Files
StellaSora_DataLua/data/language/en_us/penguincard.json
T
SL1900 86d82306fe Update - 1.7.0.88
EN: 1.7.0.88
CN: 1.7.0.90
JP: 1.7.0.91
KR: 1.7.0.94
2026-02-24 22:00:00 +09:00

314 lines
26 KiB
JSON
Raw Blame History

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{
"PenguinCard.1101.1": "Fan the Flames",
"PenguinCard.1101.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1102.1": "Fan the Flames +1",
"PenguinCard.1102.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1103.1": "Fan the Flames +2",
"PenguinCard.1103.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1104.1": "Fan the Flames +3",
"PenguinCard.1104.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1105.1": "Fan the Flames +4",
"PenguinCard.1105.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1201.1": "Stir the Waters",
"PenguinCard.1201.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1202.1": "Stir the Waters +1",
"PenguinCard.1202.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1203.1": "Stir the Waters +2",
"PenguinCard.1203.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1204.1": "Stir the Waters +3",
"PenguinCard.1204.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1205.1": "Stir the Waters +4",
"PenguinCard.1205.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1301.1": "Chase the Shadows",
"PenguinCard.1301.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1302.1": "Chase the Shadows +1",
"PenguinCard.1302.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1303.1": "Chase the Shadows +2",
"PenguinCard.1303.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1304.1": "Chase the Shadows +3",
"PenguinCard.1304.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.1305.1": "Chase the Shadows +4",
"PenguinCard.1305.2": "<color=#ec6b2a>{TriggerProbability}%</color> chance to tier up {TriggerParam_1} to {EffectParam_1}, up to <color=#ec6b2a>{TriggerLimitParam}</color> times per turn.",
"PenguinCard.2101.1": "Starfire",
"PenguinCard.2101.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2102.1": "Starfire +1",
"PenguinCard.2102.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2103.1": "Starfire +2",
"PenguinCard.2103.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2104.1": "Starfire +3",
"PenguinCard.2104.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2105.1": "Starfire +4",
"PenguinCard.2105.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2201.1": "Ripple",
"PenguinCard.2201.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2202.1": "Ripple +1",
"PenguinCard.2202.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2203.1": "Ripple +2",
"PenguinCard.2203.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2204.1": "Ripple +3",
"PenguinCard.2204.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2205.1": "Ripple +4",
"PenguinCard.2205.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2301.1": "Air Current",
"PenguinCard.2301.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2302.1": "Air Current +1",
"PenguinCard.2302.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2303.1": "Air Current +2",
"PenguinCard.2303.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2304.1": "Air Current +3",
"PenguinCard.2304.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.2305.1": "Air Current +4",
"PenguinCard.2305.2": "Increases the chance of triggering {EffectParam_1}.",
"PenguinCard.3101.1": "Heat Stack",
"PenguinCard.3101.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3102.1": "Heat Stack +1",
"PenguinCard.3102.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3103.1": "Heat Stack +2",
"PenguinCard.3103.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3104.1": "Heat Stack +3",
"PenguinCard.3104.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3105.1": "Heat Stack +4",
"PenguinCard.3105.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3106.1": "Heat Stack +5",
"PenguinCard.3106.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3107.1": "Heat Stack +6",
"PenguinCard.3107.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3108.1": "Heat Stack +7",
"PenguinCard.3108.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3201.1": "Gathering Dew",
"PenguinCard.3201.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3202.1": "Gathering Dew +1",
"PenguinCard.3202.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3203.1": "Gathering Dew +2",
"PenguinCard.3203.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3204.1": "Gathering Dew +3",
"PenguinCard.3204.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3205.1": "Gathering Dew +4",
"PenguinCard.3205.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3206.1": "Gathering Dew +5",
"PenguinCard.3206.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3207.1": "Gathering Dew +6",
"PenguinCard.3207.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3208.1": "Gathering Dew +7",
"PenguinCard.3208.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3301.1": "Focus Energy",
"PenguinCard.3301.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3302.1": "Focus Energy +1",
"PenguinCard.3302.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3303.1": "Focus Energy +2",
"PenguinCard.3303.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3304.1": "Focus Energy +3",
"PenguinCard.3304.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3305.1": "Focus Energy +4",
"PenguinCard.3305.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3306.1": "Focus Energy +5",
"PenguinCard.3306.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3307.1": "Focus Energy +6",
"PenguinCard.3307.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.3308.1": "Focus Energy +7",
"PenguinCard.3308.2": "Whenever you flip a card with {TriggerParam_1}, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.4101.1": "Flame Tycoon",
"PenguinCard.4101.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4102.1": "Flame Tycoon +1",
"PenguinCard.4102.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4103.1": "Flame Tycoon +2",
"PenguinCard.4103.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4104.1": "Flame Tycoon +3",
"PenguinCard.4104.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4105.1": "Flame Tycoon +4",
"PenguinCard.4105.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4106.1": "Flame Tycoon +5",
"PenguinCard.4106.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4107.1": "Flame Tycoon +6",
"PenguinCard.4107.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4108.1": "Flame Tycoon +7",
"PenguinCard.4108.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4201.1": "Seaside Celebrity",
"PenguinCard.4201.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4202.1": "Seaside Celebrity +1",
"PenguinCard.4202.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4203.1": "Seaside Celebrity +2",
"PenguinCard.4203.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4204.1": "Seaside Celebrity +3",
"PenguinCard.4204.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4205.1": "Seaside Celebrity +4",
"PenguinCard.4205.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4206.1": "Seaside Celebrity +5",
"PenguinCard.4206.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4207.1": "Seaside Celebrity +6",
"PenguinCard.4207.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4208.1": "Seaside Celebrity +7",
"PenguinCard.4208.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4301.1": "Cloud Elite",
"PenguinCard.4301.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4302.1": "Cloud Elite +1",
"PenguinCard.4302.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4303.1": "Cloud Elite +2",
"PenguinCard.4303.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4304.1": "Cloud Elite +3",
"PenguinCard.4304.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4305.1": "Cloud Elite +4",
"PenguinCard.4305.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4306.1": "Cloud Elite +5",
"PenguinCard.4306.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4307.1": "Cloud Elite +6",
"PenguinCard.4307.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4308.1": "Cloud Elite +7",
"PenguinCard.4308.2": "If {TriggerParam_1} exists at settlement, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.4401.1": "Against Elite",
"PenguinCard.4401.2": "<color=#ec6b2a>+{EffectParam_1}</color> chips at settlement.",
"PenguinCard.4402.1": "Against Elite +1",
"PenguinCard.4402.2": "<color=#ec6b2a>+{EffectParam_1}</color> chips at settlement.",
"PenguinCard.4403.1": "Against Elite +2",
"PenguinCard.4403.2": "<color=#ec6b2a>+{EffectParam_1}</color> chips at settlement.",
"PenguinCard.5101.1": "Hell Lord",
"PenguinCard.5101.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5102.1": "Hell Lord +1",
"PenguinCard.5102.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5103.1": "Hell Lord +2",
"PenguinCard.5103.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5104.1": "Hell Lord +3",
"PenguinCard.5104.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5105.1": "Hell Lord +4",
"PenguinCard.5105.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5106.1": "Hell Lord +5",
"PenguinCard.5106.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5107.1": "Hell Lord +6",
"PenguinCard.5107.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5108.1": "Hell Lord +7",
"PenguinCard.5108.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5201.1": "Deep-Sea Mogul",
"PenguinCard.5201.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5202.1": "Deep-Sea Mogul +1",
"PenguinCard.5202.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5203.1": "Deep-Sea Mogul +2",
"PenguinCard.5203.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5204.1": "Deep-Sea Mogul +3",
"PenguinCard.5204.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5205.1": "Deep-Sea Mogul +4",
"PenguinCard.5205.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5206.1": "Deep-Sea Mogul +5",
"PenguinCard.5206.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5207.1": "Deep-Sea Mogul +6",
"PenguinCard.5207.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5208.1": "Deep-Sea Mogul +7",
"PenguinCard.5208.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5301.1": "Storm Oligarch",
"PenguinCard.5301.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5302.1": "Storm Oligarch +1",
"PenguinCard.5302.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5303.1": "Storm Oligarch +2",
"PenguinCard.5303.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5304.1": "Storm Oligarch +3",
"PenguinCard.5304.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5305.1": "Storm Oligarch +4",
"PenguinCard.5305.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5306.1": "Storm Oligarch +5",
"PenguinCard.5306.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5307.1": "Storm Oligarch +6",
"PenguinCard.5307.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5308.1": "Storm Oligarch +7",
"PenguinCard.5308.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>+{EffectParam_1}</color>.",
"PenguinCard.5401.1": "Destiny Catcher",
"PenguinCard.5401.2": "Multiplier <color=#ec6b2a>+{EffectParam_1}</color> at settlement.",
"PenguinCard.5402.1": "Destiny Catcher +1",
"PenguinCard.5402.2": "Multiplier <color=#ec6b2a>+{EffectParam_1}</color> at settlement.",
"PenguinCard.5403.1": "Destiny Catcher +2",
"PenguinCard.5403.2": "Multiplier <color=#ec6b2a>+{EffectParam_1}</color> at settlement.",
"PenguinCard.6101.1": "Reignited Ember",
"PenguinCard.6101.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6102.1": "Reignited Ember +1",
"PenguinCard.6102.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6103.1": "Reignited Ember +2",
"PenguinCard.6103.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6104.1": "Reignited Ember +3",
"PenguinCard.6104.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6105.1": "Reignited Ember +4",
"PenguinCard.6105.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6106.1": "Reignited Ember +5",
"PenguinCard.6106.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6107.1": "Reignited Ember +6",
"PenguinCard.6107.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6108.1": "Reignited Ember +7",
"PenguinCard.6108.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6201.1": "Fountain Resurgence",
"PenguinCard.6201.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6202.1": "Fountain Resurgence +1",
"PenguinCard.6202.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6203.1": "Fountain Resurgence +2",
"PenguinCard.6203.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6204.1": "Fountain Resurgence +3",
"PenguinCard.6204.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6205.1": "Fountain Resurgence +4",
"PenguinCard.6205.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6206.1": "Fountain Resurgence +5",
"PenguinCard.6206.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6207.1": "Fountain Resurgence +6",
"PenguinCard.6207.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6208.1": "Fountain Resurgence +7",
"PenguinCard.6208.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6301.1": "Returning Breeze",
"PenguinCard.6301.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6302.1": "Returning Breeze +1",
"PenguinCard.6302.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6303.1": "Returning Breeze +2",
"PenguinCard.6303.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6304.1": "Returning Breeze +3",
"PenguinCard.6304.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6305.1": "Returning Breeze +4",
"PenguinCard.6305.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6306.1": "Returning Breeze +5",
"PenguinCard.6306.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6307.1": "Returning Breeze +6",
"PenguinCard.6307.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.6308.1": "Returning Breeze +7",
"PenguinCard.6308.2": "If {TriggerParam_1} exists at settlement, multiplier <color=#ec6b2a>×{EffectParam_1}</color>.",
"PenguinCard.7101.1": "Stacking Heatwave",
"PenguinCard.7101.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7102.1": "Stacking Heatwave +1",
"PenguinCard.7102.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7103.1": "Stacking Heatwave +2",
"PenguinCard.7103.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7104.1": "Stacking Heatwave +3",
"PenguinCard.7104.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7105.1": "Stacking Heatwave +4",
"PenguinCard.7105.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7106.1": "Stacking Heatwave +5",
"PenguinCard.7106.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7107.1": "Stacking Heatwave +6",
"PenguinCard.7107.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7108.1": "Stacking Heatwave +7",
"PenguinCard.7108.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7201.1": "Raging Waves",
"PenguinCard.7201.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7202.1": "Raging Waves +1",
"PenguinCard.7202.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7203.1": "Raging Waves +2",
"PenguinCard.7203.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7204.1": "Raging Waves +3",
"PenguinCard.7204.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7205.1": "Raging Waves +4",
"PenguinCard.7205.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7206.1": "Raging Waves +5",
"PenguinCard.7206.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7207.1": "Raging Waves +6",
"PenguinCard.7207.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7208.1": "Raging Waves +7",
"PenguinCard.7208.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7301.1": "Turbulent Current",
"PenguinCard.7301.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7302.1": "Turbulent Current +1",
"PenguinCard.7302.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7303.1": "Turbulent Current +2",
"PenguinCard.7303.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7304.1": "Turbulent Current +3",
"PenguinCard.7304.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7305.1": "Turbulent Current +4",
"PenguinCard.7305.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7306.1": "Turbulent Current +5",
"PenguinCard.7306.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7307.1": "Turbulent Current +6",
"PenguinCard.7307.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips.",
"PenguinCard.7308.1": "Turbulent Current +7",
"PenguinCard.7308.2": "Whenever you flip a card with {TriggerParam_1}, <color=#ec6b2a>+{EffectParam_1}</color> chips."
}