5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
543 lines
21 KiB
Lua
543 lines
21 KiB
Lua
local BaseCtrl = require("GameCore.UI.BaseCtrl")
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local CharFavourGiftCtrl = class("CharFavourGiftCtrl", BaseCtrl)
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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CharFavourGiftCtrl._mapNodeConfig = {
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loopsvGiftList = {
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sNodeName = "svGiftList",
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sComponentName = "LoopScrollView"
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},
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goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"},
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txtGiftCount = {
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sNodeName = "txtGiftCount",
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sComponentName = "TMP_Text"
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},
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rectPreProgress = {
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sNodeName = "imgPreProgress",
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sComponentName = "RectTransform"
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},
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rectProgress = {
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sNodeName = "imgProgress",
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sComponentName = "RectTransform"
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},
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goAffinityInfo = {
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sNodeName = "goAffinityinfo",
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sComponentName = "GameObject"
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},
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goAffinityChangeInfo = {
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sNodeName = "goAffinityChangeInfo",
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sComponentName = "GameObject"
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},
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txtDub = {sNodeName = "txtDub", sComponentName = "TMP_Text"},
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imgCharColor = {
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sNodeName = "imgCharColor",
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sComponentName = "Image"
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},
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imgRareName = {
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sNodeName = "imgRareName",
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sComponentName = "Image"
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},
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txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "GameObject"
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},
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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btnPresent = {
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sComponentName = "UIButton",
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callback = "OnBtn_ClickSendGift"
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},
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txtProgress = {
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sNodeName = "txtProgress",
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sComponentName = "TMP_Text"
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},
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goAffinityinfoBefore = {},
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goAffinityinfoAfter = {},
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goFavourBubble = {
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sNodeName = "imgFavourBubble",
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sComponentName = "GameObject"
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},
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txtFavourBubble = {
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sNodeName = "txtFavourBubble",
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sComponentName = "TMP_Text"
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},
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aniFavour = {
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sNodeName = "aniFavourRoot",
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sComponentName = "Animator"
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},
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t_common_04 = {}
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}
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CharFavourGiftCtrl._mapEventConfig = {
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[EventId.CharRelatePanelAdvance] = "OnEvent_PanelAdvance",
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[EventId.CharRelatePanelBack] = "OnEvent_PanelBack",
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[EventId.UIBackConfirm] = "OnEvent_Back",
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[EventId.UIHomeConfirm] = "OnEvent_Home",
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[EventId.AffinityChange] = "OnEvent_AffinityChange",
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[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
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[EventId.IsNewDay] = "OnEvent_NewDay"
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}
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function CharFavourGiftCtrl:Awake()
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self.progressBarWidth = 552
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self.progressBarMinWidth = 23
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self.progressFixBarWidth = 159
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self.L2dAnimInterval = ConfigTable.GetConfigNumber("AffinityL2dPlayInterval")
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self.tbGridCtrl = {}
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end
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function CharFavourGiftCtrl:OnEnable()
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if self._panel.nPanelId ~= PanelId.CharFavourGift then
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self._mapNode.safeAreaRoot.gameObject:SetActive(false)
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else
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self._mapNode.safeAreaRoot.gameObject:SetActive(true)
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end
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end
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function CharFavourGiftCtrl:OnDisable()
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if self.tbGridCtrl then
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for k, v in pairs(self.tbGridCtrl) do
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self:UnbindCtrlByNode(v)
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end
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end
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self.tbGridCtrl = {}
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end
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function CharFavourGiftCtrl:Refresh()
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self.curChosenItem = nil
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self.curChosenItemGrid = nil
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self._mapNode.goAffinityInfo:SetActive(true)
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self._mapNode.goAffinityChangeInfo:SetActive(false)
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self._mapNode.rectPreProgress.gameObject:SetActive(false)
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self.curCharId = self._panel.nCharId
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local affinityData = PlayerData.Char:GetCharAffinityData(self.curCharId)
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self.curFavourLevel = affinityData.Level
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self.curFavourExp = affinityData.Exp
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self.configData = ConfigTable.GetData_Character(self.curCharId)
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local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.curCharId)
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local sCncv = ""
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local nCurLanguageIdx = GetLanguageIndex(Settings.sCurrentTxtLanguage)
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if mapCharDescCfg ~= nil then
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if nCurLanguageIdx == 1 then
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sCncv = mapCharDescCfg.CnCv
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elseif nCurLanguageIdx == 3 then
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sCncv = mapCharDescCfg.JpCv
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end
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end
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local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.curCharId)
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local sColor
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if mapCharDescCfg ~= nil then
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sColor = mapCharDescCfg.CharColor
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else
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sColor = ""
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end
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local _, colorChar = ColorUtility.TryParseHtmlString(sColor)
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NovaAPI.SetImageColor(self._mapNode.imgCharColor, colorChar)
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NovaAPI.SetTMPText(self._mapNode.txtName, self.configData.Name)
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self:SetSprite_FrameColor(self._mapNode.imgRareName, self.configData.Grade, AllEnum.FrameType_New.Text)
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NovaAPI.SetImageNativeSize(self._mapNode.imgRareName)
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NovaAPI.SetTMPText(self._mapNode.txtDub, sCncv)
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local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
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self.MaxAffintiyLevel = PlayerData.Char:GetMaxAffinityLevel(templateId)
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local percent = 0
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local level = self.curFavourLevel >= self.MaxAffintiyLevel and self.MaxAffintiyLevel or self.curFavourLevel + 1
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local data = CacheTable.GetData("_AffinityLevel", templateId)[level]
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if self.curFavourLevel >= self.MaxAffintiyLevel then
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percent = 1
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else
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percent = self.curFavourExp / data.NeedExp
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end
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local sizeDelta = self._mapNode.rectProgress.sizeDelta
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sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent
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self._mapNode.rectProgress.sizeDelta = sizeDelta
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
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self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0)
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local totalCount = ConfigTable.GetConfigValue("AffinityGiftSendCount")
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local curCount = PlayerData.Base:GetSendGiftCount()
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NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数<color=#0abec5>%d</color>/%s", curCount, totalCount))
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self.PreferenceData = ConfigTable.GetData("CharacterDes", self.curCharId)
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self:RefreshAffinityInfo(self._mapNode.goAffinityInfo.transform, self.curFavourLevel)
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self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage)
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self:RefreshItemList()
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end
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function CharFavourGiftCtrl:RefreshAffinityInfo(goAffinity, nAffinityLevel)
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local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
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local mapAffinity = CacheTable.GetData("_AffinityLevel", templateId)[nAffinityLevel]
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if mapAffinity == nil then
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return
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end
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local imgHeart = goAffinity:Find("imgHeart"):GetComponent("Image")
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local txtLevel = goAffinity:Find("txtLevel"):GetComponent("TMP_Text")
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local txtBubble = goAffinity:Find("txtBubble"):GetComponent("TMP_Text")
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self:SetPngSprite(imgHeart, mapAffinity.AffinityLevelIcon)
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NovaAPI.SetTMPText(txtLevel, nAffinityLevel .. ConfigTable.GetUIText("Advance_Level_Name"))
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NovaAPI.SetTMPText(txtBubble, mapAffinity.AffinityLevelName)
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end
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function CharFavourGiftCtrl:RefreshItemList()
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self.tbItemData = {}
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local listCount = 0
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local foreachAffinityGift = function(mapData)
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local count = PlayerData.Item:GetItemCountByID(mapData.Id)
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if 0 < count then
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listCount = listCount + 1
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local itemData = ConfigTable.GetData_Item(mapData.Id)
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table.insert(self.tbItemData, {
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nTid = itemData.Id,
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nRarity = itemData.Rarity,
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nCount = count,
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nExpire = itemData.ExpireType,
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favourLevel = self:GetGiftFavourLevel(itemData.Id)
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})
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end
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end
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ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift)
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self._mapNode.goEmpty:SetActive(listCount == 0)
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self._mapNode.t_common_04:SetActive(0 < listCount)
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self._mapNode.loopsvGiftList.gameObject:SetActive(0 < listCount)
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if 0 < listCount then
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table.sort(self.tbItemData, function(a, b)
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if a.favourLevel == b.favourLevel then
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if a.nRarity == b.nRarity then
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return a.nTid < b.nTid
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end
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return a.nRarity < b.nRarity
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end
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return a.favourLevel < b.favourLevel
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end)
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self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid)
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end
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end
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function CharFavourGiftCtrl:RefreshItemGrid(grid)
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local nIndex = tonumber(grid.name) + 1
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local mapItem = self.tbItemData[nIndex]
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local nInstanceID = grid:GetInstanceID()
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if not self.tbGridCtrl[nInstanceID] then
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local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02")
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self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
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end
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self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, mapItem.nCount, mapItem.nExpire)
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local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image")
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local level = mapItem.favourLevel
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self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level)
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if self.lastChosenItem ~= nil and self.lastChosenItem == mapItem.nTid then
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self:OnBtn_ClickItemGrid(grid)
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self.lastChosenItem = nil
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end
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end
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function CharFavourGiftCtrl:GetGiftFavourLevel(itemId)
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if self.PreferenceData == nil then
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return 2
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end
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local itemData = ConfigTable.GetData("AffinityGift", itemId)
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for k, v in ipairs(itemData.Tags) do
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for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
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if v == v1 then
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return 1
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end
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end
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end
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for k, v in ipairs(itemData.Tags) do
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for k1, v1 in ipairs(self.PreferenceData.HateTags) do
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if v == v1 then
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return 3
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end
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end
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end
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return 2
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end
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function CharFavourGiftCtrl:GetGiftFeedbackLevel(itemId)
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local level = self:GetGiftFavourLevel(itemId)
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if 1 < level then
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return 3
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end
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local itemData = ConfigTable.GetData_Item(itemId)
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if itemData.Rarity == GameEnum.itemRarity.SSR then
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return 1
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else
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return 2
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end
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end
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function CharFavourGiftCtrl:OnItemChosen()
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local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
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if self.curChosenItem == nil then
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self._mapNode.goAffinityChangeInfo:SetActive(false)
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self._mapNode.goAffinityInfo:SetActive(true)
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self._mapNode.rectPreProgress.gameObject:SetActive(false)
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self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0)
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self:RefreshAffinityInfo(self._mapNode.goAffinityInfo.transform, self.curFavourLevel)
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local data = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or self.curFavourLevel + 1]
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
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self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage)
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return
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end
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local addedExp = 0
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local data = ConfigTable.GetData("AffinityGift", self.curChosenItem)
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local level = self:GetGiftFavourLevel(self.curChosenItem)
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local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp")
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addedExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1)
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local addedLevel = self.curFavourLevel
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if 0 < addedExp then
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local Exp = addedExp
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self:RefreshAffinityInfo(self._mapNode.goAffinityinfoBefore.transform, self.curFavourLevel)
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while 0 < Exp and not (addedLevel >= self.MaxAffintiyLevel) do
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local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp
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if addedLevel == self.curFavourLevel then
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needExp = needExp - self.curFavourExp
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end
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Exp = Exp - needExp
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if 0 < Exp then
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addedLevel = addedLevel + 1
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if addedLevel >= self.MaxAffintiyLevel then
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Exp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffintiyLevel].NeedExp
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break
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end
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else
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Exp = Exp + needExp
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break
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end
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end
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self:RefreshAffinityInfo(self._mapNode.goAffinityinfoAfter.transform, addedLevel)
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local sizeDelta = self._mapNode.rectPreProgress.sizeDelta
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local percent = 0
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if addedLevel > self.curFavourLevel then
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self._mapNode.rectProgress.gameObject:SetActive(false)
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percent = Exp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp
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else
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self._mapNode.rectProgress.gameObject:SetActive(true)
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percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp
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end
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if 1 <= percent then
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percent = 1
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end
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sizeDelta.x = self.progressBarWidth * percent
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self._mapNode.rectPreProgress.sizeDelta = sizeDelta
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NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp + addedExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp))
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end
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self._mapNode.goAffinityInfo:SetActive(addedLevel == self.curFavourLevel)
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if addedLevel == self.curFavourLevel then
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self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage)
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end
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self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp)
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self._mapNode.goAffinityChangeInfo:SetActive(addedLevel > self.curFavourLevel)
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end
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function CharFavourGiftCtrl:PlayCharAnim(level)
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if self.PreferenceData == nil or self.bPlayCharAnim then
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return
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end
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local bPlay = true
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if self.nLastFavourLevel ~= nil and self.nCurLevel ~= nil then
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bPlay = PlayerData.Voice:CheckPlayGiftVoice(self.nCurLevel, self.nLastFavourLevel)
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end
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if not bPlay then
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return
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end
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local mapData
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if level == 1 then
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mapData = "thankEx"
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elseif level == 2 then
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mapData = "thank"
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elseif level == 3 then
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mapData = "thankSmall"
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end
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if mapData == nil or #mapData == 0 then
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return
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end
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local nIndex = math.random(1, #mapData)
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local sVoKey = mapData[nIndex]
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if sVoKey ~= "" then
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self.charVoiceTimer = self:AddTimer(1, tonumber(self.L2dAnimInterval), "ResetPlayCharAnimState", true, true, true)
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local key = PlayerData.Voice:PlayCharVoice(sVoKey, self.curCharId)
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local data = ConfigTable.GetData("VoDirectory", key)
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if data ~= nil then
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EventManager.Hit("PlayCharL2DAnim", data.motion, false, true)
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end
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self.bPlayCharAnim = true
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end
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end
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function CharFavourGiftCtrl:ResetPlayCharAnimState()
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self.bPlayCharAnim = false
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self._mapNode.goFavourBubble:SetActive(false)
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end
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function CharFavourGiftCtrl:PlayProgressAnim(mapBefore, mapAfter, callback)
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local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
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local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
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local nAddCount = 0
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if nAddLevel == 0 then
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nAddCount = 1
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elseif 0 < mapAfter.nExp then
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nAddCount = nAddLevel + 1
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else
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nAddCount = nAddLevel
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end
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local nAniTime = 0.2
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if nAddCount < 6 then
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nAniTime = 0.2
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elseif 6 <= nAddCount then
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nAniTime = 0.1
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end
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local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
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local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
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local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
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local nAllTime = 0
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local heigth = self._mapNode.rectPreProgress.sizeDelta.y
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local sequence = DOTween.Sequence()
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for i = 1, nAddCount - 1 do
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local nTime = i == 1 and nBeforeToMaxTime or nAniTime
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nAllTime = nAllTime + nTime
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sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
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sequence:AppendCallback(function()
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self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
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end)
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end
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if bMaxLv then
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local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
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nAllTime = nAllTime + nTime
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sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
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elseif mapAfter.nExp > 0 then
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local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
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nAllTime = nAllTime + nTime
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sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
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sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime))
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elseif mapAfter.nExp == 0 then
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local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
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nAllTime = nAllTime + nTime
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sequence:AppendCallback(function()
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WwiseAudioMgr:PlaySound("ui_common_levelUp")
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end)
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sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
|
|
sequence:AppendCallback(function()
|
|
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
|
|
end)
|
|
end
|
|
sequence:SetUpdate(true)
|
|
nAllTime = nAllTime + 0.2
|
|
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
|
|
self:AddTimer(1, nAllTime, callback, true, true, true)
|
|
end
|
|
function CharFavourGiftCtrl:OnBtn_ClickSendGift()
|
|
if self.curChosenItem == nil then
|
|
return
|
|
end
|
|
local totalCount = ConfigTable.GetConfigNumber("AffinityGiftSendCount")
|
|
local sendCount = PlayerData.Base:GetSendGiftCount()
|
|
if sendCount >= tonumber(totalCount) then
|
|
local tips = orderedFormat(ConfigTable.GetUIText("SendGift_Count_Limit"), sendCount)
|
|
EventManager.Hit(EventId.OpenMessageBox, tips)
|
|
return
|
|
end
|
|
local itemId = self.curChosenItem
|
|
local mapMsg = {
|
|
CharId = self.curCharId,
|
|
GiftId = itemId
|
|
}
|
|
local successCallback = function(_, mapMainData)
|
|
local level = self:GetGiftFeedbackLevel(itemId)
|
|
self:PlayCharAnim(level)
|
|
if mapMainData ~= nil then
|
|
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数<color=#0abec5>%d</color>/%s", mapMainData.SendGiftCnt, totalCount))
|
|
end
|
|
end
|
|
HttpNetHandler.SendMsg(NetMsgId.Id.char_affinity_gift_send_req, mapMsg, nil, successCallback)
|
|
end
|
|
function CharFavourGiftCtrl:OnBtn_ClickItemGrid(grid)
|
|
local nInstanceID = grid:GetInstanceID()
|
|
if not self.tbGridCtrl[nInstanceID] then
|
|
return
|
|
end
|
|
local nIndex = tonumber(grid.name) + 1
|
|
local mapItem = self.tbItemData[nIndex]
|
|
local itemCtrl = self.tbGridCtrl[nInstanceID]
|
|
if self.curChosenItem ~= nil and self.curChosenItem == mapItem.nTid then
|
|
itemCtrl:SetMultiSelected_Blue(false)
|
|
self.curChosenItem = nil
|
|
self.curChosenItemGrid = nil
|
|
else
|
|
self.curChosenItem = mapItem.nTid
|
|
itemCtrl:SetMultiSelected_Blue(true)
|
|
if self.curChosenItemGrid ~= nil then
|
|
self.curChosenItemGrid:SetMultiSelected_Blue(false)
|
|
end
|
|
self.curChosenItemGrid = itemCtrl
|
|
end
|
|
self:OnItemChosen()
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_PanelAdvance(nClosePanelId, nOpenPanelId)
|
|
self:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_PanelBack(nClosePanelId, nOpenPanelId)
|
|
self:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_Back(nPanelId)
|
|
if self._panel._nPanelId == nPanelId and self._panel.nPanelId == PanelId.CharFavourGift then
|
|
EventManager.Hit(EventId.CharRelatePanelClose)
|
|
PlayerData.Voice:StopCharVoice()
|
|
EventManager.Hit("PlayCharL2DAnim", "idle", true, true)
|
|
EventManager.Hit(EventId.CharRelatePanelOpen, PanelId.CharacterRelation, self.curCharId)
|
|
end
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_Home(nPanelId)
|
|
if self._panel == nil or self._panel._nPanelId ~= nPanelId or self._panel.nPanelId ~= PanelId.CharFavourGift then
|
|
return
|
|
end
|
|
PanelManager.Home()
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel, curExp, lastExp)
|
|
if self._panel.nPanelId ~= PanelId.CharFavourGift then
|
|
return
|
|
end
|
|
self.lastChosenItem = self.curChosenItem
|
|
local laseExp = self.curFavourExp
|
|
local affinityData = PlayerData.Char:GetCharAffinityData(self.curCharId)
|
|
self.curFavourExp = affinityData.Exp
|
|
self.nLastFavourLevel = lastFavourLevel
|
|
self.nCurLevel = curLevel
|
|
local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
|
|
local mapLevelBefore = {
|
|
nLevel = lastFavourLevel,
|
|
nMaxLevel = self.MaxAffintiyLevel,
|
|
nExp = laseExp,
|
|
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[lastFavourLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or lastFavourLevel + 1].NeedExp
|
|
}
|
|
local mapLevelAfter = {
|
|
nLevel = curLevel,
|
|
nMaxLevel = self.MaxAffintiyLevel,
|
|
nExp = self.curFavourExp,
|
|
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[curLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or curLevel + 1].NeedExp
|
|
}
|
|
local callback = function()
|
|
self:Refresh()
|
|
if curLevel > lastFavourLevel then
|
|
EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, charId, curLevel, lastFavourLevel, curExp, lastExp)
|
|
end
|
|
end
|
|
self._mapNode.rectProgress.gameObject:SetActive(true)
|
|
self._mapNode.rectPreProgress.gameObject:SetActive(false)
|
|
self:PlayProgressAnim(mapLevelBefore, mapLevelAfter, callback)
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_ShowBubbleVoiceText(nCharId, nId)
|
|
end
|
|
function CharFavourGiftCtrl:OnEvent_NewDay()
|
|
local totalCount = ConfigTable.GetConfigValue("AffinityGiftSendCount")
|
|
local curCount = 0
|
|
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数<color=#0abec5>%d</color>/%s", curCount, totalCount))
|
|
end
|
|
function CharFavourGiftCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
|
|
if nClosePanelId == PanelId.CharFavourGift then
|
|
self._mapNode.safeAreaRoot.gameObject:SetActive(false)
|
|
EventManager.Hit("ChangeCharFgTab", true)
|
|
end
|
|
if nOpenPanelId == PanelId.CharFavourGift then
|
|
self._mapNode.safeAreaRoot.gameObject:SetActive(true)
|
|
self:Refresh()
|
|
EventManager.Hit("ChangeCharFgTab", false)
|
|
end
|
|
end
|
|
return CharFavourGiftCtrl
|