Files
StellaSora_DataLua/lua/game/ui/fixedroguelikelevelselectex/fixedroguelikelevelselectpanel.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

26 lines
834 B
Lua

local FixedRoguelikeLevelSelectPanel = class("FixedRoguelikeLevelSelectPanel", BasePanel)
FixedRoguelikeLevelSelectPanel._tbDefine = {
{
sPrefabPath = "FRLevelSelectEx/RoguelikeLevelSelect.prefab",
sCtrlName = "Game.UI.FixedRoguelikeLevelSelectEx.FixedRoguelikeLevelCtrl"
}
}
function FixedRoguelikeLevelSelectPanel:Awake()
end
function FixedRoguelikeLevelSelectPanel:OnEnable()
end
function FixedRoguelikeLevelSelectPanel:OnDisable()
end
function FixedRoguelikeLevelSelectPanel:OnDestroy()
end
function FixedRoguelikeLevelSelectPanel:OnRelease()
end
function FixedRoguelikeLevelSelectPanel:OnAfterEnter()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
PopUpManager.OpenPopUpPanelByType(GameEnum.PopUpSeqType.FuncUnlock)
end
cs_coroutine.start(wait)
end
return FixedRoguelikeLevelSelectPanel