Files
StellaSora_DataLua/lua/game/ui/vampiresurvivor/depot/depotfatecardctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

300 lines
9.1 KiB
Lua

local DepotFateCardCtrl = class("DepotFateCardCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
DepotFateCardCtrl._mapNodeConfig = {
rtItemListContent = {
sComponentName = "RectTransform"
},
goFateCardItem = {},
goDepotItem = {},
goItemList = {},
FateCardList = {
sNodeName = "FateCardList_",
nCount = 5
},
txtFateCard = {
sComponentName = "TMP_Text",
nCount = 5,
sNodeName = "txtFateCard_"
},
txtHas = {
sComponentName = "TMP_Text",
nCount = 5,
sNodeName = "txtHas_"
},
txtAll = {
sComponentName = "TMP_Text",
nCount = 5,
sNodeName = "txtAll_"
},
imgPackageIcon = {
sComponentName = "Image",
nCount = 5,
sNodeName = "imgPackageIcon_"
},
imgSubIcon = {
sComponentName = "Image",
nCount = 5,
sNodeName = "imgSubIcon_"
},
rtFateCard = {
sComponentName = "Transform",
nCount = 5,
sNodeName = "rtFateCard_"
},
ItemInfo = {
sNodeName = "---ItemInfo---"
},
goItemL = {
sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
},
txtItemName = {sComponentName = "TMP_Text"},
txtCountCn = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Depot_Info_QTY"
},
txtItemCount = {sComponentName = "TMP_Text"},
txtDescribeTitle1 = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Depot_Info_Desc"
},
txtItemDesc = {sComponentName = "TMP_Text"},
Content = {
sComponentName = "RectTransform"
},
FateCardInfo = {
sNodeName = "---FateCardInfo---"
},
goFateCardInfo = {
sCtrlName = "Game.UI.VampireSurvivor.Depot.DepotFateCardItemCtrl"
},
txtFateCardName = {sComponentName = "TMP_Text"},
imgEffect = {nCount = 3},
txtEffect1 = {
sComponentName = "TMP_Text",
sLanguageId = "VampireDepot_ReminTime"
},
txtEffect2 = {
sComponentName = "TMP_Text",
sLanguageId = "VampireDepot_ReminTime_None"
},
txtEffect3 = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_FateCard_Unable"
},
txtEffectCount = {sComponentName = "TMP_Text"},
txtDescribeTitle2 = {
sComponentName = "TMP_Text",
sLanguageId = "Depot_Describe"
},
txtFateCardDesc = {sComponentName = "TMP_Text"},
imgEmpty = {},
txt_EmptyTitle = {
sComponentName = "TMP_Text",
sLanguageId = "StarTower_Item_List_Empty"
}
}
DepotFateCardCtrl._mapEventConfig = {}
DepotFateCardCtrl._mapRedDotConfig = {}
local item_type = {FateCard = 1, Item = 2}
function DepotFateCardCtrl:InitPackage(nLevelId)
self.nLevelId = nLevelId
local mapLevelData = ConfigTable.GetData("VampireSurvivor", nLevelId)
if mapLevelData == nil then
return
end
local tbBundle = mapLevelData.FateCardBundle
self.tbBundle = clone(tbBundle)
self.tbExFateCard = decodeJson(mapLevelData.SpeciaFateCard)
if self.tbExFateCard == nil then
self.tbExFateCard = {}
end
for i = 1, 5 do
if self.tbBundle[i] == nil then
self._mapNode.FateCardList[i].gameObject:SetActive(false)
else
local mapBundleCfgData = ConfigTable.GetData("StarTowerBookFateCardBundle", self.tbBundle[i])
self.tbFateCardCtrl[i] = {}
if mapBundleCfgData ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtFateCard[i], mapBundleCfgData.Name)
self:SetPngSprite(self._mapNode.imgPackageIcon[i], mapBundleCfgData.Icon .. AllEnum.FateCardBundleIcon.S)
self:SetAtlasSprite(self._mapNode.imgSubIcon[i], "05_language", mapBundleCfgData.Text)
NovaAPI.SetImageNativeSize(self._mapNode.imgSubIcon[i])
end
end
end
end
function DepotFateCardCtrl:RefreshFateCard(mapFateCard)
self.mapFateCard = {}
for nId, v in pairs(mapFateCard) do
local mapBundleCfgData = ConfigTable.GetData("StarTowerBookFateCard", nId)
local nBundleIdx = 0
local bEx = false
if mapBundleCfgData ~= nil then
local nBundleId = mapBundleCfgData.BundleId
nBundleIdx = table.indexof(self.tbBundle, nBundleId)
end
if nBundleIdx < 1 then
bEx, nBundleIdx = self:isExFateCard(nId)
end
if 5 < nBundleIdx or nBundleIdx < 1 then
printError("无法获取Bundle索引")
nBundleIdx = 1
end
table.insert(self.mapFateCard, {
nTid = nId,
nCount = v,
bEx = bEx,
nBundleIdx = nBundleIdx
})
end
local tbCount = {
0,
0,
0,
0,
0
}
if #self.mapFateCard == 0 then
self._mapNode.ItemInfo.gameObject:SetActive(false)
self._mapNode.FateCardInfo.gameObject:SetActive(false)
self._mapNode.imgEmpty:SetActive(true)
self._mapNode.goItemList:SetActive(false)
return
end
self._mapNode.imgEmpty:SetActive(false)
self._mapNode.goItemList:SetActive(true)
table.sort(self.mapFateCard, function(a, b)
if a.nBundleIdx ~= b.nBundleIdx then
return a.nBundleIdx < b.nBundleIdx
end
if a.nCount * b.nCount == 0 and a.nCount + b.nCount ~= 0 then
return a.nCount ~= 0
end
if a.bEx ~= b.bEx then
return a.bEx
end
return a.nTid < b.nTid
end)
local nFirstId = 0
if #self.mapFateCard > 0 then
nFirstId = self.mapFateCard[1].nTid
end
for _, tbItemCtrl in ipairs(self.tbFateCardCtrl) do
for _, v in ipairs(tbItemCtrl) do
v.gameObject:SetActive(false)
end
end
for k, v in ipairs(self.mapFateCard) do
local itemObj
local nBundleIdx = v.nBundleIdx
local bEx = v.bEx
tbCount[nBundleIdx] = tbCount[nBundleIdx] + 1
if nil == self.tbFateCardCtrl[nBundleIdx] then
self.tbFateCardCtrl[nBundleIdx] = {}
end
local nIdx = tbCount[nBundleIdx]
if self.tbFateCardCtrl[nBundleIdx][nIdx] == nil then
itemObj = instantiate(self._mapNode.goFateCardItem, self._mapNode.rtFateCard[nBundleIdx])
itemObj.gameObject:SetActive(true)
local itemCtrl = self:BindCtrlByNode(itemObj, "Game.UI.VampireSurvivor.Depot.DepotFateCardItemCtrl")
itemCtrl:InitFateCard(v.nTid, v.nCount, bEx)
table.insert(self.tbFateCardCtrl[nBundleIdx], itemCtrl)
else
itemObj = self.tbFateCardCtrl[nBundleIdx][nIdx].gameObject
itemObj:SetActive(true)
self.tbFateCardCtrl[nBundleIdx][nIdx]:InitFateCard(v.nTid, v.nCount)
end
local btnSelect = itemObj.transform:Find("btnItem"):GetComponent("UIButton")
btnSelect.onClick:RemoveAllListeners()
local func_select = function()
self:SelectItem(item_type.FateCard, nBundleIdx, nIdx, k)
end
btnSelect.onClick:AddListener(func_select)
if nFirstId == v.nTid then
self:SelectItem(item_type.FateCard, nBundleIdx, nIdx, k)
end
end
for nIdx, tbItem in pairs(self.tbFateCardCtrl) do
self._mapNode.FateCardList[nIdx]:SetActive(0 < tbCount[nIdx])
NovaAPI.SetTMPText(self._mapNode.txtHas[nIdx], tbCount[nIdx])
end
end
function DepotFateCardCtrl:SelectItem(nType, nBundleIdx, nIndex, nIdx)
self._mapNode.ItemInfo.gameObject:SetActive(false)
self._mapNode.FateCardInfo.gameObject:SetActive(false)
if nil ~= self.nSelectIndex and self.nSelectType == item_type.FateCard then
self.tbFateCardCtrl[self.nSelectBundleIdx][self.nSelectIndex]:SetChoose(false)
end
self.nSelectType = nType
self.nSelectBundleIdx = nBundleIdx
self.nSelectIndex = nIndex
if self.nSelectType == item_type.FateCard then
self._mapNode.FateCardInfo.gameObject:SetActive(true)
self.tbFateCardCtrl[self.nSelectBundleIdx][self.nSelectIndex]:SetChoose(true)
self:SetFateCardInfo(nIdx)
end
end
function DepotFateCardCtrl:SetItemInfo()
local mapSelect = self.mapItem[self.nSelectIndex]
local mapCfg = ConfigTable.GetData_Item(mapSelect.nTid)
self._mapNode.goItemL:SetItem(mapSelect.nTid)
NovaAPI.SetTMPText(self._mapNode.txtItemCount, mapSelect.nCount)
if mapCfg ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtItemName, mapCfg.Title)
NovaAPI.SetTMPText(self._mapNode.txtItemDesc, mapCfg.Desc)
end
end
function DepotFateCardCtrl:SetFateCardInfo(nIdx)
local mapSelect = self.mapFateCard[nIdx]
if nil ~= mapSelect then
local itemCfg = ConfigTable.GetData_Item(mapSelect.nTid)
local fateCardCfg = ConfigTable.GetData("FateCard", mapSelect.nTid)
if nil == fateCardCfg then
printError(string.format("获取FateCard表格配置失败!!!id = [%s]", mapSelect.nTid))
return
end
NovaAPI.SetTMPText(self._mapNode.txtFateCardName, fateCardCfg.Name)
local sDesc = UTILS.ParseParamDesc(fateCardCfg.Desc2, fateCardCfg)
NovaAPI.SetTMPText(self._mapNode.txtFateCardDesc, sDesc)
self._mapNode.goFateCardInfo:InitFateCard(mapSelect.nTid, mapSelect.nCount, false)
for _, v in ipairs(self._mapNode.imgEffect) do
v.gameObject:SetActive(false)
end
if mapSelect.nCount == 0 then
self._mapNode.imgEffect[3].gameObject:SetActive(true)
elseif mapSelect.nCount < 0 then
self._mapNode.imgEffect[2].gameObject:SetActive(true)
else
self._mapNode.imgEffect[1].gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.txtEffectCount, orderedFormat(ConfigTable.GetUIText("VampireDepot_ReminTime_Sec"), mapSelect.nCount))
end
end
end
function DepotFateCardCtrl:Awake()
self.tbFateCardCtrl = {}
self.nSelectIndex = nil
self.nSelectType = 0
self._mapNode.goFateCardItem.gameObject:SetActive(false)
self._mapNode.goDepotItem.gameObject:SetActive(false)
end
function DepotFateCardCtrl:ClearFateCard()
for _, tbItemCtrl in ipairs(self.tbFateCardCtrl) do
for _, v in ipairs(tbItemCtrl) do
self:UnbindCtrlByNode(v)
end
end
self.tbFateCardCtrl = {}
end
function DepotFateCardCtrl:OnDestroy()
self:ClearFateCard()
end
function DepotFateCardCtrl:isExFateCard(nFateCardId)
for i, tbExFateCard in ipairs(self.tbExFateCard) do
if table.indexof(tbExFateCard, nFateCardId) > 0 then
return true, i
end
end
return false, 0
end
return DepotFateCardCtrl