Files
StellaSora_DataLua/lua/game/ui/jointdrill/jointdrillrankdetailctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

111 lines
3.4 KiB
Lua

local JointDrillRankDetailCtrl = class("JointDrillRankDetailCtrl", BaseCtrl)
JointDrillRankDetailCtrl._mapNodeConfig = {
goBlurBg = {
sNodeName = "t_fullscreen_blur_blue"
},
btnCloseBg = {
sComponentName = "Button",
callback = "OnBtnClick_Close"
},
animWindow = {sNodeName = "t_window", sComponentName = "Animator"},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Rank_Detail_Title"
},
txtDiffCn = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Rank_Difficulty"
},
txtDiff = {sComponentName = "TMP_Text"},
txtBattleCountCn = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Rank_Battle_Count"
},
txtBattleCount = {sComponentName = "TMP_Text"},
txtTimeCn = {
sComponentName = "TMP_Text",
sLanguageId = "JointDrill_Rank_Battle_Time"
},
txtTime = {sComponentName = "TMP_Text"},
teamLSV = {
sComponentName = "LoopScrollView"
}
}
JointDrillRankDetailCtrl._mapEventConfig = {}
JointDrillRankDetailCtrl._mapRedDotConfig = {}
function JointDrillRankDetailCtrl:RefreshRankData(mapRank)
local nBattleCount = #mapRank.Teams
NovaAPI.SetTMPText(self._mapNode.txtBattleCount, nBattleCount)
local nTotalTime = 0
self.tbTeams = mapRank.Teams
for _, v in ipairs(mapRank.Teams) do
nTotalTime = nTotalTime + v.Time
end
local nMin = math.floor(nTotalTime / 60000)
local nRemain = nTotalTime % 60000
local nSec = math.floor(nRemain / 1000)
local nMs = nTotalTime % 1000
NovaAPI.SetTMPText(self._mapNode.txtTime, string.format("%02d:%02d:%03d", nMin, nSec, nMs))
self:RefreshTeamList()
end
function JointDrillRankDetailCtrl:RefreshTeamList()
for _, v in ipairs(self.tbTeamGridCtrl) do
self:UnbindCtrlByNode(v)
end
self.tbTeamGridCtrl = {}
self._mapNode.teamLSV:Init(#self.tbTeams, self, self.RefreshGrid)
end
function JointDrillRankDetailCtrl:RefreshGrid(goGrid, goGridIndex)
local nIndex = goGridIndex + 1
local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrillTeamItemCtrl")
local mapTeam = self.tbTeams[nIndex]
itemCtrl:RefreshItem(mapTeam, nIndex)
self.tbTeamGridCtrl[nIndex] = itemCtrl
end
function JointDrillRankDetailCtrl:Awake()
end
function JointDrillRankDetailCtrl:OnEnable()
self.tbTeamGridCtrl = {}
self._mapNode.animWindow.gameObject:SetActive(false)
self._mapNode.goBlurBg:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.animWindow.gameObject:SetActive(true)
self._mapNode.animWindow:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
local tbParam = self:GetPanelParam()
if 0 < #tbParam then
local mapRank = tbParam[1]
self:RefreshRankData(mapRank)
end
end
cs_coroutine.start(wait)
end
function JointDrillRankDetailCtrl:OnDisable()
for _, v in ipairs(self.tbTeamGridCtrl) do
local obj = v.gameObject
self:UnbindCtrlByNode(v)
destroy(obj)
end
self.tbTeamGridCtrl = {}
end
function JointDrillRankDetailCtrl:OnDestroy()
end
function JointDrillRankDetailCtrl:OnRelease()
end
function JointDrillRankDetailCtrl:OnBtnClick_Close()
self._mapNode.animWindow:Play("t_window_04_t_out")
self._mapNode.goBlurBg:SetActive(false)
local callback = function()
EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail)
end
self:AddTimer(1, 0.3, callback, true, true, true)
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
return JointDrillRankDetailCtrl