Files
StellaSora_DataLua/lua/game/ui/mainlineformationdiscex/formationmaindiscctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

71 lines
2.0 KiB
Lua

local FormationMainDiscCtrl = class("FormationMainDiscCtrl", BaseCtrl)
FormationMainDiscCtrl._mapNodeConfig = {
rtDisc = {
nCount = 3,
sCtrlName = "Game.UI.MainlineFormationDiscEx.FormationDisc_MainDiscCtrl"
},
imgMainTitleActive = {},
TMPMainTitle = {
sComponentName = "TMP_Text",
sLanguageId = "DiscFormation_MainTitle"
},
rtDiscBtn = {
nCount = 3,
sNodeName = "rtDisc",
sComponentName = "UIButton",
callback = "OnBtnClick_Disc"
},
auDiscBtnAudio = {
nCount = 3,
sNodeName = "rtDisc",
sComponentName = "AkAudioUI"
}
}
FormationMainDiscCtrl._mapEventConfig = {}
FormationMainDiscCtrl._mapRedDotConfig = {}
function FormationMainDiscCtrl:Awake()
self.animator = self.gameObject:GetComponent("Animator")
end
function FormationMainDiscCtrl:FadeIn()
end
function FormationMainDiscCtrl:FadeOut()
end
function FormationMainDiscCtrl:OnEnable()
end
function FormationMainDiscCtrl:OnDisable()
end
function FormationMainDiscCtrl:OnDestroy()
end
function FormationMainDiscCtrl:OnRelease()
end
function FormationMainDiscCtrl:Refresh(tbMainDisc, mapNoteNeed)
for i = 1, 3 do
self._mapNode.rtDisc[i]:SetDisc(PlayerData.Disc:GetDiscById(tbMainDisc[i]), mapNoteNeed)
end
end
function FormationMainDiscCtrl:SetCurSelect(bCur)
self._mapNode.imgMainTitleActive:SetActive(bCur)
end
function FormationMainDiscCtrl:SetTitle(bEnable)
self._mapNode.imgMainTitleActive:SetActive(bEnable)
end
function FormationMainDiscCtrl:OnBtnClick_Disc(btn, nIdx)
EventManager.Hit("DiscFormation_OpenList", 1)
end
function FormationMainDiscCtrl:PlayAnim(bIn)
if bIn then
self.animator:Play("rtMainDisc_in")
else
self.animator:Play("rtMainDisc_out")
end
end
function FormationMainDiscCtrl:SetDiscBtnEnable(bEnable)
self._mapNode.auDiscBtnAudio[1].enabled = bEnable
self._mapNode.auDiscBtnAudio[2].enabled = bEnable
self._mapNode.auDiscBtnAudio[3].enabled = bEnable
self._mapNode.rtDisc[1]:SetDownButton(not bEnable)
self._mapNode.rtDisc[2]:SetDownButton(not bEnable)
self._mapNode.rtDisc[3]:SetDownButton(not bEnable)
end
return FormationMainDiscCtrl