent("char_common_all_pause")
WwiseManger:PostEvent("mon_common_all_pause")
WwiseManger:SetState("level", "None")
WwiseManger:SetState("combat", "None")
local nAnimTime
if nResultState == 1 then
WwiseManger:PlaySound("ui_roguelike_victory")
WwiseManger:SetState("system", "victory")
self._mapNode.goRoot.gameObject:SetActive(true)
self._mapNode.goFailed:SetActive(false)
self._mapNode.goComplete:SetActive(true)
nAnimTime = 4
else
WwiseManger:SetState("system", "defeat")
CS.AdventureModuleHelper.PauseLogic()
self._mapNode.goRoot.gameObject:SetActive(false)
self._mapNode.imgBlurredBg.gameObject:SetActive(true)
self._mapNode.goFailed:SetActive(true)
self._mapNode.goComplete:SetActive(false)
nAnimTime = 3
end
self._mapNode.Mask.gameObject:SetActive(false)
self._mapNode.ButtonClose[1].gameObject:SetActive(false)
self._mapNode.ButtonClose[2].gameObject:SetActive(false)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goRoot.gameObject:SetActive(true)
self._mapNode.ButtonClose[1].gameObject:SetActive(true)
self._mapNode.ButtonClose[2].gameObject:SetActive(true)
NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", true)
if bPureAvg then
self:OpenReward()
end
end
cs_coroutine.start(wait)
nAnimTime = nAnimTime + 1.5
self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime)
PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1)
self.bProcessingClose = false
end
function BattleResultCtrl:OnDisable()
PlayerData.Voice:StopCharVoice()
end
function BattleResultCtrl:PlayAnim()
PlayerData.SideBanner:TryOpenSideBanner()
local callback = function()
self:OpenReward()
end
self.bOpenUpgrade = PlayerData.Base:TryOpenWorldClassUpgrade(callback)
end
function BattleResultCtrl:RefreshWorldClass(nExp)
local nWorldClass = PlayerData.Base:GetWorldClass()
local nCurExp = PlayerData.Base:GetWorldExp()
local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true)
local nFullExp = 0
if mapCfg then
nFullExp = mapCfg.Exp
end
local bMax = nFullExp == 0
self._mapNode.txtWorldExp.gameObject:SetActive(not bMax)
self._mapNode.txtMaxLevel.gameObject:SetActive(bMax)
self._mapNode.goRank:SetActive(not bMax)
self._mapNode.goRankArrow.gameObject:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.txtRank, nWorldClass)
local nMaxWidth = 443
local v2Size = self._mapNode.imgExpFillBg.sizeDelta
v2Size.y = self._mapNode.imgExp.sizeDelta.y
if bMax then
v2Size.x = nMaxWidth
self._mapNode.imgExp.sizeDelta = v2Size
else
local nfillAmount = (nCurExp - nExp) / nFullExp
local nAddAmount = nCurExp / nFullExp
if nCurExp - nExp <= 0 then
nfillAmount = 0
nAddAmount = nCurExp / nFullExp
end
nfillAmount = 1 < nfillAmount and 1 or nfillAmount
v2Size.x = nMaxWidth * nfillAmount
self._mapNode.imgExp.sizeDelta = v2Size
nAddAmount = 1 < nAddAmount and 1 or nAddAmount
v2Size.x = nMaxWidth * nAddAmount
self._mapNode.imgExp1.sizeDelta = v2Size
NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp)
NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp)
end
end
function BattleResultCtrl:RefreshTarget(nStar)
for i = 1, 3 do
local tr = self._mapNode.getStar[i]
local star = tr:Find("star"):GetComponent("Transform")
local starPass = star:Find("starPass")
local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtCondition, ConfigTable.GetUIText("MainBattle_Task" .. i))
if nil ~= starPass then
starPass.gameObject:SetActive(i <= nStar)
end
end
end
function BattleResultCtrl:ClosePanel()
if self.bProcessingClose then
return
end
self.bProcessingClose = true
CS.AdventureModuleHelper.ResumeLogic()
if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then
EventManager.Hit(EventId.CloesCurPanel)
PlayerData.Base:OnBackToMainMenuModule()
else
NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0)
self._mapNode.Mask.gameObject:SetActive(true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
local sequence = DOTween.Sequence()
sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true))
sequence:AppendCallback(function()
if self.bSuccess then
NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
self._mapNode.imgBlurredBg:SetActive(false)
else
local function levelEndCallback()
EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
NovaAPI.EnterModule("MainMenuModuleScene", true, 17)
self._mapNode.imgBlurredBg:SetActive(false)
end
EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback)
CS.AdventureModuleHelper.LevelStateChanged(true, 0, true)
end
end)
sequence:SetUpdate(true)
end
end
function BattleResultCtrl:OnBtnClick_Close(btn)
if self.bOpenUpgrade then
self:ClosePanel()
else
self:OpenReward()
end
end
function BattleResultCtrl:OpenReward()
local callback = function()
self:ClosePanel()
end
UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback)
end
function BattleResultCtrl:OnBtnClick_ShowDamageResult()
EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage)
end
return BattleResultCtrl