35c8d87e86
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
66 lines
2.3 KiB
Lua
66 lines
2.3 KiB
Lua
local JointDrillTeamItemCtrl = class("JointDrillTeamItemCtrl", BaseCtrl)
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JointDrillTeamItemCtrl._mapNodeConfig = {
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goCharItem = {nCount = 3},
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imgItemIcon = {nCount = 3, sComponentName = "Image"},
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imgItemRare = {nCount = 3, sComponentName = "Image"},
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txtRank = {nCount = 3, sComponentName = "TMP_Text"},
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imgScoreIcon = {sComponentName = "Image"},
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txtBuildTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "JointDrill_Rank_Build_Score"
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},
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txtTeam = {sComponentName = "TMP_Text"},
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txtLeaderCn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Leader"
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},
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txtSubCn = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "Build_Sub"
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}
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}
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JointDrillTeamItemCtrl._mapEventConfig = {}
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JointDrillTeamItemCtrl._mapRedDotConfig = {}
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function JointDrillTeamItemCtrl:GetBuildRank(nScore)
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local curIdx = -1
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local forEachReward = function(mapData)
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if nScore >= mapData.MinGrade and curIdx < mapData.Id then
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curIdx = mapData.Id
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end
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end
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ForEachTableLine(DataTable.StarTowerBuildRank, forEachReward)
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if curIdx < 0 then
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curIdx = 1
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end
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return curIdx
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end
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function JointDrillTeamItemCtrl:RefreshItem(mapTeam, nIndex)
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local sIndex = ConfigTable.GetUIText("JointDrill_Battle_Time_" .. nIndex)
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NovaAPI.SetTMPText(self._mapNode.txtTeam, orderedFormat(ConfigTable.GetUIText("JointDrill_Rank_Build_Count"), sIndex))
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for i = 1, 3 do
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local nCharId = mapTeam.Chars[i].Id
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local mapChar = ConfigTable.GetData_Character(nCharId)
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if mapChar ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapTeam.Chars[i].Level)
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local nCharSkinId = mapChar.DefaultSkinId
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local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId)
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self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL)
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local nRarity = mapChar.Grade
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local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[nRarity]
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self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame, true)
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end
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end
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local nScore = self:GetBuildRank(mapTeam.BuildScore)
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self:SetPngSprite(self._mapNode.imgScoreIcon, "Icon/BuildRank/BuildRank_" .. nScore)
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end
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function JointDrillTeamItemCtrl:Awake()
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end
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function JointDrillTeamItemCtrl:OnEnable()
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end
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function JointDrillTeamItemCtrl:OnDisable()
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end
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function JointDrillTeamItemCtrl:OnDestroy()
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end
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return JointDrillTeamItemCtrl
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