5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
81 lines
2.9 KiB
Lua
81 lines
2.9 KiB
Lua
local EquipmentSucBarCtrl = class("EquipmentSucBarCtrl", BaseCtrl)
|
|
EquipmentSucBarCtrl._mapNodeConfig = {
|
|
aniBlur = {
|
|
sNodeName = "t_fullscreen_blur_blue",
|
|
sComponentName = "Animator"
|
|
},
|
|
btnClose = {
|
|
sComponentName = "UIButton",
|
|
callback = "OnBtnClick_Close"
|
|
},
|
|
SuccessBar = {
|
|
sCtrlName = "Game.UI.SuccessBarEx.SuccessBarCtrl"
|
|
},
|
|
rtProperty = {sComponentName = "Transform"},
|
|
rtRandomProperty = {sComponentName = "Transform"},
|
|
goProperty = {},
|
|
goRandomProperty = {},
|
|
txtNextLevel = {sComponentName = "TMP_Text"},
|
|
txtLvCn = {
|
|
sComponentName = "TMP_Text",
|
|
sLanguageId = "Equipment_Upgrade_Suc_Level"
|
|
},
|
|
ani1 = {sNodeName = "rtTitle", sComponentName = "Animator"}
|
|
}
|
|
EquipmentSucBarCtrl._mapEventConfig = {}
|
|
function EquipmentSucBarCtrl:Open()
|
|
self:RefreshContent()
|
|
self._mapNode.SuccessBar.gameObject:SetActive(true)
|
|
self._mapNode.SuccessBar:PlayAni(AllEnum.SuccessBar.Blue, self.tbAni)
|
|
EventManager.Hit(EventId.TemporaryBlockInput, 0.8)
|
|
end
|
|
function EquipmentSucBarCtrl:RefreshContent()
|
|
self.tbAni = {}
|
|
local nLevel = self._panel.mapData.nLevel
|
|
local mapAttrBefore = self._panel.mapData.mapAttrBefore
|
|
local mapAttrAfter = self._panel.mapData.mapAttrAfter
|
|
local tbUnlockRandomAttr = self._panel.mapData.tbUnlockAttr
|
|
NovaAPI.SetTMPText(self._mapNode.txtNextLevel, nLevel)
|
|
table.insert(self.tbAni, self._mapNode.ani1)
|
|
delChildren(self._mapNode.rtProperty)
|
|
for _, mapAttachAttr in pairs(AllEnum.AttachAttr) do
|
|
local mapAttr = mapAttrBefore[mapAttachAttr.sKey]
|
|
if nil ~= mapAttr and mapAttr.Value > 0 then
|
|
local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.rtProperty)
|
|
goItemObj:SetActive(true)
|
|
local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
|
|
local bValueChanged = mapAttrAfter[mapAttachAttr.sKey].Value ~= mapAttr.Value
|
|
if bValueChanged then
|
|
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, mapAttrAfter[mapAttachAttr.sKey].Value, true)
|
|
else
|
|
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, nil, true)
|
|
end
|
|
table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
|
|
end
|
|
end
|
|
for _, v in ipairs(tbUnlockRandomAttr) do
|
|
local goItemObj = instantiate(self._mapNode.goRandomProperty, self._mapNode.rtRandomProperty)
|
|
goItemObj:SetActive(true)
|
|
local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplateRandomPropertyCtrl")
|
|
ctrlItem:SetProperty(v.Tag, v.AttrId, v.Value)
|
|
table.insert(self.tbAni, goItemObj.transform:GetComponent("Animator"))
|
|
end
|
|
end
|
|
function EquipmentSucBarCtrl:Awake()
|
|
end
|
|
function EquipmentSucBarCtrl:OnEnable()
|
|
self._mapNode.aniBlur.gameObject:SetActive(true)
|
|
self:Open()
|
|
end
|
|
function EquipmentSucBarCtrl:OnDisable()
|
|
end
|
|
function EquipmentSucBarCtrl:OnDestroy()
|
|
end
|
|
function EquipmentSucBarCtrl:OnBtnClick_Close(btn)
|
|
if self._panel.callback then
|
|
self._panel.callback()
|
|
end
|
|
EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentSucBar)
|
|
end
|
|
return EquipmentSucBarCtrl
|