46f967a584
EN: 1.6.0.84 CN: 1.6.0.87 JP: 1.6.0.88 KR: 1.6.0.91
80 lines
2.1 KiB
Lua
80 lines
2.1 KiB
Lua
local BreakOutPauseCtrl = class("BreakOutPauseCtrl", BaseCtrl)
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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BreakOutPauseCtrl._mapNodeConfig = {
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blur = {},
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txt_title = {
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sComponentName = "TMP_Text",
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sLanguageId = "BreakOut_Text_Pause"
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},
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txt_exit = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "BreakOut_Button_Leave"
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},
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txt_restart = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "BreakOut_Button_Re"
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},
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txt_continue = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "BreakOut_Button_Back"
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},
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btn_exit = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Exit",
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sAction = "Giveup"
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},
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btn_restart = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Restart",
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sAction = "Retry"
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},
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btn_continue = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Continue",
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sAction = "Back"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----"
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}
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}
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BreakOutPauseCtrl._mapEventConfig = {Open_BattlePause = "Open", Close_BattlePause = "Close"}
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BreakOutPauseCtrl._mapRedDotConfig = {}
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function BreakOutPauseCtrl:Awake()
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self._mapNode.safeAreaRoot:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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self.bInOpen = false
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end
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function BreakOutPauseCtrl:Open()
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if self.bInOpen == true then
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return
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end
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self._mapNode.safeAreaRoot:SetActive(true)
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self.bInOpen = true
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PanelManager.InputDisable()
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EventManager.Hit("SetBreakOutPlaySkill_Visible", false)
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GamepadUIManager.EnableGamepadUI("BreakOutPauseCtrl", self.tbGamepadUINode)
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end
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function BreakOutPauseCtrl:Close()
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if self.bInOpen == false then
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return
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end
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self.bInOpen = false
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GamepadUIManager.DisableGamepadUI("BreakOutPauseCtrl")
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self._mapNode.safeAreaRoot:SetActive(false)
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PanelManager.InputEnable()
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EventManager.Hit("SetBreakOutPlaySkill_Visible", true)
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end
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function BreakOutPauseCtrl:OnBtnClick_Exit()
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EventManager.Hit("BreakOut_Exit_OnClick")
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end
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function BreakOutPauseCtrl:OnBtnClick_Restart()
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EventManager.Hit("BreakOut_Restart_OnClick")
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end
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function BreakOutPauseCtrl:OnBtnClick_Continue()
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EventManager.Hit("BreakOut_Continue_OnClick")
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end
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return BreakOutPauseCtrl
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