Files
StellaSora_DataLua/lua/game/ui/mainlineex/storychapterctrl.lua
T
SL1900 46f967a584 Update - 1.6.0.84
EN: 1.6.0.84
CN: 1.6.0.87
JP: 1.6.0.88
KR: 1.6.0.91
2026-02-04 13:00:00 +09:00

265 lines
9.0 KiB
Lua

local BaseCtrl = require("GameCore.UI.BaseCtrl")
local StoryChapterCtrl = class("StoryChapterCtrl", BaseCtrl)
local AvgData = PlayerData.Avg
StoryChapterCtrl._mapNodeConfig = {
loopsvChapterList = {
sNodeName = "svChapterList",
sComponentName = "LoopScrollView"
},
txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"},
goPersonality = {
sNodeName = "goPersonality",
sComponentName = "GameObject"
},
btnChangeInfo = {
sNodeName = "btnChangeInfo",
sComponentName = "UIButton",
callback = "OnBtn_ClickChangeInfo"
},
btnLeft = {
sComponentName = "UIButton",
callback = "OnBtn_ClickStoryChapter"
},
btnRight = {
sComponentName = "UIButton",
callback = "OnBtn_ClickActivity"
},
Select = {nCount = 2},
unSelect = {nCount = 2},
rtActor2D = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Transform"
},
animActor2D = {
sNodeName = "----Actor2D_PNG----",
sComponentName = "Animator"
},
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
aniBg = {sNodeName = "----Bg----", sComponentName = "Animator"},
TabRedDot = {},
txt_Select_1 = {
sComponentName = "TMP_Text",
sLanguageId = "WorldMap_MainLine_Avg"
},
txt_unSelect_1 = {
sComponentName = "TMP_Text",
sLanguageId = "WorldMap_MainLine_Avg"
},
txt_Select_2 = {
sComponentName = "TMP_Text",
sLanguageId = "Story_Activity"
},
txt_unSelect_2 = {
sComponentName = "TMP_Text",
sLanguageId = "Story_Activity"
},
txtBtnChangeInfo = {
sComponentName = "TMP_Text",
sLanguageId = "Change_Role_Character"
}
}
StoryChapterCtrl._mapEventConfig = {
[EventId.UIBackConfirm] = "OnEvent_UIBackConfirm",
[EventId.UIHomeConfirm] = "OnEvent_BackHome"
}
StoryChapterCtrl._mapRedDotConfig = {
[RedDotDefine.Map_MainLine] = {sNodeName = "TabRedDot"}
}
function StoryChapterCtrl:Awake()
self.bInitLoop = true
local tbParam = self:GetPanelParam()
self.fromPanel = tbParam[1] ~= nil and tbParam[1] or 0
self.aniSafeRoot = self.gameObject:GetComponent("Animator")
self.constImgTitleBgWidth = 143.5
local callback = function()
self.bHasAchievementData = true
end
PlayerData.Achievement:SendAchievementInfoReq(callback)
self.tbPlayedUnlockEffectChapter = {}
end
function StoryChapterCtrl:FadeIn()
EventManager.Hit(EventId.SetTransition)
end
function StoryChapterCtrl:OnEnable()
self:SwitchTog(true)
self.tbGridCtrl = {}
local count = 0
self.nCompletedChapter = AvgData:GetNewLockChapterIndex()
count, self.tbAllChapter = PlayerData.Avg:GetChapterCount()
self.nRecentChapterId = PlayerData.Avg:GetRecentChapterId()
self._mapNode.loopsvChapterList:Init(count, self, self.RefreshChapterList)
self._mapNode.loopsvChapterList:SetScrollGridPos(self.nRecentChapterId - 3)
if not self.bInitLoop then
local index = 0
for k, v in pairs(self.tbGridCtrl) do
if v.Id ~= self.nCompletedChapter + 1 then
v.aniTrans:Play("StoryChapter_chapter_back")
end
end
end
self.bInitLoop = false
self:RefreshPersonality()
self._mapNode.animActor2D:Play("Actor2D_PNG_right_in")
self.nCompletedChapter = -1
end
function StoryChapterCtrl:OnDisable()
end
function StoryChapterCtrl:RefreshChapterList(grid, index)
index = index + 1
local chapterData = self.tbAllChapter[index]
if chapterData == nil then
return
end
local trans = grid.transform:Find("btn/AnimRoot")
local imgBg = trans:Find("imgBg"):GetComponent("Image")
local txtIndex = trans:Find("txtIndex"):GetComponent("TMP_Text")
local txtChapterIndex = trans:Find("imgTitle1/txtChapterIndex"):GetComponent("TMP_Text")
local goUnlock = trans:Find("goUnlock")
local goLock = trans:Find("goLock")
local txtTitle = goUnlock:Find("txtTitle"):GetComponent("TMP_Text")
local txtIndexTitle = goUnlock:Find("txtIndexTitle"):GetComponent("TMP_Text")
local aniTrans = trans:GetComponent("Animator")
local ChapterRedDot = trans:Find("ChapterRedDot")
local goFXChapterList = trans:Find("FXChapterList")
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = {
Id = chapterData.Id,
aniTrans = aniTrans
}
end
RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_Chapter, chapterData.Id, ChapterRedDot, nil, nil, true)
if self.bInitLoop and self.nCompletedChapter < 0 and self.nRecentChapterId <= 3 then
if index <= 5 then
if index == 1 then
aniTrans:Play("StoryChapter_chapter_in")
else
self:AddTimer(1, 0.1 * (index - 1), function()
aniTrans:Play("StoryChapter_chapter_in")
end, true, true, true)
end
else
aniTrans:Play("StoryChapter_chapter_defaut")
end
else
aniTrans:Play("StoryChapter_chapter_defaut")
end
NovaAPI.SetTMPText(txtIndex, chapterData.Index)
NovaAPI.SetTMPText(txtChapterIndex, chapterData.Name)
self:SetPngSprite(imgBg, chapterData.ChapterIcon)
local isUnlock, lockText = PlayerData.Avg:IsStoryChapterUnlock(chapterData.Id)
goFXChapterList.gameObject:SetActive(false)
if self.nCompletedChapter + 1 == chapterData.Id and isUnlock then
goFXChapterList.gameObject:SetActive(true)
aniTrans:Play("StoryChapter_chapter_Unlock")
end
goUnlock.gameObject:SetActive(true)
goLock.gameObject:SetActive(not isUnlock or self.nCompletedChapter + 1 == chapterData.Id)
NovaAPI.SetTMPText(txtTitle, chapterData.Desc)
local RecentStoryId = PlayerData.Avg:GetRecentStoryId(chapterData.Id)
if RecentStoryId ~= nil and isUnlock then
local storyData = ConfigTable.GetData_Story(RecentStoryId)
NovaAPI.SetTMPText(txtIndexTitle, storyData.Index .. " " .. storyData.Title)
elseif not isUnlock then
NovaAPI.SetTMPText(txtIndexTitle, ConfigTable.GetUIText("Chapter_Not_Unlock"))
end
if not isUnlock then
local txtLock = goLock:Find("txtLock"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtLock, lockText)
end
local btn = grid.transform:Find("btn"):GetComponent("UIButton")
btn.onClick:RemoveAllListeners()
btn.onClick:AddListener(function()
if isUnlock then
goLock.gameObject:SetActive(false)
aniTrans:Play("StoryChapter_chapter_setout")
self:OnBtn_ClickChapterGrid(chapterData.Id, grid)
else
EventManager.Hit(EventId.OpenMessageBox, lockText)
end
end)
end
function StoryChapterCtrl:RefreshPersonality()
local tbPersonality, sTitle = PlayerData.Avg:CalcPersonality(1)
NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbPersonality)
NovaAPI.SetTMPText(self._mapNode.txtName, sTitle)
local charId = AdjustMainRoleAvgCharId()
local spBody, spFace, v3OffsetPos, v3OffsetScale, spBlackBody = self:GetAvgPortrait(charId, "a", "002")
local trans = self._mapNode.rtActor2D
local trPanelOffset = trans:GetChild(0)
local trOffset = trPanelOffset:GetChild(0)
trOffset.localScale = v3OffsetScale
local imgBody = trOffset:GetChild(0):GetComponent("Image")
local imgFace = trOffset:GetChild(1):GetComponent("Image")
NovaAPI.SetImageSpriteAsset(imgBody, spBody)
NovaAPI.SetImageSpriteAsset(imgFace, spFace)
NovaAPI.SetImageNativeSize(imgBody)
NovaAPI.SetImageNativeSize(imgFace)
end
function StoryChapterCtrl:SwitchTog(bLeft)
self._mapNode.Select[1]:SetActive(bLeft)
self._mapNode.unSelect[1]:SetActive(not bLeft)
self._mapNode.Select[2]:SetActive(not bLeft)
self._mapNode.unSelect[2]:SetActive(bLeft)
end
function StoryChapterCtrl:PlayAnimOut()
self._mapNode.aniBg:Play("StoryChapter_bg_out")
self.aniSafeRoot:Play("StoryChapter_out")
self._mapNode.animActor2D:Play("Actor2D_PNG_right_out")
local time1 = NovaAPI.GetAnimClipLength(self._mapNode.aniBg, {
"StoryChapter_bg_out"
})
local time2 = NovaAPI.GetAnimClipLength(self.aniSafeRoot, {
"StoryChapter_out"
})
local time = math.min(time1, time2)
return time
end
function StoryChapterCtrl:OnBtn_ClickChapterGrid(index, grid)
EventManager.Hit(EventId.TemporaryBlockInput, 1)
for k, v in pairs(self.tbGridCtrl) do
if k ~= grid:GetInstanceID() then
v.aniTrans:Play("StoryChapter_chapter_unsetout")
end
end
local time = self:PlayAnimOut()
self:AddTimer(1, time, function()
EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, index, PanelId.StoryChapter)
end, true, true, true)
end
function StoryChapterCtrl:OnBtn_ClickChangeInfo()
local time = self:PlayAnimOut()
self:AddTimer(1, time, function()
EventManager.Hit(EventId.OpenPanel, PanelId.ChangeGender)
end, true, true, true)
end
function StoryChapterCtrl:OnBtn_ClickStoryChapter()
self:SwitchTog(true)
self._mapNode.loopsvChapterList.gameObject:SetActive(true)
local count = PlayerData.Avg:GetChapterCount()
self._mapNode.loopsvChapterList:Init(count, self, self.RefreshChapterList)
end
function StoryChapterCtrl:OnBtn_ClickActivity()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Function_NotAvailable"))
end
function StoryChapterCtrl:OnEvent_UIBackConfirm()
if self.fromPanel ~= 0 and self.fromPanel ~= PanelId.StoryChapter then
if self.fromPanel == PanelId.MainlineEx then
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
else
EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu)
end
end
EventManager.Hit(EventId.ClosePanel, PanelId.StoryChapter)
end
function StoryChapterCtrl:OnEvent_BackHome(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
PanelManager.Home()
end
return StoryChapterCtrl