46f967a584
EN: 1.6.0.84 CN: 1.6.0.87 JP: 1.6.0.88 KR: 1.6.0.91
412 lines
14 KiB
Lua
412 lines
14 KiB
Lua
local ReceivePropsNPCCtrl = class("ReceivePropsNPCCtrl", BaseCtrl)
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local ModuleManager = require("GameCore.Module.ModuleManager")
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager")
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local PlayerVoiceData = PlayerData.Voice
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ReceivePropsNPCCtrl._mapNodeConfig = {
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goBlur = {},
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HideRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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aniRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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txtTips = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tips_Continue"
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},
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txtTips1 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tips_Continue"
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},
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txtTips2 = {
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sComponentName = "TMP_Text",
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sLanguageId = "Tips_Continue"
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},
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btnGrid = {},
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btnClose = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_CloseReward"
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},
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goItemList1 = {sComponentName = "Transform"},
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goItemList2 = {},
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sv = {
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sComponentName = "LoopScrollView"
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},
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btnSkip = {
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sComponentName = "Button",
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callback = "OnBtnClick_Skip"
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},
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txtDescTip = {sComponentName = "TMP_Text"},
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Content = {
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sComponentName = "RectTransform"
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},
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btnShortcutClose = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_CloseReward",
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sAction = "Confirm"
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},
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txtClickPre = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Click_Pre"
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},
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txtClickSuf = {
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nCount = 2,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Click_Suf"
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},
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imgTitle1 = {},
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imgTitle2 = {},
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imgTitleHolder1 = {},
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imgTitleHolder2 = {},
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rawImgActor2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "RawImage"
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},
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animActorL2D = {
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sNodeName = "----Actor2D----",
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sComponentName = "Animator"
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},
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trActor2D_PNG = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Transform"
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},
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animActor2D = {
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sNodeName = "----Actor2D_PNG----",
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sComponentName = "Animator"
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},
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btnActor2D = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Actor2D"
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},
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goBubbleRoot = {
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sNodeName = "----fixed_bubble----"
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}
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}
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ReceivePropsNPCCtrl._mapEventConfig = {
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[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
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[EventId.UIBackConfirm] = "OnEvent_UIBack",
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[EventId.UIHomeConfirm] = "OnEvent_Home"
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}
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function ReceivePropsNPCCtrl:RefreshList()
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if self.nRewardCount <= 4 then
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self._mapNode.goItemList1.gameObject:SetActive(true)
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self._mapNode.goItemList2:SetActive(false)
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self._mapNode.btnClose.interactable = false
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self:RefreshNormal()
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else
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self._mapNode.goItemList1.gameObject:SetActive(false)
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self._mapNode.goItemList2:SetActive(true)
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self._mapNode.btnClose.interactable = false
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self:RefreshSV()
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end
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end
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function ReceivePropsNPCCtrl:RefreshNormal()
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for _, v in ipairs(self.tbReward) do
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local nItemId = v.id
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local goItem = instantiate(self._mapNode.btnGrid, self._mapNode.goItemList1)
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local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
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local mapCfg = ConfigTable.GetData_Item(nItemId)
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if mapCfg then
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if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
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ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType)
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else
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ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra)
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end
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end
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local btnGrid = goItem:GetComponent("UIButton")
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btnGrid.onClick:RemoveAllListeners()
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local cbSelect = function()
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self:OnSelectItem(nItemId, btnGrid, v.nHasCount)
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EventManager.Hit("Stop_InfinityTowerAutoNextLv")
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end
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btnGrid.onClick:AddListener(cbSelect)
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NovaAPI.SetCanvasGroupAlpha(goItem:GetComponent("CanvasGroup"), 0)
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end
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self:PlayNormalAni()
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end
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function ReceivePropsNPCCtrl:PlayNormalAni()
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self.sequence = DOTween.Sequence()
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self.sequence:AppendInterval(0.25)
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for i = 1, self.nRewardCount do
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self.sequence:AppendCallback(function()
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local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
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if goGrid then
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NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
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local ani = goGrid.transform:Find("AnimRoot/aniGrid"):GetComponent("Animator")
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ani:Play("receiveprops_icon_t_in")
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end
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end)
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self.sequence:AppendInterval(0.14)
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end
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self.sequence.onComplete = dotween_callback_handler(self, function()
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self:CloseSkip()
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end)
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self.sequence:SetUpdate(true)
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end
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function ReceivePropsNPCCtrl:RefreshSV()
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self.tbState = {}
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self._mapNode.sv:Init(self.nRewardCount, self, self.OnGridRefresh, self.OnGridBtnClick)
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self:PlaySVAni()
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end
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function ReceivePropsNPCCtrl:PlaySVAni()
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self.sequence = DOTween.Sequence()
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self.sequence:AppendInterval(0.25)
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self.sequence:AppendCallback(function()
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self._mapNode.btnSkip.gameObject:SetActive(true)
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end)
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for i = 1, self.nRewardCount do
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self.sequence:AppendCallback(function()
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local goGrid = self._mapNode.sv.transform:Find("Viewport/Content/" .. i - 1)
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if goGrid then
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NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
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local ani = goGrid.transform:Find("btnGrid/AnimRoot/aniGrid"):GetComponent("Animator")
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ani:Play("receiveprops_icon_t_in")
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end
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end)
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self.sequence:AppendInterval(0.14)
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if 4 <= i and i ~= self.nRewardCount then
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self.sequence:Append(self._mapNode.Content:DOAnchorPos(Vector2(-(i * 167.8 + 15 + 165 - 760), 0), 0.14):SetEase(Ease.InOutQuad))
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end
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end
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self.sequence.onComplete = dotween_callback_handler(self, function()
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self:CloseSkip()
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end)
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self.sequence:SetUpdate(true)
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end
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function ReceivePropsNPCCtrl:CloseSkip()
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if self.gameObject == nil or self.gameObject:IsNull() then
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return
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end
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self._mapNode.btnSkip.gameObject:SetActive(false)
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self._mapNode.btnClose.interactable = true
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end
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function ReceivePropsNPCCtrl:OnGridRefresh(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local mapItem = self.tbReward[nIndex]
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local nInstanceId = goGrid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceId] then
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self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid.transform:Find("btnGrid").gameObject, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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local mapCfg = ConfigTable.GetData_Item(mapItem.id)
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if mapCfg then
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if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
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self.tbGridCtrl[nInstanceId]:SetChar(mapItem.id, mapItem.count, nil, mapItem.rewardType)
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else
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self.tbGridCtrl[nInstanceId]:SetItem(mapItem.id, mapCfg.Rarity, mapItem.count, nil, nil, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.First, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Three, true, false, true, mapItem.rewardType and mapItem.rewardType == AllEnum.RewardType.Extra)
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end
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end
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if not self.tbState[nIndex] then
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self.tbState[nIndex] = true
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NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 0)
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else
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NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
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end
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end
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function ReceivePropsNPCCtrl:OnGridBtnClick(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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self:OnSelectItem(self.tbReward[nIndex].id, goGrid.transform:Find("btnGrid"), self.tbReward[nIndex].nHasCount)
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end
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function ReceivePropsNPCCtrl:OnSelectItem(itemId, btn, nHasCount)
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UTILS.ClickItemGridWithTips(itemId, btn.transform, false, true, false, nHasCount)
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end
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function ReceivePropsNPCCtrl:ShowReward(tbReward)
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self.tbReward = tbReward
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self.nRewardCount = #tbReward
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local sort = function(a, b)
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local cfgA = ConfigTable.GetData_Item(a.id)
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local cfgB = ConfigTable.GetData_Item(b.id)
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local rarityA = cfgA.Rarity
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local rarityB = cfgB.Rarity
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local typeA = cfgA.Type
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local typeB = cfgB.Type
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if a.rewardType ~= nil ~= (b.rewardType ~= nil) then
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return a.rewardType ~= nil and b.rewardType == nil
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elseif a.rewardType and b.rewardType and a.rewardType ~= b.rewardType then
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return a.rewardType < b.rewardType
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elseif rarityA ~= rarityB then
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return rarityA < rarityB
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elseif typeA ~= typeB then
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return typeA < typeB
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elseif a.count ~= b.count then
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return a.count > b.count
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else
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return a.id < b.id
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end
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end
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table.sort(self.tbReward, sort)
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self:RefreshList()
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self._mapNode.goBlur:SetActive(true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.HideRoot:SetActive(true)
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self._mapNode.aniRoot:Play("receiveprops_t_in")
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self._mapNode.animActor2D:Play("Actor2D_PNG_right_middle_in")
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self._mapNode.animActorL2D:Play("Actor2D_PNG_right_middle_in")
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WwiseAudioMgr:PlaySound("ui_roguelike_gacha_reward")
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end
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cs_coroutine.start(wait)
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end
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function ReceivePropsNPCCtrl:RefreshNPC2D(mapData)
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self.nNpcId = mapData.nNpcId
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self.nVoiceId = mapData.nVoiceId
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local bUseL2D = LocalSettingData.mapData.UseLive2D
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self._mapNode.rawImgActor2D.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero
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self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one
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self.bPlayVoice = false
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self._mapNode.btnActor2D.interactable = false
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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if bUseL2D then
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local param
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if self.nNpcId == 713503 then
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BubbleVoiceManager.MarkPlaySpAnim(true)
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param = "HideBgIn_ReceivePropsNPC_Panel"
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end
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Actor2DManager.SetBoardNPC2D(PanelId.ReceivePropsNPC, self._mapNode.rawImgActor2D, self.nNpcId, nil, param, 2)
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else
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Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.ReceivePropsNPC, self.nNpcId)
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end
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self._mapNode.btnActor2D.interactable = true
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self:PlayVoice()
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end
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cs_coroutine.start(wait)
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end
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function ReceivePropsNPCCtrl:PlayVoice()
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if self.bPlayVoice then
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return
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end
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local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", self.nVoiceId)
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if not mapVoDirectoryData then
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return
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end
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local vo = PlayerVoiceData:PlayCharVoice(mapVoDirectoryData.votype, self.nNpcId, nil, true)
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if vo == 0 then
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return
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end
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end
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function ReceivePropsNPCCtrl:Awake()
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self._mapNode.HideRoot:SetActive(false)
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self._mapNode.txtDescTip.gameObject:SetActive(false)
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self.tbReward = nil
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self.tbGridCtrl = {}
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self.callback = nil
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self.tbGamepadUINode = self:GetGamepadUINode()
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self._mapNode.btnShortcutClose.gameObject:SetActive(GamepadUIManager.GetInputState())
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end
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function ReceivePropsNPCCtrl:OnEnable()
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if GamepadUIManager.GetInputState() then
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PanelManager.InputDisable()
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EventManager.Hit("StarTowerSetButtonEnable", false, false)
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GamepadUIManager.EnableGamepadUI("ReceivePropsNPCCtrl", self.tbGamepadUINode)
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end
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EventManager.Hit(EventId.TemporaryBlockInput, 0.9)
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local tbParam = self:GetPanelParam()
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if type(tbParam[3]) == "function" then
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self.callback = tbParam[3]
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end
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local nTitleType = tbParam[4] or AllEnum.ReceivePropsTitle.Common
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self._mapNode.imgTitle1.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Common)
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self._mapNode.imgTitle2.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Dating)
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self._mapNode.imgTitleHolder1.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Common)
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self._mapNode.imgTitleHolder2.gameObject:SetActive(nTitleType == AllEnum.ReceivePropsTitle.Dating)
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self:ShowReward(tbParam[1])
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BubbleVoiceManager.StopBubbleAnim()
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PlayerVoiceData:ClearTimer()
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PlayerVoiceData:StopCharVoice()
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self:RefreshNPC2D(tbParam[2])
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end
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function ReceivePropsNPCCtrl:OnDisable()
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for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(objCtrl)
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self.tbGridCtrl[nInstanceId] = nil
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end
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self.tbGridCtrl = {}
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if GamepadUIManager.GetInputState() then
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GamepadUIManager.DisableGamepadUI("ReceivePropsNPCCtrl")
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EventManager.Hit("StarTowerSetButtonEnable", true, true)
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PanelManager.InputEnable()
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end
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Actor2DManager.UnsetBoardNPC2D(2)
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BubbleVoiceManager.StopBubbleAnim()
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PlayerVoiceData:ClearTimer()
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PlayerVoiceData:StopCharVoice()
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if self.nNpcId == 713503 then
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BubbleVoiceManager.MarkPlaySpAnim(false)
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end
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end
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function ReceivePropsNPCCtrl:OnDestroy()
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end
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function ReceivePropsNPCCtrl:OnBtnClick_CloseReward(btn)
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EventManager.Hit(EventId.ClosePanel, PanelId.ReceivePropsNPC)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit("AfterCloseNPCReceive")
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if self.callback then
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self.callback()
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end
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end
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cs_coroutine.start(wait)
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end
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function ReceivePropsNPCCtrl:OnBtnClick_Skip(btn)
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if self.sequence then
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self.sequence:Kill()
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self.sequence = nil
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end
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if self.nRewardCount <= 4 then
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for i = 1, self.nRewardCount do
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local goGrid = self._mapNode.goItemList1:GetChild(i - 1)
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if goGrid then
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NovaAPI.SetCanvasGroupAlpha(goGrid:GetComponent("CanvasGroup"), 1)
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end
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end
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else
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for i = 1, self.nRewardCount do
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self.tbState[i] = true
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local goGrid = self._mapNode.sv.transform:Find("Viewport/Content/" .. i - 1)
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if goGrid then
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NovaAPI.SetCanvasGroupAlpha(goGrid.transform:Find("btnGrid"):GetComponent("CanvasGroup"), 1)
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end
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end
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self._mapNode.sv:SetScrollPos(1)
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end
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self:CloseSkip()
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end
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function ReceivePropsNPCCtrl:OnBtnClick_Actor2D()
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self:PlayVoice()
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end
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function ReceivePropsNPCCtrl:OnEvent_ShowBubbleVoiceText(nNpcId, nId)
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if nNpcId ~= self.nNpcId then
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return
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end
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local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId)
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if mapVoDirectoryData == nil then
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printError("VoDirectory未找到数据id:" .. nId)
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return
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end
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BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource, 2)
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local nTime = BubbleVoiceManager.GetVoResLen(mapVoDirectoryData.voResource)
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if 0 < nTime then
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self.bPlayVoice = true
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self:AddTimer(1, nTime, function()
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self.bPlayVoice = false
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end, true, true, true)
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end
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end
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function ReceivePropsNPCCtrl:OnEvent_UIBack(nPanelId)
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if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then
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PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
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end
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end
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function ReceivePropsNPCCtrl:OnEvent_Home(nPanelId)
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if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then
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PlayerVoiceData:StartBoardFreeTimer(self.nNpcId)
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end
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end
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return ReceivePropsNPCCtrl
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