1aa6ba19a4
EN: 1.16.0.138 CN: 1.16.0.137 JP: 1.16.0.141 KR: 1.16.0.143
52 lines
5.8 KiB
JSON
52 lines
5.8 KiB
JSON
{
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"JointDrillAffix.10001.1": "Symphony: Sigh",
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"JointDrillAffix.10001.2": "The boss gains an Echo Codex that dissipates after taking a certain number of hits. When the boss casts certain skills, the Echo Codex casts similar skills.",
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"JointDrillAffix.10002.1": "Symphony: Recitation",
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"JointDrillAffix.10002.2": "The boss gains a Record Codex that dissipates after taking a certain number of hits but revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.",
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"JointDrillAffix.10003.1": "Codex's Protection",
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"JointDrillAffix.10003.2": "The boss initially has high DMG Resistance. Each Echo Codex or Record Codex removed lowers the boss's DMG Resistance.",
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"JointDrillAffix.10004.1": "Symphony: Fear Resonance",
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"JointDrillAffix.10004.2": "Each time a friendly unit deals DMG to the boss, increases the boss's DMG Taken for a short period.",
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"JointDrillAffix.10005.1": "Requiem Aria",
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"JointDrillAffix.10005.2": "The boss summons multiple Echo Codices to continuously channel energy. The fewer Echo Codices remaining when the channeling ends, the weaker the attacks from the boss.",
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"JointDrillAffix.10006.1": "Nightmare Finale",
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"JointDrillAffix.10006.2": "The boss summons the Record Codices on the battlefield and absorbs them. The more Record Codices absorbed, the stronger the boss's attacks will become.",
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"JointDrillAffix.10007.1": "Waltz: Chorus",
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"JointDrillAffix.10007.2": "The boss gains an Echo Codex that takes much less Auto Attack DMG. When the boss casts certain skills, the Echo Codex casts similar skills.",
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"JointDrillAffix.10008.1": "Waltz: Echo",
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"JointDrillAffix.10008.2": "The boss gains a Record Codex that takes much less Auto Attack DMG and revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.",
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"JointDrillAffix.10009.1": "Waltz: Malice Shroud",
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"JointDrillAffix.10009.2": "After a friendly unit deals damage to the boss a certain number of times, it increases the damage the boss takes for a short period.",
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"JointDrillAffix.10010.1": "Lord's Law: Assimilation Decay",
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"JointDrillAffix.10010.2": "When a friendly unit is on yellow or blue tiles, this unit's DMG to same-color bosses is greatly reduced.",
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"JointDrillAffix.10011.1": "Lord's Law: Isomeric Amplification",
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"JointDrillAffix.10011.2": "When a friendly unit is on yellow or blue tiles, this unit's DMG to opposite-color bosses is significantly increased.",
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"JointDrillAffix.10012.1": "Dominion",
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"JointDrillAffix.10012.2": "Certain boss skills can change the color of specific tiles on the board.",
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"JointDrillAffix.10013.1": "Apocalyptic Twilight",
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"JointDrillAffix.10013.2": "Upon the defeat of either boss, the battle permanently enters the second phase. Players will face the remaining boss alone on a newly manifested chessboard.",
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"JointDrillAffix.10014.1": "Omen of Ruin",
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"JointDrillAffix.10014.2": "In the second phase, prioritize neutralizing the Flaming Lanterns. Their explosions will color massive tiles across the board.",
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"JointDrillAffix.10015.1": "Flickering Lanterns",
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"JointDrillAffix.10015.2": "In the first phase, the boss summons extra Flaming Lanterns.",
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"JointDrillAffix.10016.1": "Offensive Shift: Direct",
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"JointDrillAffix.10016.2": "Chess Piece: Mortar fires projectiles directly at the target. Chess Piece: Knight targets an enemy Soldier and performs a leaping trample attack.",
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"JointDrillAffix.10017.1": "Offensive Shift: Arc",
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"JointDrillAffix.10017.2": "Chess Piece: Mortar fires parabolic projectiles at the target. Chess Piece: Knight scans all tiles within a \"knight's move\" (L-shaped) range, selects the tile closest to the target, and performs a leaping trample attack.",
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"JointDrillAffix.10031.1": "Cycle of Creation",
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"JointDrillAffix.10031.2": "In Phase 1, Coppelius fights while Olympia periodically moves to the arena's edge to support Coppelius and unleash AoE attacks.\nIn Phase 2, Coppelius leaves the field, and you face Olympia alone.",
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"JointDrillAffix.10032.1": "Arcane Energy Interception",
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"JointDrillAffix.10032.2": "Arcane Puppets generate arcane beams that channel arcane energy into the boss target. If left uninterrupted for long enough, the boss target gains an Arcane Barrier that reduces their DMG Taken.\nThe Main Trekker can block the beams to interrupt charging and gradually remove Arcane Barrier stacks. While blocking the beams, the squad's DMG dealt is increased. \nDefeating Arcane Puppets also increases the squad's DMG dealt for a period of time.",
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"JointDrillAffix.10033.1": "Free-Floating Core",
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"JointDrillAffix.10033.2": "Olympia absorbs nearby Free-Floating Cores, detonating them to deal AoE DMG. Absorbing enough grants the boss target an Arcane Barrier that reduces the DMG Taken of the boss target.\nIf the Main Trekker touches a Core first, they absorb it instead and increase the squad's DMG dealt for a period of time.",
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"JointDrillAffix.10034.1": "Royal Guard Puppet",
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"JointDrillAffix.10034.2": "Royal Guard Puppets attack as commanded by the boss target and cannot be targeted.",
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"JointDrillAffix.10035.1": "Arcane Collapse",
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"JointDrillAffix.10035.2": "Olympia creates damaging zones around the arena and repeatedly casts Arcane Collapse, knocking the Main Trekker back in set directions.",
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"JointDrillAffix.10036.1": "Puppet Blade Dance",
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"JointDrillAffix.10036.2": "Royal Guard Puppets become more dangerous and unleash slashes that deal continuous DMG.",
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"JointDrillAffix.10037.1": "Arcane Surge",
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"JointDrillAffix.10037.2": "Olympia continuously absorbs free-floating arcane energy from the field to charge herself, steadily increasing her arcane energy.",
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"JointDrillAffix.10038.1": "Arcane Barrier",
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"JointDrillAffix.10038.2": "After gaining enough arcane energy, Olympia grants an Arcane Barrier to herself or Coppelius that reduces the DMG Taken of the boss target."
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} |