Files
StellaSora_DataLua/lua/game/ui/successbarex/charadvancesucctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

83 lines
2.9 KiB
Lua

local CharAdvanceSucCtrl = class("CharAdvanceSucCtrl", BaseCtrl)
CharAdvanceSucCtrl._mapNodeConfig = {
txtNextLevel = {nCount = 2, sComponentName = "TMP_Text"},
goAdvanceStar = {
sCtrlName = "Game.UI.TemplateEx.TemplateStarAdvanceCtrl"
},
trBg = {sNodeName = "rtProperty", sComponentName = "Transform"},
goProperty = {},
txtContentDesc = {nCount = 3, sComponentName = "TMP_Text"},
ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"},
ani2 = {
sNodeName = "t_unlockdesc_01",
sComponentName = "Animator"
},
aniLine = {
nCount = 3,
sNodeName = "Line",
sComponentName = "Animator"
},
Line = {nCount = 3}
}
CharAdvanceSucCtrl._mapEventConfig = {}
function CharAdvanceSucCtrl:Open()
self:RefreshContent()
local SuccessBar = self:BindCtrlByNode(self.gameObject, "Game.UI.SuccessBarEx.SuccessBarCtrl")
SuccessBar:PlayAni(AllEnum.SuccessBar.Yellow, self.tbAni)
end
function CharAdvanceSucCtrl:RefreshContent()
self.tbAni = {}
local nLevel = self._panel.mapData.nLevel
local nLevelMax = self._panel.mapData.nLevelMax
local mapAttrBefore = self._panel.mapData.mapAttrBefore
local mapAttrAfter = self._panel.mapData.mapAttrAfter
local tbDesc = self._panel.mapData.tbDesc
local nAdvance = self._panel.mapData.nAdvance
local nMaxAdvance = self._panel.mapData.nMaxAdvance
self._mapNode.goAdvanceStar:SetStar(nAdvance, nMaxAdvance)
NovaAPI.SetTMPText(self._mapNode.txtNextLevel[1], nLevel)
NovaAPI.SetTMPText(self._mapNode.txtNextLevel[2], "/" .. nLevelMax)
table.insert(self.tbAni, self._mapNode.ani1)
delChildren(self._mapNode.trBg)
for k, mapAttachAttr in ipairs(AllEnum.CharAttr) do
local mapAttr = mapAttrBefore[mapAttachAttr.sKey]
if mapAttr and mapAttr.Value > 0 then
local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.trBg)
goItemObj:SetActive(true)
local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, mapAttrAfter[mapAttachAttr.sKey].Value)
table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
end
end
local nCount = tbDesc and #tbDesc or 0
if nCount == 0 then
self._mapNode.ani2.gameObject:SetActive(false)
end
for i = 1, 3 do
if i <= nCount then
if i == 1 then
table.insert(self.tbAni, {
self._mapNode.ani2,
self._mapNode.aniLine[1],
bMulti = true
})
else
table.insert(self.tbAni, self._mapNode.aniLine[i])
end
local txtUnlockDesc = self._mapNode.Line[i].transform:Find("txtUnlockDesc"):GetComponent("TMP_Text")
NovaAPI.SetTMPText(txtUnlockDesc, tbDesc[i].sFront)
NovaAPI.SetTMPText(self._mapNode.txtContentDesc[i], tbDesc[i].sAfter)
end
self._mapNode.Line[i]:SetActive(i <= nCount)
end
end
function CharAdvanceSucCtrl:Awake()
end
function CharAdvanceSucCtrl:OnEnable()
end
function CharAdvanceSucCtrl:OnDisable()
end
function CharAdvanceSucCtrl:OnDestroy()
end
return CharAdvanceSucCtrl