5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
108 lines
3.4 KiB
Lua
108 lines
3.4 KiB
Lua
local TutorialPanel = class("TutorialPanel", BasePanel)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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TutorialPanel._bAddToBackHistory = false
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TutorialPanel.OpenMinMap = false
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TutorialPanel._tbDefine = {
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{
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sPrefabPath = "Battle/BattleDashboard.prefab",
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sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
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},
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{
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sPrefabPath = "Tutorial/TutorialMenu.prefab",
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sCtrlName = "Game.UI.Tutorial.TutorialMenuCtrl"
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},
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{
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sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
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sCtrlName = "Game.UI.Battle.MainBattleCtrl"
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},
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{
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sPrefabPath = "Battle/SkillHintIndicators.prefab",
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sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
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},
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{
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sPrefabPath = "FixedRoguelikeEx/FRIndicators.prefab",
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sCtrlName = "Game.UI.FixedRoguelikeEx.FRIndicators"
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},
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{
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sPrefabPath = "StarTower/PotentialSelectPanel.prefab",
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sCtrlName = "Game.UI.Tutorial.TutorialPotentialSelectCtrl"
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},
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{
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sPrefabPath = "StarTower/DiscSkillActivePanel.prefab",
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sCtrlName = "Game.UI.Tutorial.TutorialDiscSkillActiveCtrl"
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},
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{
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sPrefabPath = "StarTower/StarTowerNotePanel.prefab",
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sCtrlName = "Game.UI.Tutorial.TutorialNoteCtrl"
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},
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{
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sPrefabPath = "Tutorial/TutorialInfo.prefab",
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sCtrlName = "Game.UI.Tutorial.TutorialInfoCtrl"
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},
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{
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sPrefabPath = "Tutorial/TutorialPause.prefab",
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sCtrlName = "Game.UI.Tutorial.TutorialPauseCtrl"
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},
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{
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sPrefabPath = "GuideProloguel/GuideProloguelPanel.prefab",
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sCtrlName = "Game.UI.GuideProloguel.GuideProloguelCtrl"
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},
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{
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sPrefabPath = "Battle/SubSkillDisplay.prefab",
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sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
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}
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}
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function TutorialPanel:Awake()
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self.trUIRoot = GameObject.Find("---- UI ----").transform
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self.tbTeam = self._tbParam[1]
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self.tbDisc = self._tbParam[2]
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self.mapCharData = self._tbParam[3]
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self.mapDiscData = self._tbParam[4]
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self.BattleType = GameEnum.worldLevelType.Dynamic
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self.DynamicType = GameEnum.dynamicLevelType.Tutorial
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GamepadUIManager.EnterAdventure()
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GamepadUIManager.EnableGamepadUI("BattleMenu", {})
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end
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function TutorialPanel:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, true)
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end
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cs_coroutine.start(wait)
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end
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function TutorialPanel:OnAfterEnter()
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EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
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end
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function TutorialPanel:OnDisable()
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GamepadUIManager.DisableGamepadUI("BattleMenu")
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GamepadUIManager.QuitAdventure()
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end
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function TutorialPanel:OnDestroy()
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end
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function TutorialPanel:OnRelease()
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end
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function TutorialPanel:SetTop(goCanvas)
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local nTopLayer = 0
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if nil ~= self.trUIRoot then
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local nChildCount = self.trUIRoot.childCount
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local trChild
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for i = 1, nChildCount do
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trChild = self.trUIRoot:GetChild(i - 1)
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nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas")))
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end
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end
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if 0 < nTopLayer then
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NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1)
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end
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end
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function TutorialPanel:GetSkillLevel(nCharId)
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local mapChar = self.mapCharData[nCharId]
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local tbList = {}
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tbList[GameEnum.skillSlotType.NORMAL] = mapChar and mapChar.tbSkillLvs[1] or 1
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tbList[GameEnum.skillSlotType.B] = mapChar and mapChar.tbSkillLvs[2] or 1
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tbList[GameEnum.skillSlotType.C] = mapChar and mapChar.tbSkillLvs[3] or 1
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tbList[GameEnum.skillSlotType.D] = mapChar and mapChar.tbSkillLvs[4] or 1
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return tbList
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end
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return TutorialPanel
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