Files
StellaSora_DataLua/lua/game/ui/levelmenuex/levelmenustartowerctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

229 lines
7.6 KiB
Lua

local LevelMenuStarTowerCtrl = class("LevelMenuStarTowerCtrl", BaseCtrl)
local WwiseAudioMgr = CS.WwiseAudioManager.Instance
LevelMenuStarTowerCtrl._mapNodeConfig = {
svStarTower = {
sComponentName = "LoopScrollView"
},
btnHandBook = {
sComponentName = "UIButton",
callback = "OnBtnClick_HandBook"
},
TMPBtnHandBook = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_BtnHandBook"
},
btnDevelop = {
sComponentName = "UIButton",
callback = "OnBtnClick_Develop"
},
TMPBtnDevelop = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_BtnDevelope"
},
btnTask = {
sComponentName = "UIButton",
callback = "OnBtnClick_Task"
},
TMPBtnTask = {
sComponentName = "TMP_Text",
sLanguageId = "LevelMenu_BtnTask"
},
imgRankInfoBg = {},
imgStarTowerInfoCoinIcon = {sComponentName = "Image"},
txtLimitCn = {
sComponentName = "TMP_Text",
sLanguageId = "STRanking_Ranking_Weekly_Limit"
},
txtRankCoin = {sComponentName = "TMP_Text"},
txtTime = {sComponentName = "TMP_Text"},
redDotHandBook = {},
redDotGrowth = {},
redDotStarTowerQuest = {}
}
LevelMenuStarTowerCtrl._mapEventConfig = {
Guide_GetGoGridByGroupTheme = "GetGoGridByGroupTheme",
Guide_PositionStarTowerPos = "OnEvent_PositionStarTowerPos"
}
LevelMenuStarTowerCtrl._mapRedDotConfig = {
[RedDotDefine.StarTowerGrowth] = {
sNodeName = "redDotGrowth"
},
[RedDotDefine.StarTowerQuest] = {
sNodeName = "redDotStarTowerQuest"
},
[RedDotDefine.StarTowerBook] = {
sNodeName = "redDotHandBook"
}
}
function LevelMenuStarTowerCtrl:InitStarTower(mapAllStarTower, mapStarTowerGroup)
self:RefreshStarTowerReward()
self.mapAllStarTower = mapAllStarTower
self.mapStarTowerGroup = mapStarTowerGroup
self._mapNode.svStarTower:SetAnim(0.06)
self._mapNode.svStarTower:Init(#self.mapAllStarTower, self, self.RefreshGrid, self.OnBtnClick_Grid)
if self._panel.nCurStarTowerGroupId ~= nil then
EventManager.Hit("SelectStarTowerGroup", self._panel.nCurStarTowerGroupId, true)
local nIndex = 0
for k, v in ipairs(self.mapAllStarTower) do
if v.nGroupId == self._panel.nCurStarTowerGroupId then
nIndex = k
break
end
end
self._mapNode.svStarTower:SetScrollGridPos(nIndex - 1, 0)
end
EventManager.Hit("Guide_InitStarTowerFinish")
end
function LevelMenuStarTowerCtrl:RefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceID = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.StarTowerLevelSelect.StarTowerGroupItemCtrl")
end
local mapGroupData = self.mapAllStarTower[nIndex]
self.tbGridCtrl[nInstanceID]:SetStarTowerGroup(mapGroupData)
if self._panel.nCurStarTowerGroupId == nil then
self._panel.nCurStarTowerGroupId = mapGroupData.nGroupId
end
if self._panel.nCurStarTowerGroupId == mapGroupData.nGroupId then
self.nCurInsId = nInstanceID
self.tbGridCtrl[nInstanceID]:SetSelect(true)
else
self.tbGridCtrl[nInstanceID]:SetSelect(false)
end
end
function LevelMenuStarTowerCtrl:OnBtnClick_Grid(goGrid, gridIndex)
local nIdx = gridIndex + 1
local mapData = self.mapAllStarTower[nIdx]
if mapData == nil then
return
end
local nGroupId = mapData.nGroupId
local mapStarTower = self.mapStarTowerGroup[nGroupId][GameEnum.diffculty.Diffculty_1]
local bGridUnlock, sTip = PlayerData.StarTower:IsStarTowerUnlock(mapStarTower.Id)
if not bGridUnlock then
WwiseAudioMgr:PlaySound("ui_systerm_locked")
if sTip == nil then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("LevelSelect_NotOpen"))
return
else
EventManager.Hit(EventId.OpenMessageBox, sTip)
return
end
end
if self.nCurInsId ~= nil then
self.tbGridCtrl[self.nCurInsId]:SetSelect(false)
end
self.nCurInsId = goGrid:GetInstanceID()
self._panel.nCurStarTowerGroupId = nGroupId
self.tbGridCtrl[self.nCurInsId]:SetSelect(true)
WwiseAudioMgr:PlaySound("ui_level_rogue_tog")
EventManager.Hit("SelectStarTowerGroup", nGroupId)
end
function LevelMenuStarTowerCtrl:RefreshStarTowerReward()
local nLimit = PlayerData.StarTower:GetStarTowerRewardLimit()
local nCur = PlayerData.StarTower:GetStarTowerTicket()
local nRewardId = AllEnum.CoinItemId.FRRewardCurrency
local mapItemCfg = ConfigTable.GetData_Item(nRewardId)
if mapItemCfg ~= nil then
self:SetPngSprite(self._mapNode.imgStarTowerInfoCoinIcon, mapItemCfg.Icon)
end
NovaAPI.SetTMPText(self._mapNode.txtRankCoin, nCur .. "/" .. nLimit)
self:RefreshRewardResetTime()
end
function LevelMenuStarTowerCtrl:RefreshRewardResetTime()
local curTime = CS.ClientManager.Instance.serverTimeStamp
local nNextRefreshTime = GetNextWeekRefreshTime()
local sTimeStr = ""
local remainTime = nNextRefreshTime - curTime
if remainTime <= 60 then
local sec = math.floor(remainTime)
sTimeStr = orderedFormat(ConfigTable.GetUIText("StarTower_Reward_Refresh_Remain_Time_Sec"), sec)
elseif 60 < remainTime and remainTime <= 3600 then
local min = math.floor(remainTime / 60)
local sec = math.floor(remainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("StarTower_Reward_Refresh_Remain_Time_Min"), min, sec)
elseif 3600 < remainTime and remainTime <= 86400 then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("StarTower_Reward_Refresh_Remain_Time_Hour"), hour, min)
elseif 86400 < remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTimeStr = orderedFormat(ConfigTable.GetUIText("StarTower_Reward_Refresh_Remain_Time_Day"), day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtTime, orderedFormat(ConfigTable.GetUIText("StarTower_Weekly_Reward_Refresh"), sTimeStr))
end
function LevelMenuStarTowerCtrl:Awake()
self.mapAllStarTower = {}
self.mapStarTowerGroup = {}
self.nCurInsId = nil
self.tbGridCtrl = {}
end
function LevelMenuStarTowerCtrl:FadeIn()
end
function LevelMenuStarTowerCtrl:FadeOut()
end
function LevelMenuStarTowerCtrl:OnEnable()
end
function LevelMenuStarTowerCtrl:OnDisable()
if nil ~= self.phoneTimer then
self.phoneTimer:Cancel()
self.phoneTimer = nil
end
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
self.nCurInsId = nil
end
function LevelMenuStarTowerCtrl:OnDestroy()
end
function LevelMenuStarTowerCtrl:OnRelease()
end
function LevelMenuStarTowerCtrl:OnBtnClick_Build(btn)
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildBriefList)
end
EventManager.Hit(EventId.SetTransition, 2, func)
end
function LevelMenuStarTowerCtrl:OnBtnClick_HandBook()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBook)
end
function LevelMenuStarTowerCtrl:OnBtnClick_Develop()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerGrowth)
end
function LevelMenuStarTowerCtrl:OnBtnClick_Task()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerQuest)
end
function LevelMenuStarTowerCtrl:GetGoGridByGroupTheme(themeId)
for i, v in pairs(self.tbGridCtrl) do
if v:GetGroupTheme() == themeId then
EventManager.Hit("Guide_LevelMenuGridByGroupThemeName", v.gameObject.name)
end
end
end
function LevelMenuStarTowerCtrl:OnEvent_PositionStarTowerPos(nGroupId)
for i, v in ipairs(self.mapAllStarTower) do
if v.nGroupId == nGroupId then
self._mapNode.svStarTower:SetScrollGridPos(i - 1, 0, 0)
EventManager.Hit("Positioning_StarTower_Grid", nGroupId, i - 1)
break
end
end
end
return LevelMenuStarTowerCtrl