Files
StellaSora_DataLua/lua/game/ui/trialbattle/trialdepotpanel.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

35 lines
1.1 KiB
Lua

local TrialDepotPanel = class("TrialDepotPanel", BasePanel)
TrialDepotPanel._bIsMainPanel = false
TrialDepotPanel._tbDefine = {
{
sPrefabPath = "Play_TrialBattle/TrialDepotPanel.prefab",
sCtrlName = "Game.UI.TrialBattle.TrialDepotCtrl"
}
}
function TrialDepotPanel:Awake()
self.tbTeam = self._tbParam[1]
self.tbDisc = self._tbParam[2]
self.mapCharData = self._tbParam[3]
self.mapDiscData = self._tbParam[4]
self.mapPotentialAddLevel = self._tbParam[5]
self.mapPotential = self._tbParam[6]
self.mapNote = self._tbParam[7]
self.bBattle = self._tbParam[8]
end
function TrialDepotPanel:OnEnable()
end
function TrialDepotPanel:OnAfterEnter()
end
function TrialDepotPanel:OnDisable()
end
function TrialDepotPanel:GetSkillLevel(nCharId)
local mapChar = self.mapCharData[nCharId]
local tbList = {}
tbList[GameEnum.skillSlotType.NORMAL] = mapChar and mapChar.tbSkillLvs[1] or 1
tbList[GameEnum.skillSlotType.B] = mapChar and mapChar.tbSkillLvs[2] or 1
tbList[GameEnum.skillSlotType.C] = mapChar and mapChar.tbSkillLvs[3] or 1
tbList[GameEnum.skillSlotType.D] = mapChar and mapChar.tbSkillLvs[4] or 1
return tbList
end
return TrialDepotPanel