Files
StellaSora_DataLua/lua/game/ui/characterfavour/charfavourgiftctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

543 lines
21 KiB
Lua

local BaseCtrl = require("GameCore.UI.BaseCtrl")
local CharFavourGiftCtrl = class("CharFavourGiftCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
CharFavourGiftCtrl._mapNodeConfig = {
loopsvGiftList = {
sNodeName = "svGiftList",
sComponentName = "LoopScrollView"
},
goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"},
txtGiftCount = {
sNodeName = "txtGiftCount",
sComponentName = "TMP_Text"
},
rectPreProgress = {
sNodeName = "imgPreProgress",
sComponentName = "RectTransform"
},
rectProgress = {
sNodeName = "imgProgress",
sComponentName = "RectTransform"
},
goAffinityInfo = {
sNodeName = "goAffinityinfo",
sComponentName = "GameObject"
},
goAffinityChangeInfo = {
sNodeName = "goAffinityChangeInfo",
sComponentName = "GameObject"
},
txtDub = {sNodeName = "txtDub", sComponentName = "TMP_Text"},
imgCharColor = {
sNodeName = "imgCharColor",
sComponentName = "Image"
},
imgRareName = {
sNodeName = "imgRareName",
sComponentName = "Image"
},
txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "GameObject"
},
TopBar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
btnPresent = {
sComponentName = "UIButton",
callback = "OnBtn_ClickSendGift"
},
txtProgress = {
sNodeName = "txtProgress",
sComponentName = "TMP_Text"
},
goAffinityinfoBefore = {},
goAffinityinfoAfter = {},
goFavourBubble = {
sNodeName = "imgFavourBubble",
sComponentName = "GameObject"
},
txtFavourBubble = {
sNodeName = "txtFavourBubble",
sComponentName = "TMP_Text"
},
aniFavour = {
sNodeName = "aniFavourRoot",
sComponentName = "Animator"
},
t_common_04 = {}
}
CharFavourGiftCtrl._mapEventConfig = {
[EventId.CharRelatePanelAdvance] = "OnEvent_PanelAdvance",
[EventId.CharRelatePanelBack] = "OnEvent_PanelBack",
[EventId.UIBackConfirm] = "OnEvent_Back",
[EventId.UIHomeConfirm] = "OnEvent_Home",
[EventId.AffinityChange] = "OnEvent_AffinityChange",
[EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText",
[EventId.IsNewDay] = "OnEvent_NewDay"
}
function CharFavourGiftCtrl:Awake()
self.progressBarWidth = 552
self.progressBarMinWidth = 23
self.progressFixBarWidth = 159
self.L2dAnimInterval = ConfigTable.GetConfigNumber("AffinityL2dPlayInterval")
self.tbGridCtrl = {}
end
function CharFavourGiftCtrl:OnEnable()
if self._panel.nPanelId ~= PanelId.CharFavourGift then
self._mapNode.safeAreaRoot.gameObject:SetActive(false)
else
self._mapNode.safeAreaRoot.gameObject:SetActive(true)
end
end
function CharFavourGiftCtrl:OnDisable()
if self.tbGridCtrl then
for k, v in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(v)
end
end
self.tbGridCtrl = {}
end
function CharFavourGiftCtrl:Refresh()
self.curChosenItem = nil
self.curChosenItemGrid = nil
self._mapNode.goAffinityInfo:SetActive(true)
self._mapNode.goAffinityChangeInfo:SetActive(false)
self._mapNode.rectPreProgress.gameObject:SetActive(false)
self.curCharId = self._panel.nCharId
local affinityData = PlayerData.Char:GetCharAffinityData(self.curCharId)
self.curFavourLevel = affinityData.Level
self.curFavourExp = affinityData.Exp
self.configData = ConfigTable.GetData_Character(self.curCharId)
local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.curCharId)
local sCncv = ""
local nCurLanguageIdx = GetLanguageIndex(Settings.sCurrentTxtLanguage)
if mapCharDescCfg ~= nil then
if nCurLanguageIdx == 1 then
sCncv = mapCharDescCfg.CnCv
elseif nCurLanguageIdx == 3 then
sCncv = mapCharDescCfg.JpCv
end
end
local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.curCharId)
local sColor
if mapCharDescCfg ~= nil then
sColor = mapCharDescCfg.CharColor
else
sColor = ""
end
local _, colorChar = ColorUtility.TryParseHtmlString(sColor)
NovaAPI.SetImageColor(self._mapNode.imgCharColor, colorChar)
NovaAPI.SetTMPText(self._mapNode.txtName, self.configData.Name)
self:SetSprite_FrameColor(self._mapNode.imgRareName, self.configData.Grade, AllEnum.FrameType_New.Text)
NovaAPI.SetImageNativeSize(self._mapNode.imgRareName)
NovaAPI.SetTMPText(self._mapNode.txtDub, sCncv)
local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
self.MaxAffintiyLevel = PlayerData.Char:GetMaxAffinityLevel(templateId)
local percent = 0
local level = self.curFavourLevel >= self.MaxAffintiyLevel and self.MaxAffintiyLevel or self.curFavourLevel + 1
local data = CacheTable.GetData("_AffinityLevel", templateId)[level]
if self.curFavourLevel >= self.MaxAffintiyLevel then
percent = 1
else
percent = self.curFavourExp / data.NeedExp
end
local sizeDelta = self._mapNode.rectProgress.sizeDelta
sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent
self._mapNode.rectProgress.sizeDelta = sizeDelta
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0)
local totalCount = ConfigTable.GetConfigValue("AffinityGiftSendCount")
local curCount = PlayerData.Base:GetSendGiftCount()
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数<color=#0abec5>%d</color>/%s", curCount, totalCount))
self.PreferenceData = ConfigTable.GetData("CharacterDes", self.curCharId)
self:RefreshAffinityInfo(self._mapNode.goAffinityInfo.transform, self.curFavourLevel)
self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage)
self:RefreshItemList()
end
function CharFavourGiftCtrl:RefreshAffinityInfo(goAffinity, nAffinityLevel)
local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
local mapAffinity = CacheTable.GetData("_AffinityLevel", templateId)[nAffinityLevel]
if mapAffinity == nil then
return
end
local imgHeart = goAffinity:Find("imgHeart"):GetComponent("Image")
local txtLevel = goAffinity:Find("txtLevel"):GetComponent("TMP_Text")
local txtBubble = goAffinity:Find("txtBubble"):GetComponent("TMP_Text")
self:SetPngSprite(imgHeart, mapAffinity.AffinityLevelIcon)
NovaAPI.SetTMPText(txtLevel, nAffinityLevel .. ConfigTable.GetUIText("Advance_Level_Name"))
NovaAPI.SetTMPText(txtBubble, mapAffinity.AffinityLevelName)
end
function CharFavourGiftCtrl:RefreshItemList()
self.tbItemData = {}
local listCount = 0
local foreachAffinityGift = function(mapData)
local count = PlayerData.Item:GetItemCountByID(mapData.Id)
if 0 < count then
listCount = listCount + 1
local itemData = ConfigTable.GetData_Item(mapData.Id)
table.insert(self.tbItemData, {
nTid = itemData.Id,
nRarity = itemData.Rarity,
nCount = count,
nExpire = itemData.ExpireType,
favourLevel = self:GetGiftFavourLevel(itemData.Id)
})
end
end
ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift)
self._mapNode.goEmpty:SetActive(listCount == 0)
self._mapNode.t_common_04:SetActive(0 < listCount)
self._mapNode.loopsvGiftList.gameObject:SetActive(0 < listCount)
if 0 < listCount then
table.sort(self.tbItemData, function(a, b)
if a.favourLevel == b.favourLevel then
if a.nRarity == b.nRarity then
return a.nTid < b.nTid
end
return a.nRarity < b.nRarity
end
return a.favourLevel < b.favourLevel
end)
self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid)
end
end
function CharFavourGiftCtrl:RefreshItemGrid(grid)
local nIndex = tonumber(grid.name) + 1
local mapItem = self.tbItemData[nIndex]
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02")
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl")
end
self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, mapItem.nCount, mapItem.nExpire)
local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image")
local level = mapItem.favourLevel
self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level)
if self.lastChosenItem ~= nil and self.lastChosenItem == mapItem.nTid then
self:OnBtn_ClickItemGrid(grid)
self.lastChosenItem = nil
end
end
function CharFavourGiftCtrl:GetGiftFavourLevel(itemId)
if self.PreferenceData == nil then
return 2
end
local itemData = ConfigTable.GetData("AffinityGift", itemId)
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.PreferTags) do
if v == v1 then
return 1
end
end
end
for k, v in ipairs(itemData.Tags) do
for k1, v1 in ipairs(self.PreferenceData.HateTags) do
if v == v1 then
return 3
end
end
end
return 2
end
function CharFavourGiftCtrl:GetGiftFeedbackLevel(itemId)
local level = self:GetGiftFavourLevel(itemId)
if 1 < level then
return 3
end
local itemData = ConfigTable.GetData_Item(itemId)
if itemData.Rarity == GameEnum.itemRarity.SSR then
return 1
else
return 2
end
end
function CharFavourGiftCtrl:OnItemChosen()
local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
if self.curChosenItem == nil then
self._mapNode.goAffinityChangeInfo:SetActive(false)
self._mapNode.goAffinityInfo:SetActive(true)
self._mapNode.rectPreProgress.gameObject:SetActive(false)
self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0)
self:RefreshAffinityInfo(self._mapNode.goAffinityInfo.transform, self.curFavourLevel)
local data = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or self.curFavourLevel + 1]
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp))
self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage)
return
end
local addedExp = 0
local data = ConfigTable.GetData("AffinityGift", self.curChosenItem)
local level = self:GetGiftFavourLevel(self.curChosenItem)
local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp")
addedExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1)
local addedLevel = self.curFavourLevel
if 0 < addedExp then
local Exp = addedExp
self:RefreshAffinityInfo(self._mapNode.goAffinityinfoBefore.transform, self.curFavourLevel)
while 0 < Exp and not (addedLevel >= self.MaxAffintiyLevel) do
local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp
if addedLevel == self.curFavourLevel then
needExp = needExp - self.curFavourExp
end
Exp = Exp - needExp
if 0 < Exp then
addedLevel = addedLevel + 1
if addedLevel >= self.MaxAffintiyLevel then
Exp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffintiyLevel].NeedExp
break
end
else
Exp = Exp + needExp
break
end
end
self:RefreshAffinityInfo(self._mapNode.goAffinityinfoAfter.transform, addedLevel)
local sizeDelta = self._mapNode.rectPreProgress.sizeDelta
local percent = 0
if addedLevel > self.curFavourLevel then
self._mapNode.rectProgress.gameObject:SetActive(false)
percent = Exp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp
else
self._mapNode.rectProgress.gameObject:SetActive(true)
percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp
end
if 1 <= percent then
percent = 1
end
sizeDelta.x = self.progressBarWidth * percent
self._mapNode.rectPreProgress.sizeDelta = sizeDelta
NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp + addedExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp))
end
self._mapNode.goAffinityInfo:SetActive(addedLevel == self.curFavourLevel)
if addedLevel == self.curFavourLevel then
self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage)
end
self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp)
self._mapNode.goAffinityChangeInfo:SetActive(addedLevel > self.curFavourLevel)
end
function CharFavourGiftCtrl:PlayCharAnim(level)
if self.PreferenceData == nil or self.bPlayCharAnim then
return
end
local bPlay = true
if self.nLastFavourLevel ~= nil and self.nCurLevel ~= nil then
bPlay = PlayerData.Voice:CheckPlayGiftVoice(self.nCurLevel, self.nLastFavourLevel)
end
if not bPlay then
return
end
local mapData
if level == 1 then
mapData = "thankEx"
elseif level == 2 then
mapData = "thank"
elseif level == 3 then
mapData = "thankSmall"
end
if mapData == nil or #mapData == 0 then
return
end
local nIndex = math.random(1, #mapData)
local sVoKey = mapData[nIndex]
if sVoKey ~= "" then
self.charVoiceTimer = self:AddTimer(1, tonumber(self.L2dAnimInterval), "ResetPlayCharAnimState", true, true, true)
local key = PlayerData.Voice:PlayCharVoice(sVoKey, self.curCharId)
local data = ConfigTable.GetData("VoDirectory", key)
if data ~= nil then
EventManager.Hit("PlayCharL2DAnim", data.motion, false, true)
end
self.bPlayCharAnim = true
end
end
function CharFavourGiftCtrl:ResetPlayCharAnimState()
self.bPlayCharAnim = false
self._mapNode.goFavourBubble:SetActive(false)
end
function CharFavourGiftCtrl:PlayProgressAnim(mapBefore, mapAfter, callback)
local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel
local nAddLevel = mapAfter.nLevel - mapBefore.nLevel
local nAddCount = 0
if nAddLevel == 0 then
nAddCount = 1
elseif 0 < mapAfter.nExp then
nAddCount = nAddLevel + 1
else
nAddCount = nAddLevel
end
local nAniTime = 0.2
if nAddCount < 6 then
nAniTime = 0.2
elseif 6 <= nAddCount then
nAniTime = 0.1
end
local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp)
local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp)
local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp
local nAllTime = 0
local heigth = self._mapNode.rectPreProgress.sizeDelta.y
local sequence = DOTween.Sequence()
for i = 1, nAddCount - 1 do
local nTime = i == 1 and nBeforeToMaxTime or nAniTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
sequence:AppendCallback(function()
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
end)
end
if bMaxLv then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
elseif mapAfter.nExp > 0 then
local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime))
elseif mapAfter.nExp == 0 then
local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime
nAllTime = nAllTime + nTime
sequence:AppendCallback(function()
WwiseAudioMgr:PlaySound("ui_common_levelUp")
end)
sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime))
sequence:AppendCallback(function()
self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth)
end)
end
sequence:SetUpdate(true)
nAllTime = nAllTime + 0.2
EventManager.Hit(EventId.TemporaryBlockInput, nAllTime)
self:AddTimer(1, nAllTime, callback, true, true, true)
end
function CharFavourGiftCtrl:OnBtn_ClickSendGift()
if self.curChosenItem == nil then
return
end
local totalCount = ConfigTable.GetConfigNumber("AffinityGiftSendCount")
local sendCount = PlayerData.Base:GetSendGiftCount()
if sendCount >= tonumber(totalCount) then
local tips = orderedFormat(ConfigTable.GetUIText("SendGift_Count_Limit"), sendCount)
EventManager.Hit(EventId.OpenMessageBox, tips)
return
end
local itemId = self.curChosenItem
local mapMsg = {
CharId = self.curCharId,
GiftId = itemId
}
local successCallback = function(_, mapMainData)
local level = self:GetGiftFeedbackLevel(itemId)
self:PlayCharAnim(level)
if mapMainData ~= nil then
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数<color=#0abec5>%d</color>/%s", mapMainData.SendGiftCnt, totalCount))
end
end
HttpNetHandler.SendMsg(NetMsgId.Id.char_affinity_gift_send_req, mapMsg, nil, successCallback)
end
function CharFavourGiftCtrl:OnBtn_ClickItemGrid(grid)
local nInstanceID = grid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
return
end
local nIndex = tonumber(grid.name) + 1
local mapItem = self.tbItemData[nIndex]
local itemCtrl = self.tbGridCtrl[nInstanceID]
if self.curChosenItem ~= nil and self.curChosenItem == mapItem.nTid then
itemCtrl:SetMultiSelected_Blue(false)
self.curChosenItem = nil
self.curChosenItemGrid = nil
else
self.curChosenItem = mapItem.nTid
itemCtrl:SetMultiSelected_Blue(true)
if self.curChosenItemGrid ~= nil then
self.curChosenItemGrid:SetMultiSelected_Blue(false)
end
self.curChosenItemGrid = itemCtrl
end
self:OnItemChosen()
end
function CharFavourGiftCtrl:OnEvent_PanelAdvance(nClosePanelId, nOpenPanelId)
self:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
end
function CharFavourGiftCtrl:OnEvent_PanelBack(nClosePanelId, nOpenPanelId)
self:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
end
function CharFavourGiftCtrl:OnEvent_Back(nPanelId)
if self._panel._nPanelId == nPanelId and self._panel.nPanelId == PanelId.CharFavourGift then
EventManager.Hit(EventId.CharRelatePanelClose)
PlayerData.Voice:StopCharVoice()
EventManager.Hit("PlayCharL2DAnim", "idle", true, true)
EventManager.Hit(EventId.CharRelatePanelOpen, PanelId.CharacterRelation, self.curCharId)
end
end
function CharFavourGiftCtrl:OnEvent_Home(nPanelId)
if self._panel == nil or self._panel._nPanelId ~= nPanelId or self._panel.nPanelId ~= PanelId.CharFavourGift then
return
end
PanelManager.Home()
end
function CharFavourGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel, curExp, lastExp)
if self._panel.nPanelId ~= PanelId.CharFavourGift then
return
end
self.lastChosenItem = self.curChosenItem
local laseExp = self.curFavourExp
local affinityData = PlayerData.Char:GetCharAffinityData(self.curCharId)
self.curFavourExp = affinityData.Exp
self.nLastFavourLevel = lastFavourLevel
self.nCurLevel = curLevel
local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId
local mapLevelBefore = {
nLevel = lastFavourLevel,
nMaxLevel = self.MaxAffintiyLevel,
nExp = laseExp,
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[lastFavourLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or lastFavourLevel + 1].NeedExp
}
local mapLevelAfter = {
nLevel = curLevel,
nMaxLevel = self.MaxAffintiyLevel,
nExp = self.curFavourExp,
nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[curLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or curLevel + 1].NeedExp
}
local callback = function()
self:Refresh()
if curLevel > lastFavourLevel then
EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, charId, curLevel, lastFavourLevel, curExp, lastExp)
end
end
self._mapNode.rectProgress.gameObject:SetActive(true)
self._mapNode.rectPreProgress.gameObject:SetActive(false)
self:PlayProgressAnim(mapLevelBefore, mapLevelAfter, callback)
end
function CharFavourGiftCtrl:OnEvent_ShowBubbleVoiceText(nCharId, nId)
end
function CharFavourGiftCtrl:OnEvent_NewDay()
local totalCount = ConfigTable.GetConfigValue("AffinityGiftSendCount")
local curCount = 0
NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数<color=#0abec5>%d</color>/%s", curCount, totalCount))
end
function CharFavourGiftCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId)
if nClosePanelId == PanelId.CharFavourGift then
self._mapNode.safeAreaRoot.gameObject:SetActive(false)
EventManager.Hit("ChangeCharFgTab", true)
end
if nOpenPanelId == PanelId.CharFavourGift then
self._mapNode.safeAreaRoot.gameObject:SetActive(true)
self:Refresh()
EventManager.Hit("ChangeCharFgTab", false)
end
end
return CharFavourGiftCtrl