35c8d87e86
EN: 1.4.0.73 CN: 1.4.0.74 JP: 1.4.0.77 KR: 1.4.0.80
456 lines
16 KiB
Lua
456 lines
16 KiB
Lua
local CookieGameCtrl = class("CookieGameCtrl", BaseCtrl)
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local TimerManager = require("GameCore.Timer.TimerManager")
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local ClientManager = CS.ClientManager.Instance
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CookieGameCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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goDailyModeInfo = {},
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goNightmareModeInfo = {},
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goDailyOn = {},
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goNightmareOn = {},
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goDailyOff = {},
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goNightmareOff = {},
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goNightmareLock = {},
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iconNightmareLock = {},
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btnDaily = {
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sNodeName = "goDailyOff",
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sComponentName = "UIButton",
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callback = "OnBtnClick_DailyMode"
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},
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btnNightmare = {
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sNodeName = "goNightmareOff",
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sComponentName = "UIButton",
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callback = "OnBtnClick_NightmareMode"
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},
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txtDailyOn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_DailyMode"
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},
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txtNightmareOn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_NightmareMode"
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},
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txtDailyOff = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_DailyMode"
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},
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txtNightmareOff = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_NightmareMode"
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},
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imgModeIcon = {sComponentName = "Image"},
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txtLevelTitle = {sComponentName = "TMP_Text"},
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txtLevelTitleNM = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_NightmareMode_Title"
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},
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txtLevelDesc = {sComponentName = "TMP_Text"},
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txtLevelDescNM = {sComponentName = "TMP_Text"},
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txtLabelLevelGoal = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_Level_Goal"
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},
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txtLabelHighScore = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_Level_HighScore"
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},
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txtNormalHighScoreTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_Level_HighScore"
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},
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txtNormalHighScoreNum = {sComponentName = "TMP_Text"},
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imgNormalHighScore = {},
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txtLabelLevelGoalDesc = {sComponentName = "TMP_Text"},
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txtLabelHighScoreNum = {sComponentName = "TMP_Text"},
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txtLabelLevelReward = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_Level_Reward"
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},
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imgNew = {},
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btnEnter = {
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nCount = 2,
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sComponentName = "UIButton",
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callback = "OnBtnClick_Enter"
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},
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txtEnterDaily = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_Level_Go"
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},
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txtEnterDailyGray = {sComponentName = "TMP_Text"},
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txtEnterNMGray = {sComponentName = "TMP_Text"},
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txtNM = {
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sComponentName = "TMP_Text",
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sLanguageId = "WeeklyBoss_Chanllenge"
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},
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item = {
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nCount = 3,
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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btnItem = {nCount = 3, sComponentName = "UIButton"},
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svLevel = {
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sComponentName = "LoopScrollView"
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},
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btnQuestDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_QuestDetail"
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},
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imgFill = {sComponentName = "Image"},
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txtProgress = {sComponentName = "TMP_Text"},
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txtQuestTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Cookie_Act_QuestTitle"
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},
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redDotQuest = {},
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animLevels = {sNodeName = "goLevels", sComponentName = "Animator"}
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}
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CookieGameCtrl._mapEventConfig = {
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CookieLevelUpdate = "OnEvent_CookieLevelUpdate",
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CookieLevelReward = "OnEvent_CookieLevelReward"
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}
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function CookieGameCtrl:Refresh()
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self._mapNode.svLevel.gameObject:SetActive(true)
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if self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel then
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self.nCurSelectLevelIndex = self:GetLastesetLevelId()
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elseif self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNightmareModel then
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self.nCurSelectLevelIndex = nil
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self._mapNode.svLevel.gameObject:SetActive(false)
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end
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self:RefreshLevelData()
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self:RefreshLevelInfoPage(self.nCurSelectLevelIndex)
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self:RefreshQuestInfo()
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NovaAPI.SetImageFillAmount(self._mapNode.imgFill, self.nCompletedMiniGameQuest / self.nTotalMiniGameQuest or 1)
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.nCompletedMiniGameQuest, self.nTotalMiniGameQuest))
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end
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function CookieGameCtrl:RefreshQuestInfo()
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self.tbQuestGroupId = 0
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local nQuestActId = tonumber(tostring(self.nMainActId) .. "03")
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local func_Parse_ActivityTaskGroup = function(mapData)
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if mapData.ActivityId == nQuestActId and mapData.Order == 4 then
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self.tbQuestGroupId = mapData.Id
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end
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end
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ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup)
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self.nTotalMiniGameQuest = 0
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self.nCompletedMiniGameQuest = 0
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if self.tbQuestGroupId == 0 then
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return
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end
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end
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function CookieGameCtrl:RefreshLevelInfoPage(nIndex)
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local levelData
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for k, v in pairs(self.tbComplexLevelData) do
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if v.PackModel == GameEnum.CookiePackModel.CookiePackComplexModel then
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levelData = v
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break
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end
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end
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if levelData ~= nil then
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local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id)
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self._mapNode.goNightmareLock:SetActive(not bPreLevelUnlock or not bTimeUnlock)
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self._mapNode.iconNightmareLock:SetActive(not bPreLevelUnlock or not bTimeUnlock)
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self._mapNode.btnEnter[2].gameObject:SetActive(bPreLevelUnlock and bTimeUnlock)
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self._mapNode.txtEnterNMGray.gameObject:SetActive(not bPreLevelUnlock or not bTimeUnlock)
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if not bPreLevelUnlock or not bTimeUnlock then
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local sText = ""
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if not bTimeUnlock then
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local sUnlockTime = os.date("%Y-%m-%d %H:%M", levelData.DayOpen * 86400 + self.nOpenTime)
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local sRemainTimeStr, bRemainTimeValid = self:GetRemainTimeStr(self.nOpenTime, levelData.DayOpen)
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sText = sRemainTimeStr
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elseif not bPreLevelUnlock then
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sText = ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel")
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end
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NovaAPI.SetTMPText(self._mapNode.txtEnterNMGray, sText)
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end
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end
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if nIndex == nil then
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self._mapNode.goDailyModeInfo:SetActive(false)
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self._mapNode.goNightmareModeInfo:SetActive(true)
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if levelData ~= nil then
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NovaAPI.SetTMPText(self._mapNode.txtLevelDescNM, levelData.PackContent)
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local bNewDay = self.cookieData:GetNMHighScoreToday()
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self._mapNode.imgNew:SetActive(bNewDay)
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local nHighScore = self.cookieData:GetLevelDataById(levelData.Id).nMaxScore or 0
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NovaAPI.SetTMPText(self._mapNode.txtLabelHighScoreNum, nHighScore)
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end
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return
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end
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levelData = self.tbLevelData[nIndex]
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if levelData == nil then
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return
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end
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self._mapNode.svLevel:SetScrollGridPos(nIndex - 1, 0, 1)
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self._mapNode.goDailyModeInfo:SetActive(true)
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self._mapNode.goNightmareModeInfo:SetActive(false)
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self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[levelData.PackModel] or AllEnum.CookieModeIcon[1])
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NovaAPI.SetTMPText(self._mapNode.txtLevelTitle, levelData.Name)
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NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, levelData.PackContent)
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local sGoal = ConfigTable.GetUIText("Cookie_Act_Level_Goal_Desc") or ""
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sGoal = orderedFormat(sGoal, levelData.FirstCompletionScore)
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NovaAPI.SetTMPText(self._mapNode.txtLabelLevelGoalDesc, sGoal)
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local nHighScore = self.cookieData:GetLevelDataById(levelData.Id).nMaxScore or 0
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NovaAPI.SetTMPText(self._mapNode.txtNormalHighScoreNum, nHighScore)
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for i = 1, 3 do
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do
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local nItemId = levelData["FirstCompletionReward" .. i .. "Tid"]
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local nItemCount = levelData["FirstCompletionReward" .. i .. "Qty"]
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if nItemId ~= nil and 0 < nItemId then
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self._mapNode.item[i]:SetItem(nItemId, nil, nItemCount, nil, self.cookieData:GetLevelDataById(levelData.Id).bFirstComplete, true)
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self._mapNode.btnItem[i].gameObject:SetActive(true)
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self._mapNode.btnItem[i].onClick:RemoveAllListeners()
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self._mapNode.btnItem[i].onClick:AddListener(function()
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UTILS.ClickItemGridWithTips(nItemId, self._mapNode.btnItem[i].transform, true, true, false)
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end)
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else
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self._mapNode.btnItem[i].gameObject:SetActive(false)
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end
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end
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end
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local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id)
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self._mapNode.btnEnter[1].gameObject:SetActive(bPreLevelUnlock and bTimeUnlock)
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self._mapNode.txtEnterDailyGray.gameObject:SetActive(not bPreLevelUnlock or not bTimeUnlock)
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if not bPreLevelUnlock or not bTimeUnlock then
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local sText = ""
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if not bTimeUnlock then
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local sRemainTimeStr, bRemainTimeValid = self:GetRemainTimeStr(self.nOpenTime, levelData.DayOpen)
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sText = sRemainTimeStr
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elseif not bPreLevelUnlock then
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sText = ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel")
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end
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NovaAPI.SetTMPText(self._mapNode.txtEnterDailyGray, sText)
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end
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end
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function CookieGameCtrl:RefreshLevelData()
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self.tbLevelData = {}
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self.tbComplexLevelData = {}
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local fc = function(mapData)
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if mapData.ActivityId == self.nActId then
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if mapData.PackType == GameEnum.CookiePackType.Daily then
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table.insert(self.tbLevelData, mapData)
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else
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table.insert(self.tbComplexLevelData, mapData)
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end
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end
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end
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ForEachTableLine(ConfigTable.Get("CookieLevel"), fc)
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table.sort(self.tbLevelData, function(a, b)
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return a.Id < b.Id
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end)
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if self.nCurSelectLevelIndex ~= nil and self.nCurSelectLevelIndex > #self.tbLevelData then
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self.nCurSelectLevelIndex = #self.tbLevelData
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end
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if self.tbLevelGridCtrl ~= nil then
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for k, v in pairs(self.tbLevelGridCtrl) do
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if v ~= nil then
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self:UnbindCtrlByNode(v)
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self.tbLevelGridCtrl[k] = nil
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end
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end
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end
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self.tbLevelGridCtrl = {}
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self._mapNode.svLevel:Init(#self.tbLevelData, self, self.OnGridRefresh, self.OnGridBtnClick)
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end
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function CookieGameCtrl:OnGridRefresh(go, nIndex)
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local nDataIndex = nIndex + 1
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local levelData = self.tbLevelData[nDataIndex]
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if levelData == nil then
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return
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end
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local gridCtrl = self:BindCtrlByNode(go, "Game.UI.Play_Cookie.CookieLevelGridCtrl")
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if gridCtrl ~= nil then
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local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id)
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gridCtrl:Init(levelData, self.cookieData:GetLevelDataById(levelData.Id), bTimeUnlock, bPreLevelUnlock, nDataIndex)
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self.tbLevelGridCtrl[nDataIndex] = gridCtrl
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if self.nCurSelectLevelIndex == nDataIndex then
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self.lastSelectGridCtrl = gridCtrl
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gridCtrl:SetSelect(true)
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else
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gridCtrl:SetSelect(false)
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end
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end
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end
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function CookieGameCtrl:OnGridBtnClick(go, nIndex)
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local nDataIndex = nIndex + 1
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local gridCtrl = self.tbLevelGridCtrl[nDataIndex]
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if gridCtrl == nil then
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return
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end
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if gridCtrl == self.lastSelectGridCtrl then
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return
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end
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if self.lastSelectGridCtrl ~= nil then
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self.lastSelectGridCtrl:SetSelect(false)
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end
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self.lastSelectGridCtrl = gridCtrl
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gridCtrl:SetSelect(true)
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self.nCurSelectLevelIndex = nDataIndex
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self._mapNode.animLevels:Play("CookieGame_Daily_Next", 0, 0)
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if self.timerNext ~= nil then
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self.timerNext:Cancel()
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self.timerNext = nil
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end
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EventManager.Hit(EventId.TemporaryBlockInput, 0.25)
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self.timerNext = self:AddTimer(1, 0.25, function()
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self:RefreshLevelInfoPage(nDataIndex)
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end, true, true, true)
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end
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function CookieGameCtrl:GetLastesetLevelId()
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local tbLevelInfo = self.cookieData:GetLevelData()
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for k, v in pairs(tbLevelInfo) do
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if v.bFirstComplete == false then
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return k
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end
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end
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return 1
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end
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function CookieGameCtrl:GetRemainTimeStr(nOpenTime, openDay)
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local timeStr = ""
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local curTime = CS.ClientManager.Instance.serverTimeStamp
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local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400
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local nRemainTime = openTime + openDay * 86400 - curTime
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local day = math.floor(nRemainTime / 86400)
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local hour = math.floor(nRemainTime / 3600)
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local min = math.floor((nRemainTime - hour * 3600) / 60)
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local sec = nRemainTime - hour * 3600 - min * 60
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if 0 < day then
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timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color"), day)
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elseif 0 < hour then
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timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color"), hour)
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elseif 0 < min then
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timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color"), min)
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elseif 0 < sec then
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timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color"), sec)
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end
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return timeStr, 0 < nRemainTime
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end
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function CookieGameCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.nActId = param[1]
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self.nMainActId = param[2] or 0
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end
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self.cookieData = PlayerData.Activity:GetActivityDataById(self.nActId)
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self.nOpenTime = self.cookieData:GetActOpenTime() or 0
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self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNormalModel
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self._mapNode.goDailyOn:SetActive(true)
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self._mapNode.goNightmareOn:SetActive(false)
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self._mapNode.goDailyOff:SetActive(false)
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self._mapNode.goNightmareOff:SetActive(true)
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self._mapNode.btnDaily.gameObject:SetActive(false)
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self._mapNode.btnNightmare.gameObject:SetActive(true)
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end
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function CookieGameCtrl:OnEnable()
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EventManager.Hit(EventId.SetTransition)
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self:Refresh()
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local nQuestActId = tonumber(tostring(self.nMainActId) .. "03")
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RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {
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self.nMainActId,
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nQuestActId
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}, self._mapNode.redDotQuest)
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end
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function CookieGameCtrl:OnDisable()
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for k, v in pairs(self.tbLevelGridCtrl) do
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self:UnbindCtrlByNode(v)
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self.tbLevelGridCtrl[k] = nil
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end
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end
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function CookieGameCtrl:OnDestroy(...)
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end
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function CookieGameCtrl:OnBtnClick_Enter()
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local levelData = self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel and self.tbLevelData[self.nCurSelectLevelIndex] or self.tbComplexLevelData[1]
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if levelData == nil then
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return
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end
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self.nLevelId = levelData.Id
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local bPipeLineMode = levelData.PackModel == GameEnum.CookiePackModel.CookiePackPathsModel
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local bRhythmlMode = levelData.PackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel
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if levelData.PackModel == GameEnum.CookiePackModel.CookiePackComplexModel then
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bRhythmlMode = true
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bPipeLineMode = true
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end
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local nScoreNeedToPass = levelData.FirstCompletionScore
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local openPanel = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.CookieBoardPanel, self.nLevelId, bRhythmlMode, bPipeLineMode, levelData.CountDownLimit, self.nActId, nScoreNeedToPass or 0)
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end
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local nRandom = math.random(28, 29)
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EventManager.Hit(EventId.SetTransition, nRandom, openPanel)
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end
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function CookieGameCtrl:OnBtnClick_Gray()
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EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel"))
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end
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function CookieGameCtrl:OnBtnClick_DailyMode()
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self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNormalModel
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self._mapNode.goDailyOn:SetActive(true)
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self._mapNode.goNightmareOn:SetActive(false)
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self._mapNode.goDailyOff:SetActive(false)
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self._mapNode.goNightmareOff:SetActive(true)
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self._mapNode.btnDaily.gameObject:SetActive(false)
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self._mapNode.btnNightmare.gameObject:SetActive(true)
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self._mapNode.animLevels:Play("CookieGame_Daily_Switch", 0, 0)
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if self.timerSwitch ~= nil then
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self.timerSwitch:Cancel()
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self.timerSwitch = nil
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end
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self._mapNode.svLevel.gameObject:SetActive(false)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.35)
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self.timerSwitch = self:AddTimer(1, 0.35, function()
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self:Refresh()
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end, true, true, true)
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end
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function CookieGameCtrl:OnBtnClick_NightmareMode()
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self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNightmareModel
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self._mapNode.goDailyOn:SetActive(false)
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self._mapNode.goNightmareOn:SetActive(true)
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self._mapNode.goDailyOff:SetActive(true)
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self._mapNode.goNightmareOff:SetActive(false)
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self._mapNode.btnDaily.gameObject:SetActive(true)
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self._mapNode.btnNightmare.gameObject:SetActive(false)
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self._mapNode.animLevels:Play("CookieGame_Nightmare_Switch", 0, 0)
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if self.timerSwitch ~= nil then
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self.timerSwitch:Cancel()
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self.timerSwitch = nil
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end
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EventManager.Hit(EventId.TemporaryBlockInput, 0.35)
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self.timerSwitch = self:AddTimer(1, 0.35, function()
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self:Refresh()
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end, true, true, true)
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end
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function CookieGameCtrl:OnBtnClick_QuestDetail()
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local actData = PlayerData.Activity:GetActivityGroupDataById(self.nMainActId):GetActivityDataByIndex(2)
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local activityId = actData.ActivityId
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local activityData = ConfigTable.GetData("Activity", activityId)
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local state = 1
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if activityData ~= nil then
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local curTime = ClientManager.serverTimeStamp
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if activityData.StartTime ~= "" and activityData.EndTime ~= "" then
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local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
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local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime)
|
|
if curTime < openTime then
|
|
state = 1
|
|
elseif curTime >= openTime and curTime <= endTime then
|
|
state = 2
|
|
else
|
|
state = 3
|
|
end
|
|
elseif activityData.EndType == GameEnum.activityEndType.NoLimit then
|
|
state = 2
|
|
if activityData.StartTime ~= "" then
|
|
local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime)
|
|
if curTime < openTime then
|
|
state = 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if actData.PanelId ~= nil and 2 == state then
|
|
EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, 4)
|
|
end
|
|
end
|
|
function CookieGameCtrl:OnEvent_CookieLevelUpdate()
|
|
end
|
|
function CookieGameCtrl:OnEvent_CookieLevelReward(mapChangeInfo)
|
|
self.rewardChangeInfo = mapChangeInfo
|
|
end
|
|
return CookieGameCtrl
|