Files
StellaSora_DataLua/lua/game/ui/characterinfotrial/characterinfotrialctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

268 lines
8.4 KiB
Lua

local CharacterInfoTrialCtrl = class("CharacterInfoTrialCtrl", BaseCtrl)
local CharacterAttrData = require("GameCore.Data.DataClass.CharacterAttrData")
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
local typeof = typeof
local PropertyIndexList = {
Simple = {
1,
2,
3
},
Detail = {
1,
2,
3,
4,
5,
6,
13,
7,
8,
9,
10,
11,
12
}
}
local talent_skill_bg_fold = 76
local talent_skill_bg_unFold = 351.6
CharacterInfoTrialCtrl._mapNodeConfig = {
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "RectTransform"
},
Drag = {},
txtCharLevel = {sComponentName = "TMP_Text"},
txtTitleRank = {
sComponentName = "TMP_Text",
sLanguageId = "Template_CharRank"
},
txtLevelMax = {sComponentName = "TMP_Text"},
goStarAdvance = {
sNodeName = "tc_star_advance",
sCtrlName = "Game.UI.TemplateEx.TemplateStarAdvanceCtrl"
},
goProperty = {
nCount = 3,
sCtrlName = "Game.UI.TemplateEx.TemplatePropertyCtrl"
},
txtTitleProperty = {
sComponentName = "TMP_Text",
sLanguageId = "CharacterInfo_Property"
},
txtBtnProperty = {
sComponentName = "TMP_Text",
sLanguageId = "CharacterInfo_Btn_Property"
},
btnProperty = {
sComponentName = "UIButton",
callback = "OnBtnClick_Property"
},
txtCharDesc = {sComponentName = "TMP_Text"},
txtName = {sComponentName = "TMP_Text"},
imgRareName = {sComponentName = "Image"},
imgCharColor = {sComponentName = "Image"},
imgTag = {nCount = 3},
txtTag = {nCount = 3, sComponentName = "TMP_Text"},
txtElement = {sComponentName = "TMP_Text"},
imgElementIcon = {sComponentName = "Image"},
btnCloseWordTip = {
sComponentName = "Button",
callback = "OnBtnClick_CloseWordTip"
},
imgWordTipBg = {},
TMPWordDesc = {sComponentName = "TMP_Text"},
TMPWordTipsTitle = {sComponentName = "TMP_Text"}
}
CharacterInfoTrialCtrl._mapEventConfig = {
[EventId.ShowCharacterSkillTips] = "ShowCharacterSkillTips",
[EventId.CharBgRefresh] = "OnEvent_RefreshPanel",
[EventId.CharRelatePanelAdvance] = "OnEvent_PanelAdvance",
[EventId.CharRelatePanelBack] = "OnEvent_PanelBack"
}
function CharacterInfoTrialCtrl:PlayOpenAnim(nClosePanelId)
if nClosePanelId == PanelId.CharUpPanel then
self.ani:Play("CharacterInfoPanel_out", 0, 0)
else
self.ani:Play("CharacterInfoPanel_in", 0, 0)
end
EventManager.Hit(EventId.TemporaryBlockInput, 0.4)
end
function CharacterInfoTrialCtrl:PlayCloseAnim()
end
function CharacterInfoTrialCtrl:RefreshContent()
local nCurPanelId = self._panel.nPanelId
if nCurPanelId ~= PanelId.CharInfoTrial then
return
end
self.mapCharTrialInfo = self._panel.mapCharTrialInfo
self.characterId = self._panel.nCharId
self.configData = self._panel.configData
self.showDetail = false
self:RefreshShow()
end
function CharacterInfoTrialCtrl:InitBg()
EventManager.Hit(EventId.CharBgRefresh, PanelId.CharInfoTrial, self.characterId)
end
function CharacterInfoTrialCtrl:RefreshShow()
self:CalculateCharacterInfo()
self:RefreshCharacterInfo()
self:RefreshProperty()
self:RefreshActor2D()
end
function CharacterInfoTrialCtrl:CalculateCharacterInfo()
self:CalculateProperty()
end
function CharacterInfoTrialCtrl:CalculateProperty()
local nMaxLevel = 0
local forEach = function(mapData)
if mapData.Grade == self.configData.Grade and tonumber(mapData.LvLimit) > nMaxLevel then
nMaxLevel = tonumber(mapData.LvLimit)
end
end
ForEachTableLine(DataTable.CharRaritySequence, forEach)
local charData = {
nLevel = self.mapCharTrialInfo.nLevel,
nAdvance = self.mapCharTrialInfo.nAdvance
}
if not self.attrData then
self.attrData = CharacterAttrData.new(self.characterId, {mapChar = charData})
else
self.attrData:SetCharacter(self.characterId, {mapChar = charData})
end
end
function CharacterInfoTrialCtrl:RefreshCharacterInfo()
local MaxLevel = PlayerData.Char:CalCharMaxLevel(self.mapCharTrialInfo.nId, self.mapCharTrialInfo.nLevel)
NovaAPI.SetTMPText(self._mapNode.txtCharLevel, self.mapCharTrialInfo.nLevel)
NovaAPI.SetTMPText(self._mapNode.txtLevelMax, "/" .. MaxLevel)
self._mapNode.goStarAdvance:SetStar(self.mapCharTrialInfo.nAdvance, 8)
local mapConfigDesc = ConfigTable.GetData("CharacterDes", self.mapCharTrialInfo.nId)
local sDesc
if mapConfigDesc ~= nil then
sDesc = mapConfigDesc.CharDes
else
sDesc = ""
end
NovaAPI.SetTMPText(self._mapNode.txtCharDesc, sDesc)
NovaAPI.SetTMPText(self._mapNode.txtName, self.mapCharTrialInfo.sName)
self:SetSprite_FrameColor(self._mapNode.imgRareName, self.configData.Grade, AllEnum.FrameType_New.Text)
NovaAPI.SetImageNativeSize(self._mapNode.imgRareName)
local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.characterId)
local sColor, tbTag
if mapCharDescCfg ~= nil then
sColor = mapCharDescCfg.CharColor
tbTag = mapCharDescCfg.Tag
else
sColor = ""
tbTag = {}
end
local _, colorChar = ColorUtility.TryParseHtmlString(sColor)
NovaAPI.SetImageColor(self._mapNode.imgCharColor, colorChar)
for i = 1, 3 do
local nTag = tbTag[i]
if nTag then
self._mapNode.imgTag[i]:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtTag[i], ConfigTable.GetData("CharacterTag", nTag).Title)
else
self._mapNode.imgTag[i]:SetActive(false)
end
end
local sName = AllEnum.ElementIconType.Icon .. self.configData.EET
self:SetAtlasSprite(self._mapNode.imgElementIcon, "12_rare", sName)
NovaAPI.SetTMPColor(self._mapNode.txtElement, AllEnum.ElementColor[self.configData.EET])
NovaAPI.SetTMPText(self._mapNode.txtElement, ConfigTable.GetUIText("T_Element_Attr_" .. self.configData.EET))
end
function CharacterInfoTrialCtrl:RefreshProperty()
local attrList = self.attrData:GetAttrList()
for i = 1, #PropertyIndexList.Simple do
local index = PropertyIndexList.Simple[i]
local mapCharAttr = AllEnum.CharAttr[index]
self._mapNode.goProperty[i]:SetCharProperty(mapCharAttr, attrList[index], true)
end
end
function CharacterInfoTrialCtrl:RefreshActor2D()
EventManager.Hit(EventId.CharBgRefresh, PanelId.CharInfoTrial, self.characterId)
end
function CharacterInfoTrialCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId, bBack)
if nClosePanelId == PanelId.CharInfoTrial then
self._mapNode.safeAreaRoot.gameObject:SetActive(false)
end
if nOpenPanelId == PanelId.CharInfoTrial then
self._mapNode.safeAreaRoot.gameObject:SetActive(true)
self:PlayOpenAnim(nClosePanelId)
end
end
function CharacterInfoTrialCtrl:FadeIn()
end
function CharacterInfoTrialCtrl:Awake()
self.ani = self.gameObject:GetComponent("Animator")
self.characterId = nil
self.configData = nil
self.characterIdList = nil
self.curCharacterIndex = nil
self.attrData = nil
self.attrList = nil
self.skillLevelList = nil
self.skillIdList = nil
self.power = nil
self.playEnterAnim = true
self.showDetail = false
end
function CharacterInfoTrialCtrl:OnEnable()
self:RefreshContent()
if self._panel.nPanelId == PanelId.CharInfoTrial then
self:PlayOpenAnim()
else
self._mapNode.safeAreaRoot.gameObject:SetActive(false)
end
end
function CharacterInfoTrialCtrl:OnDisable()
end
function CharacterInfoTrialCtrl:OnDestroy()
end
function CharacterInfoTrialCtrl:OnBtnClick_Property()
local attrList = self.attrData:GetAttrList()
local mapCfg = ConfigTable.GetData_Character(self.characterId)
if not mapCfg then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.CharAttrDetail, attrList, mapCfg.EET)
end
function CharacterInfoTrialCtrl:OnBtnClick_CloseWordTip()
self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
self._mapNode.imgWordTipBg:SetActive(false)
end
function CharacterInfoTrialCtrl:OnEvent_RefreshPanel()
if self._panel.nPanelId ~= PanelId.CharInfo then
return
end
self:RefreshContent()
end
function CharacterInfoTrialCtrl:OnEvent_PanelAdvance(nClosePanelId, nOpenPanelId)
self:PlaySwitchAnim(nClosePanelId, nOpenPanelId, false)
self:RefreshContent()
end
function CharacterInfoTrialCtrl:OnEvent_PanelBack(nClosePanelId, nOpenPanelId)
self:PlaySwitchAnim(nClosePanelId, nOpenPanelId, true)
self:RefreshContent()
end
function CharacterInfoTrialCtrl:OnEventTrigger_BeginDrag(eventTrigger, eventData)
self.nBeginX = eventData.position.x
self.nBeginTS = CS.UnityEngine.Time.time
end
function CharacterInfoTrialCtrl:OnEvnetTrigger_EndDrag(eventTrigger, eventData)
if type(self.nBeginTS) == "number" and type(self.nBeginX) == "number" then
local nDelX = eventData.position.x - self.nBeginX
local nDelTS = CS.UnityEngine.Time.time - self.nBeginTS
if nDelTS < 0.3 then
if nDelX < 0 then
self:OnBtnClick_Right()
elseif 0 < nDelX then
self:OnBtnClick_Left()
end
end
end
end
return CharacterInfoTrialCtrl