Files
StellaSora_DataLua/lua/game/ui/startower/build/startowerbuildbriefctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

655 lines
23 KiB
Lua

local StarTowerBuildBriefCtrl = class("StarTowerBuildBriefCtrl", BaseCtrl)
local TimerManager = require("GameCore.Timer.TimerManager")
StarTowerBuildBriefCtrl._mapNodeConfig = {
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
BuildList = {
sComponentName = "LoopScrollView"
},
btn_sort_time = {
sComponentName = "UIButton",
callback = "OnBtnClick_SortTime"
},
btn_sort_score = {
sComponentName = "UIButton",
callback = "OnBtnClick_SortScore"
},
btn_Filter = {
sComponentName = "UIButton",
callback = "OnBtnClick_OpenFilter"
},
btn_DeleteBuild = {
sComponentName = "UIButton",
callback = "OnBtnClick_SelectDelete"
},
btn_SetPreference = {
sComponentName = "UIButton",
callback = "OnBtnClick_SelectPreference"
},
txt_srot_timeTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_SortTime"
},
txt_srot_ScoreTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_SortScore"
},
txt_BuildCount = {sComponentName = "TMP_Text"},
result1 = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
btnResult1 = {
sComponentName = "UIButton",
callback = "OnBtnClick_Result1"
},
rtResultTitle = {},
txtBtnDelete = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Build_Delete"
},
btnPreview = {
sComponentName = "UIButton",
callback = "OnBtnClick_Preview"
},
txtBtnPreview = {
sComponentName = "TMP_Text",
sLanguageId = "Build_Btn_AttributePreview"
},
txt_Empty = {sComponentName = "TMP_Text"},
EmptyContent = {},
ExistContent = {},
animExistContent = {
sNodeName = "ExistContent",
sComponentName = "Animator"
},
ListContent = {},
DeleteContent = {},
DD_selectDelect = {
sNodeName = "tc_dropdown_01",
sCtrlName = "Game.UI.TemplateEx.TemplateDropdownCtrl"
},
btn_FastSelectDelete = {
sComponentName = "UIButton",
callback = "OnBtnClick_FastSelectDeleteBuild"
},
btn_CloseDelete = {
sComponentName = "UIButton",
callback = "OnBtnClick_CloseDelete"
},
btn_Delete = {
sComponentName = "UIButton",
callback = "OnBtnClick_OpenDeleteHint"
},
txt_FastSelectDelete = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_BtnBatchSelect"
},
txt_CloseDelete = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Common_BtnClose"
},
txt_Delete = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_BtnDelete"
},
txt_SelectCountTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_SelectedTitle"
},
txt_SelectCount = {sComponentName = "TMP_Text"},
txt_DeleteIncomeTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_DeleteIncomeTitle"
},
PreferenceContent = {},
btn_ConfirmPreference = {
sComponentName = "UIButton",
callback = "OnBtnClick_ConfitmPreference"
},
btn_ClosePreference = {
sComponentName = "UIButton",
callback = "OnBtnClick_ClosePreference"
},
txt_PreferenceCountTitle = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_FilterPreference"
},
txt_PreferenceCountTitle2 = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Manage_SelectedTitle"
},
txt_PreferenceCount = {sComponentName = "TMP_Text"},
txt_ClosePreference = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Common_BtnClose"
},
txt_SetPreference = {
sComponentName = "TMP_Text",
sLanguageId = "RoguelikeBuild_Common_BtnConfirm"
},
ani_DeleteContent = {
sNodeName = "DeleteContent",
sComponentName = "Animator"
}
}
StarTowerBuildBriefCtrl._mapEventConfig = {}
local SortType = {Time = 1, Score = 2}
local SortOrder = {Descending = true, Ascending = false}
local PanelState = {
Normal = 1,
Delete = 2,
Preference = 3
}
local BtnTextColor = {
[true] = Color(0.3288888888888889, 0.43555555555555553, 0.5422222222222223, 1),
[false] = Color(0.7288888888888889, 0.8, 0.8711111111111111, 1)
}
local FilterGradeIdx = {
btn_FilterGradeS = 3,
btn_FilterGradeA = 2,
btn_FilterGradeB = 1,
btn_FilterGradeC = 0
}
function StarTowerBuildBriefCtrl:RefreshList()
if #self._tbAllBuild == 0 then
self._mapNode.ExistContent:SetActive(false)
self._mapNode.EmptyContent:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txt_Empty, ConfigTable.GetUIText("RoguelikeBuild_Manage_EmptyList"))
return
else
self._mapNode.ExistContent:SetActive(true)
end
self.tbCurShow = self:FilterAndSortBuildData()
if #self.tbCurShow == 0 then
self._mapNode.EmptyContent:SetActive(true)
self._mapNode.ListContent:SetActive(false)
NovaAPI.SetTMPText(self._mapNode.txt_Empty, ConfigTable.GetUIText("RoguelikeBuild_Manage_EmptyFilter"))
return
else
self._mapNode.EmptyContent:SetActive(false)
self._mapNode.ListContent:SetActive(true)
end
self._mapNode.BuildList:Init(#self.tbCurShow, self, self.RefreshBuildGrid)
NovaAPI.SetTMPText(self._mapNode.txt_BuildCount, string.format("%d/%d", #self._tbAllBuild, ConfigTable.GetConfigNumber("StarTowerBuildNumberMax")))
end
function StarTowerBuildBriefCtrl:FilterAndSortBuildData()
local ret = {}
local filterBuild = function(mapBuild)
if self.nPanelState == PanelState.Delete and self.mapDelete[mapBuild.nBuildId] ~= nil then
table.insert(ret, mapBuild)
return
end
if self.nPanelState == PanelState.Preference then
local bCheckIn = self.mapPreferenceCheckIn[mapBuild.nBuildId] ~= nil
local bCheckOut = self.mapPreferenceCheckOut[mapBuild.nBuildId] ~= nil
if not (not mapBuild.bPreference or bCheckOut) or not mapBuild.bPreference and bCheckIn then
table.insert(ret, mapBuild)
return
end
end
if #self.FilterGrade > 0 and 0 >= table.indexof(self.FilterGrade, mapBuild.nGrade) then
return
end
if self.FiterPreference ~= self.FilterUnpreference and (not (not self.FiterPreference or mapBuild.bPreference) or self.FilterUnpreference and mapBuild.bPreference) then
return
end
if self.FilterPass ~= self.FilterUnpass and (not (not self.FilterPass or mapBuild.bPass) or self.FilterUnpass and mapBuild.bPass) then
return
end
table.insert(ret, mapBuild)
end
for _, mapBuild in ipairs(self._tbAllBuild) do
filterBuild(mapBuild)
end
if self.nSortype == SortType.Time then
local sortByTime = function(a, b)
if self.nPanelState == PanelState.Delete then
local bSelecta = self.mapDelete[a.nBuildId] ~= nil
local bSelectb = self.mapDelete[b.nBuildId] ~= nil
if bSelecta ~= bSelectb then
return bSelecta
end
end
if self.nPanelState == PanelState.Preference then
local bCheckInA = self.mapPreferenceCheckIn[a.nBuildId] ~= nil
local bCheckOutA = self.mapPreferenceCheckOut[a.nBuildId] ~= nil
local bSelectA = a.bPreference and not bCheckOutA or not a.bPreference and bCheckInA
local bCheckInB = self.mapPreferenceCheckIn[b.nBuildId] ~= nil
local bCheckOutB = self.mapPreferenceCheckOut[b.nBuildId] ~= nil
local bSelectB = b.bPreference and not bCheckOutB or not b.bPreference and bCheckInB
if bSelectA ~= bSelectB then
return bSelectA
end
end
if self.nSortOrder == SortOrder.Descending then
return a.nBuildId > b.nBuildId
else
return a.nBuildId < b.nBuildId
end
end
table.sort(ret, sortByTime)
else
local sortByScore = function(a, b)
if self.nPanelState == PanelState.Delete then
local bSelecta = self.mapDelete[a.nBuildId] ~= nil
local bSelectb = self.mapDelete[b.nBuildId] ~= nil
if bSelecta ~= bSelectb then
return bSelecta
end
end
if self.nPanelState == PanelState.Preference then
local bCheckInA = self.mapPreferenceCheckIn[a.nBuildId] ~= nil
local bCheckOutA = self.mapPreferenceCheckOut[a.nBuildId] ~= nil
local bSelectA = a.bPreference and not bCheckOutA or not a.bPreference and bCheckInA
local bCheckInB = self.mapPreferenceCheckIn[b.nBuildId] ~= nil
local bCheckOutB = self.mapPreferenceCheckOut[b.nBuildId] ~= nil
local bSelectB = b.bPreference and not bCheckOutB or not b.bPreference and bCheckInB
if bSelectA ~= bSelectB then
return bSelectA
end
end
if self.nSortOrder == SortOrder.Descending then
if a.nScore ~= b.nScore then
return a.nScore > b.nScore
else
return a.nBuildId > b.nBuildId
end
elseif a.nScore ~= b.nScore then
return a.nScore < b.nScore
else
return a.nBuildId > b.nBuildId
end
end
table.sort(ret, sortByScore)
end
return ret
end
function StarTowerBuildBriefCtrl:RefreshBuildGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbCurShow[nIndex]
local bSelectDelete = self.mapDelete[mapData.nBuildId] ~= nil
local bCheckOut = self.mapPreferenceCheckOut[mapData.nBuildId] ~= nil
local bCheckIn = self.mapPreferenceCheckIn[mapData.nBuildId] ~= nil
if self.mapListItemCtrl[goGrid] == nil then
self.mapListItemCtrl[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.StarTower.Build.StarTowerBuildBriefItem")
self.mapListItemCtrl[goGrid]:Init(self)
end
self.mapListItemCtrl[goGrid]:RefreshGrid(mapData, self.nPanelState, bSelectDelete, bCheckOut, bCheckIn)
end
function StarTowerBuildBriefCtrl:OnBuildGridLock(nIdx, itemCtrl)
local mapBuild = self.tbCurShow[nIdx]
local callback = function()
itemCtrl:SetLockState(mapBuild.bLock)
if self.nPanelState == PanelState.Delete and mapBuild.bLock and self.mapDelete[mapBuild.nBuildId] ~= nil then
self.mapDelete[mapBuild.nBuildId] = nil
self.nSelectedDeleteCount = self.nSelectedDeleteCount - 1
itemCtrl:SetSelectDeleteState(false)
self:SetDeleteResult()
end
end
PlayerData.Build:ChangeBuildLock(mapBuild.nBuildId, not mapBuild.bLock, callback)
end
function StarTowerBuildBriefCtrl:OnBuildGridPreference(nIdx, itemCtrl)
if self.nPanelState ~= PanelState.Normal then
self:OnBtnClickGrid(nIdx, itemCtrl)
return
end
local mapBuild = self.tbCurShow[nIdx]
local tbPreferenceCheckIn = {}
local tbPreferenceCheckOut = {}
local callback = function()
itemCtrl:SetPreferenceState(mapBuild.bPreference)
end
if mapBuild.bPreference then
table.insert(tbPreferenceCheckOut, mapBuild.nBuildId)
else
table.insert(tbPreferenceCheckIn, mapBuild.nBuildId)
end
PlayerData.Build:SetBuildPreference(tbPreferenceCheckIn, tbPreferenceCheckOut, callback)
end
function StarTowerBuildBriefCtrl:OnBtnClickGrid(nIdx, itemCtrl)
local mapBuild = self.tbCurShow[nIdx]
if self.nPanelState == PanelState.Delete then
if mapBuild.bLock then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BUILD_01"))
return
end
local bSelectDelete = self.mapDelete[mapBuild.nBuildId] ~= nil
if bSelectDelete then
self.mapDelete[mapBuild.nBuildId] = nil
self.nSelectedDeleteCount = self.nSelectedDeleteCount - 1
itemCtrl:SetSelectDeleteState(false)
else
self.mapDelete[mapBuild.nBuildId] = 0
self.nSelectedDeleteCount = self.nSelectedDeleteCount + 1
itemCtrl:SetSelectDeleteState(true)
end
self:SetDeleteResult()
elseif self.nPanelState == PanelState.Preference then
local bCheckIn = self.mapPreferenceCheckIn[mapBuild.nBuildId] ~= nil
local bCheckOut = self.mapPreferenceCheckOut[mapBuild.nBuildId] ~= nil
if bCheckIn then
self.mapPreferenceCheckIn[mapBuild.nBuildId] = nil
itemCtrl:SetSelectPreferenceState(false)
self.nPreferenceCount = self.nPreferenceCount - 1
elseif bCheckOut then
self.mapPreferenceCheckOut[mapBuild.nBuildId] = nil
itemCtrl:SetSelectPreferenceState(true)
self.nPreferenceCount = self.nPreferenceCount + 1
elseif mapBuild.bPreference then
self.mapPreferenceCheckOut[mapBuild.nBuildId] = 0
itemCtrl:SetSelectPreferenceState(false)
self.nPreferenceCount = self.nPreferenceCount - 1
else
self.mapPreferenceCheckIn[mapBuild.nBuildId] = 0
itemCtrl:SetSelectPreferenceState(true)
self.nPreferenceCount = self.nPreferenceCount + 1
end
NovaAPI.SetTMPText(self._mapNode.txt_PreferenceCount, string.format("%d/%d", self.nPreferenceCount, #self._tbAllBuild))
else
local callback = function(mapData)
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildDetail, mapData)
self._panel._nFadeInType = 2
end
PlayerData.Build:GetBuildDetailData(callback, mapBuild.nBuildId)
end
end
function StarTowerBuildBriefCtrl:CalDeleteResult()
local ret = 0
local bHasRare = false
for nBuildId, _ in pairs(self.mapDelete) do
local mapBuild = self._mapAllBuild[nBuildId]
if mapBuild.mapRank.Rarity == GameEnum.itemRarity.SSR then
bHasRare = true
end
ret = ret + math.floor(math.min(math.max(mapBuild.nScore / tonumber(self.tbCoinRate[1]), tonumber(self.tbCoinRate[2])), tonumber(self.tbCoinRate[3])))
end
return ret, bHasRare
end
function StarTowerBuildBriefCtrl:SetDeleteResult()
local nCoin = self:CalDeleteResult()
local mapCfg = ConfigTable.GetData_Item(self.nDeleteReturnId)
if nCoin == 0 then
self._mapNode.rtResultTitle.gameObject:SetActive(false)
else
self._mapNode.rtResultTitle.gameObject:SetActive(true)
self._mapNode.result1:SetItem(self.nDeleteReturnId, nil, nCoin, nil, nil, nil, nil, true)
end
NovaAPI.SetTMPText(self._mapNode.txt_SelectCount, string.format("%d/%d", self.nSelectedDeleteCount, #self._tbAllBuild))
end
function StarTowerBuildBriefCtrl:CalPreferenceCount()
local ret = 0
for _, mapBuild in ipairs(self._tbAllBuild) do
if mapBuild.bPreference then
ret = ret + 1
end
end
return ret
end
function StarTowerBuildBriefCtrl:OpenConfirmHint()
local nCoin, bHasRare = self:CalDeleteResult()
local CheckCallback = function()
local sTip = ""
if bHasRare then
sTip = ConfigTable.GetUIText("BUILD_06")
else
sTip = ConfigTable.GetUIText("BUILD_02")
end
local msg = {
nType = AllEnum.MessageBox.Item,
sContent = sTip,
tbItem = {
[1] = {
nTid = self.nDeleteReturnId,
nCount = nCoin,
bFullShow = true
}
},
callbackConfirm = function()
local hasDispatchingBuild = false
local callback = function()
local GetDataCallback = function(tbBuildData, mapAllBuild)
self._mapAllBuild = mapAllBuild
self._tbAllBuild = tbBuildData
self:RefreshList()
if hasDispatchingBuild then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Agent_Build_Same_Cant_Delete"))
end
end
self:OnBtnClick_CloseDelete()
PlayerData.Build:GetAllBuildBriefData(GetDataCallback)
end
local tbDelete = {}
for key, _ in pairs(self.mapDelete) do
if not PlayerData.Dispatch.IsBuildDispatching(key) then
table.insert(tbDelete, key)
else
hasDispatchingBuild = true
end
end
if 0 < #tbDelete and not hasDispatchingBuild then
PlayerData.Build:DeleteBuild(tbDelete, callback)
else
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Agent_Build_Cant_Delete"))
end
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
PlayerData.Build:CheckCoinMax(nCoin, CheckCallback)
end
function StarTowerBuildBriefCtrl:InitSort()
NovaAPI.SetTMPColor(self._mapNode.txt_srot_timeTitle, BtnTextColor[self.nSortype == SortType.Time])
NovaAPI.SetTMPColor(self._mapNode.txt_srot_ScoreTitle, BtnTextColor[self.nSortype == SortType.Score])
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Score and self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Score and self.nSortOrder == SortOrder.Descending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Time and self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortype == SortType.Time and self.nSortOrder == SortOrder.Descending
end
function StarTowerBuildBriefCtrl:FadeIn(bPlayFadeIn)
if self._panel._nFadeInType == 1 then
EventManager.Hit(EventId.SetTransition)
self._mapNode.animExistContent:SetTrigger("tIn")
if #self._tbAllBuild > 0 then
EventManager.Hit(EventId.TemporaryBlockInput, 0.4)
end
end
end
function StarTowerBuildBriefCtrl:Awake()
self.nDeleteReturnId = ConfigTable.GetConfigNumber("StarTowerBuildDeleteReturnItemId")
self._tbAllBuild = {}
self.tbCurShow = {}
self.mapPreferenceCheckIn = {}
self.mapPreferenceCheckOut = {}
self.mapDelete = {}
self.nSelectedDeleteCount = 0
self.FilterGrade = {}
self.FiterPreference = false
self.FilterUnpreference = false
self.FilterPass = false
self.FilterUnpass = false
self.nSortype = SortType.Score
self.nSortOrder = SortOrder.Descending
self.nPanelState = PanelState.Normal
self:InitSort()
self.mapListItemCtrl = {}
self.tbCoinRate = ConfigTable.GetConfigArray("StarTowerBuildTransformParas")
local tbLanguageId = {
"RoguelikeBuild_Manage_DD_N",
"RoguelikeBuild_Manage_DD_R",
"RoguelikeBuild_Manage_DD_SR",
"RoguelikeBuild_Manage_DD_SSR"
}
self._mapNode.DD_selectDelect:SetList(tbLanguageId, 3)
end
function StarTowerBuildBriefCtrl:OnEnable()
local GetDataCallback = function(tbBuildData, mapAllBuild)
self._mapAllBuild = mapAllBuild
self._tbAllBuild = tbBuildData
self:RefreshList()
end
PlayerData.Build:GetAllBuildBriefData(GetDataCallback)
end
function StarTowerBuildBriefCtrl:OnDisable()
self.mapPreferenceCheckIn = {}
self.mapPreferenceCheckOut = {}
self.mapDelete = {}
self.nSelectedDeleteCount = 0
for nInstanceId, objCtrl in pairs(self.mapListItemCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.mapListItemCtrl[nInstanceId] = nil
end
self.mapListItemCtrl = {}
end
function StarTowerBuildBriefCtrl:OnDestroy()
end
function StarTowerBuildBriefCtrl:OnRelease()
end
function StarTowerBuildBriefCtrl:FadeOut(callback)
local Callback = function()
if type(callback) == "function" then
callback()
end
end
EventManager.Hit(EventId.TemporaryBlockInput, 0.03, Callback)
end
function StarTowerBuildBriefCtrl:OnBtnClick_Preview()
EventManager.Hit(EventId.OpenPanel, PanelId.BuildAttrPreview)
end
function StarTowerBuildBriefCtrl:OnBtnClick_SelectDelete()
if self.nPanelState == PanelState.Delete then
return
end
self.nPanelState = PanelState.Delete
self.mapDelete = {}
self.nSelectedDeleteCount = 0
self:SetDeleteResult()
self._mapNode.DeleteContent:SetActive(true)
self._mapNode.animExistContent:Play("RoguelikeBuildPanel_delete_in")
self._mapNode.BuildList:ForceRefresh()
self._mapNode.ani_DeleteContent:Play("goDismantle_in")
end
function StarTowerBuildBriefCtrl:OnBtnClick_CloseDelete()
self._mapNode.ani_DeleteContent:Play("goDismantle_out")
self._mapNode.animExistContent:Play("RoguelikeBuildPanel_delete_out")
function Callback()
if self._mapNode == nil then
return
end
self.nPanelState = PanelState.Normal
self.mapDelete = {}
self.nSelectedDeleteCount = 0
self._mapNode.DeleteContent:SetActive(false)
self:RefreshList()
end
EventManager.Hit(EventId.TemporaryBlockInput, 0.2, Callback)
end
function StarTowerBuildBriefCtrl:OnBtnClick_SelectPreference()
self.nPanelState = PanelState.Preference
self.mapPreferenceCheckIn = {}
self.mapPreferenceCheckOut = {}
self.nPreferenceCount = self:CalPreferenceCount()
NovaAPI.SetTMPText(self._mapNode.txt_PreferenceCount, string.format("%d/%d", self.nPreferenceCount, #self._tbAllBuild))
self:RefreshList()
self._mapNode.PreferenceContent:SetActive(true)
end
function StarTowerBuildBriefCtrl:OnBtnClick_ClosePreference()
local Callback = function()
if self._mapNode == nil then
return
end
self.nPanelState = PanelState.Normal
self.mapPreferenceCheckIn = {}
self.mapPreferenceCheckOut = {}
self.nPreferenceCount = 0
self._mapNode.PreferenceContent:SetActive(false)
self:RefreshList()
end
EventManager.Hit(EventId.TemporaryBlockInput, 0.2, Callback)
end
function StarTowerBuildBriefCtrl:OnBtnClick_SortTime(btn)
if self.nSortype == SortType.Time then
self.nSortOrder = not self.nSortOrder
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending
else
self.nSortype = SortType.Time
self.nSortOrder = SortOrder.Descending
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = true
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = false
NovaAPI.SetTMPColor(self._mapNode.txt_srot_timeTitle, BtnTextColor[self.nSortype == SortType.Time])
NovaAPI.SetTMPColor(self._mapNode.txt_srot_ScoreTitle, BtnTextColor[self.nSortype == SortType.Score])
end
self:RefreshList()
end
function StarTowerBuildBriefCtrl:OnBtnClick_SortScore(btn)
if self.nSortype == SortType.Score then
self.nSortOrder = not self.nSortOrder
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Ascending
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = self.nSortOrder == SortOrder.Descending
else
self.nSortype = SortType.Score
self.nSortOrder = SortOrder.Descending
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_score.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = true
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_AsceIcon"):GetComponent("Button").interactable = false
self._mapNode.btn_sort_time.transform:Find("AnimRoot/btn_DescIcon"):GetComponent("Button").interactable = false
NovaAPI.SetTMPColor(self._mapNode.txt_srot_timeTitle, BtnTextColor[self.nSortype == SortType.Time])
NovaAPI.SetTMPColor(self._mapNode.txt_srot_ScoreTitle, BtnTextColor[self.nSortype == SortType.Score])
end
self:RefreshList()
end
function StarTowerBuildBriefCtrl:OnBtnClick_FastSelectDeleteBuild(btn)
local filterGrade = self._mapNode.DD_selectDelect:GetValue()
if #self.tbCurShow == 0 then
return
end
for _, mapBuild in ipairs(self.tbCurShow) do
if mapBuild.mapRank.Rarity >= 4 - filterGrade and not mapBuild.bLock and self.mapDelete[mapBuild.nBuildId] == nil then
self.mapDelete[mapBuild.nBuildId] = 0
self.nSelectedDeleteCount = self.nSelectedDeleteCount + 1
end
end
self._mapNode.BuildList:ForceRefresh()
self:SetDeleteResult()
end
function StarTowerBuildBriefCtrl:OnBtnClick_ConfitmPreference(btn)
local tbCheckIn = {}
for key, _ in pairs(self.mapPreferenceCheckIn) do
table.insert(tbCheckIn, key)
end
local tbCheckOut = {}
for key, _ in pairs(self.mapPreferenceCheckOut) do
table.insert(tbCheckOut, key)
end
if #tbCheckIn == 0 and #self.mapPreferenceCheckOut == 0 then
self:OnBtnClick_ClosePreference()
end
local callback = function()
self:OnBtnClick_ClosePreference()
end
PlayerData.Build:SetBuildPreference(tbCheckIn, tbCheckOut, callback)
end
function StarTowerBuildBriefCtrl:OnBtnClick_OpenDeleteHint(btn)
if self.nSelectedDeleteCount == 0 then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("BUILD_03"))
return
end
self:OpenConfirmHint()
end
function StarTowerBuildBriefCtrl:OnBtnClick_OpenFilter(btn)
end
function StarTowerBuildBriefCtrl:OnBtnClick_Result1(btn)
local mapData = {
nTid = self.nDeleteReturnId,
bShowDepot = true,
bShowJumpto = false
}
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
end
return StarTowerBuildBriefCtrl