46f967a584
EN: 1.6.0.84 CN: 1.6.0.87 JP: 1.6.0.88 KR: 1.6.0.91
169 lines
5.5 KiB
Lua
169 lines
5.5 KiB
Lua
local InfinityTowerActCtrl = class("InfinityTowerActCtrl", BaseCtrl)
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local ClientManager = CS.ClientManager.Instance
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local LocalSettingData = require("GameCore.Data.LocalSettingData")
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local rabbitRightId = 917302
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local rabbitLeftId = 917402
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InfinityTowerActCtrl._mapNodeConfig = {
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txtActTime = {sComponentName = "TMP_Text"},
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txtActDesc = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_TowerAllOpen_Des"
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},
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txtActTips = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_TowerAllOpen_Tip"
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},
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btn_Go = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txtBtn = {
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sComponentName = "TMP_Text",
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sLanguageId = "Activity_TowerAllOpen_Go"
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},
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imgActTimeBg = {},
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trRoot_L = {
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sNodeName = "----Actor2DLeft302----",
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sComponentName = "Transform"
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},
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trRoot_R = {
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sNodeName = "----Actor2DRight402----",
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sComponentName = "Transform"
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},
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Actor2DLeft = {
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sNodeName = "rawImg_L_302",
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sComponentName = "RawImage"
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},
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Actor2DPngL = {sNodeName = "png_L_302", sComponentName = "Transform"},
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Actor2DRight = {
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sNodeName = "rawImg_R_402",
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sComponentName = "RawImage"
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},
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Actor2DPngR = {sNodeName = "png_R_402", sComponentName = "Transform"}
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}
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InfinityTowerActCtrl._mapEventConfig = {}
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function InfinityTowerActCtrl:InitActData(actData)
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self.actData = actData
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self.nActId = actData:GetActId()
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self:StartActTimer()
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self.UseLive2D = LocalSettingData.mapData.UseLive2D
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self:LoadRabbit()
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end
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function InfinityTowerActCtrl:ClearActivity()
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end
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function InfinityTowerActCtrl:OnDisable()
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self:UnLoadRabbit()
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end
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function InfinityTowerActCtrl:GetTimeStr(nRemainTime)
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local sTimeStr = ""
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if nRemainTime <= 60 then
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local sec = math.floor(nRemainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < nRemainTime and nRemainTime <= 3600 then
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local min = math.floor(nRemainTime / 60)
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local sec = math.floor(nRemainTime - min * 60)
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if sec == 0 then
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min = min - 1
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sec = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < nRemainTime and nRemainTime <= 86400 then
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local hour = math.floor(nRemainTime / 3600)
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local min = math.floor((nRemainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < nRemainTime then
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local day = math.floor(nRemainTime / 86400)
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local hour = math.floor((nRemainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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return sTimeStr
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end
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function InfinityTowerActCtrl:StartActTimer()
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if self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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local nStartTime = self.actData:GetActOpenTime()
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local nEndTime = self.actData:GetActEndTime()
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self.isTimeVisible = self._mapNode.imgActTimeBg.gameObject.activeSelf
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local refreshTime = function()
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local nCurTime = ClientManager.serverTimeStamp
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local sTime = ""
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local IsTimeVisible = true
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local nRemainTime = 0
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if nCurTime >= nStartTime and nCurTime < nEndTime then
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nRemainTime = math.max(nEndTime - nCurTime, 0)
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sTime = self:GetTimeStr(nRemainTime)
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else
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nRemainTime = math.max(nEndTime - nCurTime, 0)
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sTime = self:GetTimeStr(nRemainTime)
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end
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if nRemainTime <= 0 then
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IsTimeVisible = false
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if self.timer ~= nil then
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self.timer:Cancel()
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self.timer = nil
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end
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end
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if self.isTimeVisible ~= IsTimeVisible then
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self._mapNode.imgActTimeBg.gameObject:SetActive(IsTimeVisible)
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end
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NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime)
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end
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refreshTime()
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self.timer = self:AddTimer(0, 1, refreshTime, true, true, true)
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end
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function InfinityTowerActCtrl:OnBtnClick_Detail()
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if self.mapActCfg == nil then
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return
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end
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local msg = {
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nType = AllEnum.MessageBox.Desc,
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sContent = self.mapActCfg.DetailDesc,
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sTitle = ConfigTable.GetUIText("Activity_Btn_Detail")
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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function InfinityTowerActCtrl:OnBtnClick_Go()
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local nEndTime = self.actData:GetActEndTime()
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local nCurTime = ClientManager.serverTimeStamp
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if nEndTime < nCurTime then
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return
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end
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local bPlayCond = self.actData:CheckActJumpCond(true)
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if not bPlayCond then
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return
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end
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local func = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
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end
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EventManager.Hit(EventId.SetTransition, 8, func)
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end
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function InfinityTowerActCtrl:LoadRabbit()
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self._mapNode.Actor2DLeft.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
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self._mapNode.Actor2DRight.transform.localScale = self.UseLive2D == true and Vector3.one or Vector3.zero
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self._mapNode.Actor2DPngL.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
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self._mapNode.Actor2DPngR.localScale = self.UseLive2D == true and Vector3.zero or Vector3.one
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if self.UseLive2D == true then
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Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DLeft, rabbitLeftId, nil, nil, 1)
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Actor2DManager.SetBoardNPC2D(PanelId.ActivityInfinity, self._mapNode.Actor2DRight, rabbitRightId, nil, nil, 2)
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else
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Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngL, PanelId.ActivityInfinity, rabbitLeftId)
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Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.Actor2DPngR, PanelId.ActivityInfinity, rabbitRightId)
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end
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end
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function InfinityTowerActCtrl:UnLoadRabbit()
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Actor2DManager.UnsetBoardNPC2D(1)
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Actor2DManager.UnsetBoardNPC2D(2)
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end
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return InfinityTowerActCtrl
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