Files
StellaSora_DataLua/lua/game/ui/characterinfoex/charbgpanel.lua
T
SL1900 5f417fbe9d Update - 1.3.0.69
EN: 1.3.0.69
CN: 1.3.0.70
JP: 1.3.0.72
KR: 1.3.0.76
2025-12-14 22:30:00 +09:00

265 lines
7.7 KiB
Lua

local CharBgPanel = class("CharBgPanel", BasePanel)
CharBgPanel._tbDefine = {
{
sPrefabPath = "CharacterInfoEx/CharBgPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharBgCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharacterInfoPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharacterInfoCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharDevelopmentPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharDevelopmentCtrl"
},
{
sPrefabPath = "CharSkill/CharSkillPanel.prefab",
sCtrlName = "Game.UI.CharSkill.CharSkillCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharPotentialPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharPotentialCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharTalentPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharTalentCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharEquipmentPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharEquipmentCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharFgPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharFgCtrl"
},
{
sPrefabPath = "CharacterInfoEx/CharacterRelationPanel.prefab",
sCtrlName = "Game.UI.CharacterInfoEx.CharacterRelationCtrl"
}
}
CharBgPanel._mapEventConfig = {
[EventId.CharRelatePanelOpen] = "OnEvent_CharRelatePanelOpen",
[EventId.CharRelatePanelClose] = "OnEvent_CharRelatePanelClose"
}
local char_panel_show_cfg = {
[PanelId.CharInfo] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = 0,
L2DPosX = 0,
weaponPosX = 28
},
[PanelId.CharUpPanel] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = 0,
L2DPosX = -0.92,
weaponPosX = 28
},
[PanelId.CharSkill] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = -26.8,
L2DPosX = -0.62,
weaponPosX = 28
},
[PanelId.CharEquipment] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = -29.1,
L2DPosX = -4,
weaponPosX = 28
},
[PanelId.CharPotential] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = -31.4,
L2DPosX = -6.8,
weaponPosX = 28
},
[PanelId.CharTalent] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.None,
bgPosX = -33.8,
L2DPosX = -26,
weaponPosX = 28
},
[PanelId.CharacterRelation] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = -60,
L2DPosX = -3,
weaponPosX = 28
},
[PanelId.CharFavourGift] = {
bShowTopBar = true,
type = AllEnum.CharBgPanelShowType.L2D,
bgPosX = -60,
L2DPosX = -3,
weaponPosX = 28
}
}
local char_sub_panel = {
[PanelId.CharUpPanel] = true,
[PanelId.CharFavourGift] = true
}
local panel_switch_anim_cfg = {
[PanelId.CharUpPanel] = {
[PanelId.CharInfo] = {nL2dTime = 0.3, nBgTime = 0}
},
[PanelId.CharInfo] = {
[PanelId.CharUpPanel] = {nL2dTime = 0.3, nBgTime = 0},
[PanelId.CharSkill] = {nL2dTime = 0.2, nBgTime = 0},
[PanelId.CharEquipment] = {
nL2dTime = 0.4,
nBgTime = 0,
uiEaseType = Ease.InOutSine,
bgEaseType = Ease.InOutCubic
},
[PanelId.CharacterRelation] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharPotential] = {nL2dTime = 0.3, nBgTime = 0},
[PanelId.CharTalent] = {nL2dTime = 0, nBgTime = 0}
},
[PanelId.CharSkill] = {
[PanelId.CharInfo] = {nL2dTime = 0.3, nBgTime = 0},
[PanelId.CharEquipment] = {nL2dTime = 0.25, nBgTime = 0.25},
[PanelId.CharacterRelation] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharPotential] = {nL2dTime = 0.3, nBgTime = 0.3},
[PanelId.CharTalent] = {nL2dTime = 0.3, nBgTime = 0.3}
},
[PanelId.CharEquipment] = {
[PanelId.CharInfo] = {
nL2dTime = 0.4,
nBgTime = 0,
uiEaseType = Ease.InOutSine,
bgEaseType = Ease.InOutCubic
},
[PanelId.CharSkill] = {nL2dTime = 0.25, nBgTime = 0.25},
[PanelId.CharacterRelation] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharPotential] = {nL2dTime = 0.3, nBgTime = 0.3},
[PanelId.CharTalent] = {nL2dTime = 0.3, nBgTime = 0.3}
},
[PanelId.CharacterRelation] = {
[PanelId.CharInfo] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharEquipment] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharSkill] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharPotential] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharTalent] = {nL2dTime = 0, nBgTime = 0}
},
[PanelId.CharPotential] = {
[PanelId.CharInfo] = {nL2dTime = 0.3, nBgTime = 0},
[PanelId.CharEquipment] = {nL2dTime = 0.3, nBgTime = 0.3},
[PanelId.CharSkill] = {nL2dTime = 0.3, nBgTime = 0.3},
[PanelId.CharacterRelation] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharTalent] = {nL2dTime = 0.3, nBgTime = 0.3}
},
[PanelId.CharTalent] = {
[PanelId.CharInfo] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharEquipment] = {nL2dTime = 0, nBgTime = 0.3},
[PanelId.CharSkill] = {nL2dTime = 0, nBgTime = 0.3},
[PanelId.CharacterRelation] = {nL2dTime = 0, nBgTime = 0},
[PanelId.CharPotential] = {nL2dTime = 0, nBgTime = 0.3}
}
}
function CharBgPanel:Close()
EventManager.Hit(EventId.ClosePanel, PanelId.CharBgPanel)
end
function CharBgPanel:GetPanelAnimCfg(nClosePanelId, nOpenPanelId)
if nil == panel_switch_anim_cfg[nClosePanelId] then
return
end
if nil == panel_switch_anim_cfg[nClosePanelId][nOpenPanelId] then
return
end
return panel_switch_anim_cfg[nClosePanelId][nOpenPanelId]
end
function CharBgPanel:GetPanelAnimTime(nClosePanelId, nOpenPanelId)
local tbCfg = self:GetPanelAnimCfg(nClosePanelId, nOpenPanelId)
if nil ~= tbCfg then
return tbCfg.nBgTime, tbCfg.nL2dTime
end
end
function CharBgPanel:PlayPanelSwitchAnim(trContent, nWidth, nTime)
EventManager.Hit(EventId.TemporaryBlockInput, nTime)
local tweener = trContent:DOAnchorPosX(nWidth, nTime):SetUpdate(true)
local tbCfg = self:GetPanelAnimCfg(self.nClosePanelId, self.nPanelId)
if nil ~= tbCfg and nil ~= tbCfg.uiEaseType then
tweener:SetEase(tbCfg.uiEaseType)
end
return tweener
end
function CharBgPanel:GetPanelShowCfg()
return char_panel_show_cfg
end
function CharBgPanel:GetSubPanel()
return char_sub_panel
end
function CharBgPanel:Awake()
self.nPanelId = 0
self.nCharId = 0
self.tbCharList = {}
self.panelStack = {}
self.bSecondPanel = false
self.nUpgradeIndex = 1
local tbParam = self._tbParam
if type(tbParam) == "table" then
self.nPanelId = tbParam[1]
if nil ~= tbParam[2] then
self.nCharId = tbParam[2]
end
if nil ~= tbParam[3] then
self.tbCharList = tbParam[3]
end
if nil ~= tbParam[4] then
self.param1 = tbParam[4]
end
end
table.insert(self.panelStack, self.nPanelId)
end
function CharBgPanel:OnEnable()
end
function CharBgPanel:OnDisable()
end
function CharBgPanel:OnEvent_CharRelatePanelOpen(nPanelId, ncharId, tbCharList, param1)
self.nClosePanelId = self.nPanelId
self.nPanelId = nPanelId
self.bSecondPanel = false
if nil ~= ncharId then
self.ncharId = ncharId
end
if nil ~= tbCharList then
self.tbCharList = tbCharList
end
if nil ~= param1 then
self.param1 = param1
end
if char_sub_panel[nPanelId] then
table.insert(self.panelStack, nPanelId)
elseif self.panelStack[#self.panelStack] == self.nClosePanelId then
table.remove(self.panelStack, #self.panelStack)
table.insert(self.panelStack, nPanelId)
end
EventManager.Hit(EventId.CharRelatePanelAdvance, self.nClosePanelId, nPanelId)
end
function CharBgPanel:OnEvent_CharRelatePanelClose(bForceClose)
if #self.panelStack <= 1 or bForceClose then
self:Close()
return
end
self.nClosePanelId = self.nPanelId
local nLastPanelId = self.panelStack[#self.panelStack]
if self.nClosePanelId ~= nLastPanelId then
self:Close()
return
end
local nOpenPanelId = self.panelStack[#self.panelStack - 1]
table.remove(self.panelStack, #self.panelStack)
self.nPanelId = nOpenPanelId
self.bSecondPanel = false
local panelCfg = char_panel_show_cfg[self.nClosePanelId]
if nil ~= panelCfg then
EventManager.Hit(EventId.CharRelatePanelBack, self.nClosePanelId, nOpenPanelId)
end
end
return CharBgPanel