Files
StellaSora_DataLua/lua/game/ui/mall/mallshopctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

250 lines
7.9 KiB
Lua

local MallShopCtrl = class("MallShopCtrl", BaseCtrl)
MallShopCtrl._mapNodeConfig = {
sv = {
sComponentName = "LoopScrollView"
},
cgSv = {
sNodeName = "sv",
sComponentName = "CanvasGroup"
},
tab = {},
trTab = {sComponentName = "Transform"},
svTab = {sComponentName = "ScrollRect"},
goRefresh = {},
txtRefreshCn = {sComponentName = "TMP_Text"},
txtRefreshTime = {sComponentName = "TMP_Text"}
}
MallShopCtrl._mapEventConfig = {MallOrderClear = "Refresh"}
function MallShopCtrl:Refresh(bResetPos)
if self._panel.nCurTog ~= AllEnum.MallToggle.Shop then
return
end
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgSv, 0)
local callback = function(tbList, nTime)
self:RefreshData(tbList)
self:RefreshTab()
self:RefreshList(bResetPos)
self:SetTimer(nTime)
NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgSv, 1)
end
PlayerData.Mall:SendMallShopListReq(callback)
end
function MallShopCtrl:RefreshData(tbList)
local tbPage = PlayerData.Mall:GetExchangeShop()
local tbGoodsToPage = {}
for _, v in pairs(tbList) do
local mapCfg = ConfigTable.GetData("MallShop", v.sId)
local nGroupId = mapCfg.GroupId
if not tbGoodsToPage[nGroupId] then
tbGoodsToPage[nGroupId] = {}
end
table.insert(tbGoodsToPage[nGroupId], v)
end
self.tbGoodsPage, self.tbPages = {}, {}
for _, v in pairs(tbPage) do
if tbGoodsToPage[v.Id] then
table.insert(self.tbGoodsPage, tbGoodsToPage[v.Id])
local mapSample = tbGoodsToPage[v.Id][1]
table.insert(self.tbPages, {
Id = v.Id,
Name = v.Name,
ShopCoin = v.ShopCoin,
RefreshTime = mapSample.nNextRefreshTime
})
end
end
self.nPageCount = #self.tbPages
if self._panel.nDefaultId then
for k, v in ipairs(self.tbPages) do
if v.Id == self._panel.nDefaultId then
self.nCurTab = k
self._panel.nDefaultId = nil
break
end
end
end
if not self.tbPages[self.nCurTab] or self.nSelectPage and self.tbPages[self.nCurTab].Id ~= self.nSelectPage then
self.nCurTab = 1
end
self.nSelectPage = self.tbPages[self.nCurTab].Id
end
function MallShopCtrl:RefreshTab()
self._mapNode.svTab.gameObject:SetActive(true)
NovaAPI.SetScrollHorizontal(self._mapNode.svTab, self.nPageCount > 4)
self.ctrlTab = {}
delChildren(self._mapNode.trTab)
for i = 1, self.nPageCount do
local goTab = instantiate(self._mapNode.tab, self._mapNode.trTab)
goTab:SetActive(true)
local btn = goTab.transform:Find("btnTab"):GetComponent("UIButton")
local func_Handler = ui_handler(self, self.OnBtnClick_ChangeSheet, goTab, i)
btn.onClick:AddListener(func_Handler)
self.ctrlTab[i] = self:BindCtrlByNode(goTab, "Game.UI.TemplateEx.TemplateTabCtrl")
self.ctrlTab[i]:SetText(self.tbPages[i].Name)
end
for i = 1, self.nPageCount do
local nState = self:GetTabState(i)
self.ctrlTab[i]:SetSelect(i == self.nCurTab, nState)
EventManager.Hit("MallChangeTopCoin", self.tbPages[self.nCurTab].ShopCoin)
if i == self.nCurTab and 1 < i then
self.ctrlTab[i - 1]:SetLine(false)
end
end
end
function MallShopCtrl:SetTimer(nTime)
if self.timer ~= nil then
self.timer:Cancel(false)
self.timer = nil
end
if 0 < nTime then
self.timer = self:AddTimer(1, nTime, function()
self:Refresh(true)
EventManager.Hit(EventId.CloseMessageBox)
EventManager.Hit("MallCloseDetail")
end, true, true, false)
end
end
function MallShopCtrl:GetTabState(nCurTab)
local nState = 2
if nCurTab == 1 then
nState = 1
elseif nCurTab == self.nPageCount then
nState = 3
end
return nState
end
function MallShopCtrl:RefreshList(bResetPos)
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
local tbCur = self.tbGoodsPage[self.nCurTab]
self._mapNode.sv:SetAnim(0.04)
self._mapNode.sv:Init(#tbCur, self, self.OnGridRefresh, self.OnGridBtnClick, not bResetPos)
local mapShop = self.tbPages[self.nCurTab]
self.nRemainTime = mapShop.RefreshTime == 0 and 0 or mapShop.RefreshTime - CS.ClientManager.Instance.serverTimeStamp
if self.timerCountDown == nil then
self.timerCountDown = self:AddTimer(0, 1, "RefreshTime", false, true, false)
end
if self.nRemainTime > 0 then
self._mapNode.goRefresh:SetActive(true)
self:RefreshTime()
self.timerCountDown:Pause(false)
else
self._mapNode.goRefresh:SetActive(false)
self.timerCountDown:Pause(true)
end
end
function MallShopCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbGoodsPage[self.nCurTab][nIndex]
local nInstanceID = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.Mall.MallShopItemCtrl")
end
self.tbGridCtrl[nInstanceID]:Refresh(mapData)
end
function MallShopCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbGoodsPage[self.nCurTab][nIndex]
local mapCfg = ConfigTable.GetData("MallShop", mapData.sId)
local tbCoin = mapCfg and {
mapCfg.ExchangeItemId
} or {}
EventManager.Hit(EventId.OpenPanel, PanelId.MallPopup, AllEnum.MallToggle.Shop, mapData, tbCoin)
end
function MallShopCtrl:RefreshTime()
self._mapNode.goRefresh:SetActive(true)
self.nRemainTime = self.nRemainTime - 1
if self.nRemainTime > 0 then
NovaAPI.SetTMPText(self._mapNode.txtRefreshCn, ConfigTable.GetUIText("Shop_NextRefresh"))
local sTime = ""
if self.nRemainTime <= 60 then
local sec = math.floor(self.nRemainTime)
sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Sec") or "", sec)
elseif self.nRemainTime > 60 and self.nRemainTime <= 3600 then
local min = math.floor(self.nRemainTime / 60)
local sec = math.floor(self.nRemainTime - min * 60)
if sec == 0 then
min = min - 1
sec = 60
end
sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Min") or "", min, sec)
elseif self.nRemainTime > 3600 and self.nRemainTime <= 86400 then
local hour = math.floor(self.nRemainTime / 3600)
local min = math.floor((self.nRemainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Hour") or "", hour, min)
elseif self.nRemainTime > 86400 then
local day = math.floor(self.nRemainTime / 86400)
local hour = math.floor((self.nRemainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Day") or "", day, hour)
end
NovaAPI.SetTMPText(self._mapNode.txtRefreshTime, sTime)
else
self.timerCountDown:Pause(true)
end
end
function MallShopCtrl:ResetTab()
if not self.ctrlTab then
return
end
if self.nCurTab and self.nCurTab > 1 then
local nState = self:GetTabState(self.nCurTab)
self.ctrlTab[self.nCurTab]:SetSelect(false, nState)
self.ctrlTab[self.nCurTab - 1]:SetLine(true)
end
self.nCurTab = 1
self.ctrlTab[self.nCurTab]:SetSelect(true, 1)
end
function MallShopCtrl:Awake()
self.tbGridCtrl = {}
self._mapNode.svTab.gameObject:SetActive(false)
self._mapNode.goRefresh:SetActive(false)
end
function MallShopCtrl:OnEnable()
end
function MallShopCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
if self.ctrlTab then
for nTab, objCtrl in pairs(self.ctrlTab) do
self:UnbindCtrlByNode(objCtrl)
self.ctrlTab[nTab] = nil
end
self.ctrlTab = nil
end
end
function MallShopCtrl:OnDestroy()
end
function MallShopCtrl:OnBtnClick_ChangeSheet(btn, nIndex)
if nIndex == self.nCurTab then
return
end
local nState = self:GetTabState(self.nCurTab)
self.ctrlTab[self.nCurTab]:SetSelect(false, nState)
if self.nCurTab > 1 then
self.ctrlTab[self.nCurTab - 1]:SetLine(true)
end
nState = self:GetTabState(nIndex)
self.ctrlTab[nIndex]:SetSelect(true, nState)
if 1 < nIndex then
self.ctrlTab[nIndex - 1]:SetLine(false)
end
self.nCurTab = nIndex
self.nSelectPage = self.tbPages[self.nCurTab].Id
EventManager.Hit("MallChangeTopCoin", self.tbPages[self.nCurTab].ShopCoin)
self:RefreshList(true)
end
return MallShopCtrl