5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
75 lines
2.6 KiB
Lua
75 lines
2.6 KiB
Lua
local StarTowerGroupItemCtrl = class("StarTowerGroupItemCtrl", BaseCtrl)
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StarTowerGroupItemCtrl._mapNodeConfig = {
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imgLevelImage = {sComponentName = "Image"},
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goTimeLimit = {},
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TMPRogelikeName = {nCount = 2, sComponentName = "TMP_Text"},
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goNormal = {},
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TMPRecommendInfo = {
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sComponentName = "TMP_Text",
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sLanguageId = "InfinityTower_Recommend"
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},
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imgTime = {},
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txtOpenTime = {sComponentName = "TMP_Text"},
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rtRecommend = {},
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imgElement = {nCount = 3, sComponentName = "Image"},
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goMask = {},
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txtLock = {sComponentName = "TMP_Text"},
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imgChoose = {}
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}
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StarTowerGroupItemCtrl._mapEventConfig = {}
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StarTowerGroupItemCtrl._mapRedDotConfig = {}
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function StarTowerGroupItemCtrl:SetStarTowerGroup(mapGroupData)
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local nGroupId = mapGroupData.nGroupId
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local mapGroupCfg = ConfigTable.GetData("StarTowerGroup", nGroupId)
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self.GroupTheme = mapGroupCfg.GroupTheme
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self._mapNode.goNormal.gameObject:SetActive(true)
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self._mapNode.goTimeLimit.gameObject:SetActive(false)
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for _, v in ipairs(self._mapNode.TMPRogelikeName) do
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NovaAPI.SetTMPText(v, mapGroupCfg.Name)
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end
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self:SetPngSprite(self._mapNode.imgLevelImage, mapGroupCfg.Episode)
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if mapGroupCfg.EET == nil or next(mapGroupCfg.EET) == nil then
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self._mapNode.rtRecommend.gameObject:SetActive(false)
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for i = 1, 3 do
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self._mapNode.imgElement[i].gameObject:SetActive(false)
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end
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else
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self._mapNode.rtRecommend.gameObject:SetActive(true)
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for i = 1, 3 do
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if mapGroupCfg.EET == nil or mapGroupCfg.EET[i] == nil then
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self._mapNode.imgElement[i].gameObject:SetActive(false)
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else
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self._mapNode.imgElement[i].gameObject:SetActive(true)
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self:SetAtlasSprite(self._mapNode.imgElement[i], "12_rare", AllEnum.ElementIconType.Icon .. mapGroupCfg.EET[i])
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end
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end
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end
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local nStarTowerId = CacheTable.GetData("_StarTowerGroupDifficulty", nGroupId)[GameEnum.diffculty.Diffculty_1].Id
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local bLock, sTip = PlayerData.StarTower:IsStarTowerUnlock(nStarTowerId)
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if not bLock then
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if sTip == nil then
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NovaAPI.SetTMPText(self._mapNode.txtLock, ConfigTable.GetUIText("LevelSelect_NotOpen"))
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else
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NovaAPI.SetTMPText(self._mapNode.txtLock, sTip)
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end
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end
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self._mapNode.goMask:SetActive(not bLock)
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self._mapNode.imgTime.gameObject:SetActive(false)
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end
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function StarTowerGroupItemCtrl:SetSelect(bSelect)
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self._mapNode.imgChoose.gameObject:SetActive(bSelect)
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end
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function StarTowerGroupItemCtrl:GetGroupTheme()
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return self.GroupTheme or 0
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end
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function StarTowerGroupItemCtrl:Awake()
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self._mapNode.imgChoose.gameObject:SetActive(false)
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end
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function StarTowerGroupItemCtrl:OnEnable()
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end
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function StarTowerGroupItemCtrl:OnDisable()
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end
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function StarTowerGroupItemCtrl:OnDestroy()
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end
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return StarTowerGroupItemCtrl
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