5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
330 lines
11 KiB
Lua
330 lines
11 KiB
Lua
local NoteSelectCtrl = class("NoteSelectCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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NoteSelectCtrl._mapNodeConfig = {
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blurBg = {},
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contentRoot = {
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sNodeName = "----SafeAreaRoot----"
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},
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animRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "Animator"
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},
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btnDepot = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Depot"
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},
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txtTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Note_Select_Title"
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},
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btnNote = {
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sComponentName = "NaviButton",
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nCount = 3,
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callback = "OnBtnClick_Note"
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},
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rtBtnNote = {
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sNodeName = "btnNote",
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sComponentName = "RectTransform",
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nCount = 3
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},
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noteCardItem = {
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nCount = 3,
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sNodeName = "btnNote",
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sCtrlName = "Game.UI.StarTower.Note.NoteCardItemCtrl"
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},
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btnConfirm = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_Confirm",
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sAction = "Confirm"
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},
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txtBtnConfirm = {
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nCount = 3,
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sComponentName = "TMP_Text",
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sLanguageId = "StarTower_Note_Select_Confirm"
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},
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rtBtnConfirm = {
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sNodeName = "btnConfirm",
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sComponentName = "RectTransform"
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}
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}
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NoteSelectCtrl._mapEventConfig = {
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StarTowerSelectNote = "OnEvent_StarTowerSelectNote",
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GamepadUIChange = "OnEvent_GamepadUIChange",
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OpenNoteDepot = "OnEvent_OpenNoteDepot",
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GamepadUIReopen = "OnEvent_Reopen"
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}
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NoteSelectCtrl._mapRedDotConfig = {}
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local card_item_pos = {
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[1] = {3},
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[2] = {-352, 352},
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[3] = {
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-552,
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3,
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557
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}
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}
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function NoteSelectCtrl:Refresh(nEventId, tbNoteList, mapNoteSelect)
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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if mapNoteSelect == nil or #mapNoteSelect == 0 then
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printError("音符选择列表为空!!!")
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return
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end
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self.nEventId = nEventId
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self.nSelectIdx = 0
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self:RefreshNoteSelect(mapNoteSelect)
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end
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function NoteSelectCtrl:RefreshNoteSelect(mapNoteSelect)
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self.tbNoteSelect = mapNoteSelect
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local tbBtnObj = {}
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local posCfg = card_item_pos[#mapNoteSelect]
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for k, v in ipairs(self._mapNode.noteCardItem) do
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self._mapNode.btnNote[k].gameObject:SetActive(self.tbNoteSelect[k] ~= nil)
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if self.tbNoteSelect[k] ~= nil then
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local posY = self._mapNode.rtBtnNote[k].anchoredPosition.y
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self._mapNode.rtBtnNote[k].anchoredPosition = Vector2(posCfg[k], posY)
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v:SetNoteCardItem(self.tbNoteSelect[k].Idx, self.tbNoteSelect[k].List, self.tbShowNote)
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table.insert(tbBtnObj, self._mapNode.btnNote[k])
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end
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end
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self:ResetSelect(tbBtnObj)
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EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
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WwiseAudioMgr:PlaySound("ui_roguelike_phonograph_pop")
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end
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function NoteSelectCtrl:RefreshNoteList(tbNoteList)
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self.tbNoteList = clone(tbNoteList)
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for k, v in ipairs(self._mapNode.goNoteItem) do
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local nNoteId = self.tbShowNote[k]
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local nCount = self.tbNoteList[nNoteId] or 0
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v:Init(nCount)
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end
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end
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function NoteSelectCtrl:ResetNoteFx()
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for k, v in ipairs(self._mapNode.goNoteItem) do
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v:ResetNoteFx()
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end
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end
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function NoteSelectCtrl:SelectComplete(nEventId, tbNoteList, mapNoteSelect)
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if nEventId == nil or nEventId == 0 then
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EventManager.Hit(EventId.BlockInput, true)
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EventManager.Hit("StarTowerSetButtonEnable", true, false)
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for _, v in ipairs(self._mapNode.noteCardItem) do
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v:PlayAnim("NoteCard_out")
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end
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local nAnimLen = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
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"NoteSelect_out"
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})
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self._mapNode.animRoot:Play("NoteSelect_out")
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self:AddTimer(1, nAnimLen, function()
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EventManager.Hit(EventId.BlockInput, false)
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self:HidePanel()
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if nil ~= self.callback then
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self.callback(-1, nEventId)
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end
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end, true, true, true, nil)
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else
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EventManager.Hit(EventId.BlockInput, true)
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local nAnimLen = 0
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for _, v in ipairs(self._mapNode.noteCardItem) do
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nAnimLen = v:PlayAnim("NoteCard_out")
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end
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self:AddTimer(1, nAnimLen, function()
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EventManager.Hit(EventId.BlockInput, false)
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self:Refresh(nEventId, tbNoteList, mapNoteSelect)
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end, true, true, true, nil)
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end
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end
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function NoteSelectCtrl:MoveConfirmButton(btnCard)
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local rtBtn = btnCard:GetComponent("RectTransform")
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self._mapNode.rtBtnConfirm.anchoredPosition = Vector2(rtBtn.anchoredPosition.x, self.btnConfirmPosY)
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if self._mapNode.btnConfirm.gameObject.activeSelf == false then
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self._mapNode.btnConfirm.gameObject:SetActive(true)
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else
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local animCtrl = self._mapNode.btnConfirm.transform:Find("AnimRoot"):GetComponent("Animator")
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animCtrl:Play("btnConfirm_in", 0, 0)
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end
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end
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function NoteSelectCtrl:ReopenPanel()
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EventManager.Hit("StarTowerSetButtonEnable", false, false)
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EventManager.Hit("SetStarTowerNoteTop", true)
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self._mapNode.blurBg.gameObject:SetActive(true)
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local nSelect = self.nSelectIdx ~= 0 and self.nSelectIdx or 1
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GamepadUIManager.SetSelectedUI(self._mapNode.btnNote[nSelect].gameObject)
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EventManager.Hit(EventId.BlockInput, true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.BlockInput, false)
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CS.GameCameraStackManager.Instance:CloseMainCamera(0.1)
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self._mapNode.contentRoot.gameObject:SetActive(true)
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if self.nSelectIdx == 0 and GamepadUIManager.GetCurUIType() ~= AllEnum.GamepadUIType.Other then
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self.nSelectIdx = 1
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self:MoveConfirmButton(self._mapNode.btnNote[self.nSelectIdx])
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end
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if self.nSelectIdx ~= 0 then
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local cardItem = self._mapNode.noteCardItem[self.nSelectIdx]
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cardItem:PlayAnim("NoteCard_select")
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end
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end
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cs_coroutine.start(wait)
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end
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function NoteSelectCtrl:HidePanel()
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self.bOpen = false
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PanelManager.InputEnable()
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EventManager.Hit("StarTowerSetButtonEnable", true, true)
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self._mapNode.contentRoot.gameObject:SetActive(false)
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self._mapNode.blurBg.gameObject:SetActive(false)
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CS.GameCameraStackManager.Instance:OpenMainCamera()
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NovaAPI.SetCanvasSortingOrder(self.canvas, self.nInitSortingOrder)
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EventManager.Hit("SetStarTowerNoteTop", false)
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GamepadUIManager.DisableGamepadUI("NoteSelectCtrl")
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end
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function NoteSelectCtrl:Awake()
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self.bOpen = false
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self.canvas = self.gameObject:GetComponent("Canvas")
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self.nInitSortingOrder = NovaAPI.GetCanvasSortingOrder(self.canvas)
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self.btnConfirmPosY = self._mapNode.rtBtnConfirm.anchoredPosition.y
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self.tbShowNote = {}
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self._mapNode.contentRoot.gameObject:SetActive(false)
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self._mapNode.blurBg.gameObject:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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end
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function NoteSelectCtrl:OnEnable()
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self.handler = {}
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for k, v in ipairs(self._mapNode.btnNote) do
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self.handler[k] = ui_handler(self, self.OnBtnClick_Note, v, k)
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v.onSelect:AddListener(self.handler[k])
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end
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end
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function NoteSelectCtrl:OnDisable()
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for k, v in ipairs(self._mapNode.btnNote) do
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v.onSelect:RemoveListener(self.handler[k])
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end
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end
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function NoteSelectCtrl:OnBtnClick_Depot()
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EventManager.Hit("StarTowerSetButtonEnable", false, false)
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CS.GameCameraStackManager.Instance:OpenMainCamera()
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self._mapNode.contentRoot.gameObject:SetActive(false)
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self._mapNode.blurBg.gameObject:SetActive(false)
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EventManager.Hit(EventId.StarTowerDepot, AllEnum.StarTowerDepotTog.Note)
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end
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function NoteSelectCtrl:OnBtnClick_Confirm()
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if self.nSelectIdx ~= 0 and self.callback ~= nil then
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local cardItem = self._mapNode.noteCardItem[self.nSelectIdx]
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local nAnimLen = cardItem:PlayAnim("NoteCard_give")
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self:AddTimer(1, nAnimLen, function()
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local completeFunc = function(nEventId, tbNoteList, mapNoteSelect)
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EventManager.Hit(EventId.BlockInput, false)
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self:SelectComplete(nEventId, tbNoteList, mapNoteSelect)
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end
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self.callback(self.nSelectIdx, self.nEventId, completeFunc)
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end, true, true, true, nil)
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EventManager.Hit(EventId.BlockInput, true)
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self._mapNode.btnConfirm.gameObject:SetActive(false)
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WwiseAudioMgr:PlaySound("ui_roguelike_phonograph_confirm")
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end
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end
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function NoteSelectCtrl:OnBtnClick_Note(btn, nIndex)
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if nil == self.tbNoteSelect[nIndex] or nIndex == self.nSelectIdx then
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return
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end
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WwiseAudioMgr:PlaySound("ui_roguelike_xintiao_slide")
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self:MoveConfirmButton(btn)
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if self.nSelectIdx ~= 0 then
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local lastItem = self._mapNode.noteCardItem[self.nSelectIdx]
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lastItem:PlayAnim("NoteCard_unselect")
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end
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local cardItem = self._mapNode.noteCardItem[nIndex]
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cardItem:PlayAnim("NoteCard_select")
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self.nSelectIdx = nIndex
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end
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function NoteSelectCtrl:OnEvent_RefreshNoteCount(tbNoteList)
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if self._mapNode.contentRoot.gameObject.activeSelf == false or self.tbNoteList == nil then
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return
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end
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local tbChange = {}
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for k, v in pairs(tbNoteList) do
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if v ~= self.tbNoteList[k] then
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tbChange[k] = v - self.tbNoteList[k]
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end
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end
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for k, v in ipairs(self._mapNode.goNoteItem) do
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local nNoteId = self.tbShowNote[k]
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local nCount = tbChange[nNoteId] or 0
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if 0 < nCount then
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v:PlayChangeAnim()
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end
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end
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if next(tbChange) ~= nil then
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self._mapNode.animNoteLine:Play("Noteline_burst", 0, 0)
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end
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end
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function NoteSelectCtrl:OnEvent_StarTowerSelectNote(nEventId, tbNoteList, mapNoteSelect, callback)
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self._panel:SetTop(self.canvas)
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local bCloseCamera = false
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if not self.bOpen then
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PanelManager.InputDisable()
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bCloseCamera = true
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GamepadUIManager.EnableGamepadUI("NoteSelectCtrl", self.tbGamepadUINode)
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end
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self.bOpen = true
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EventManager.Hit("StarTowerSetButtonEnable", false, false)
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EventManager.Hit("SetStarTowerNoteTop", true)
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self.nSelectIdx = 0
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self.tbNoteSelect = {}
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self.callback = callback
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self._mapNode.contentRoot.gameObject:SetActive(false)
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self._mapNode.blurBg.gameObject:SetActive(true)
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EventManager.Hit(EventId.BlockInput, true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.BlockInput, false)
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if bCloseCamera then
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CS.GameCameraStackManager.Instance:CloseMainCamera(0.1)
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end
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self._mapNode.contentRoot.gameObject:SetActive(true)
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self._mapNode.animRoot:Play("NoteSelect_in")
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self:Refresh(nEventId, tbNoteList, mapNoteSelect)
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end
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cs_coroutine.start(wait)
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end
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function NoteSelectCtrl:OnEvent_GamepadUIChange(sName, nBeforeType, nAfterType)
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if sName ~= "NoteSelectCtrl" then
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return
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end
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if nBeforeType == AllEnum.GamepadUIType.Other or nBeforeType == AllEnum.GamepadUIType.Mouse then
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local nSelect = self.nSelectIdx ~= 0 and self.nSelectIdx or 1
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GamepadUIManager.SetSelectedUI(self._mapNode.btnNote[nSelect].gameObject)
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end
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end
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function NoteSelectCtrl:OnEvent_Reopen(sName)
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if sName ~= "NoteSelectCtrl" then
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return
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end
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self:ReopenPanel()
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end
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function NoteSelectCtrl:ResetSelect(tbUI)
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GamepadUIManager.SetNavigation(tbUI)
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local nUIType = GamepadUIManager.GetCurUIType()
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if nUIType ~= AllEnum.GamepadUIType.Other then
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local animTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, {
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"NoteSelect_in"
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})
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self:AddTimer(1, animTime, function()
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self.nSelectIdx = 1
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self:MoveConfirmButton(self._mapNode.btnNote[self.nSelectIdx])
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self._mapNode.noteCardItem[self.nSelectIdx]:PlayAnim("NoteCard_select")
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GamepadUIManager.SetSelectedUI(self._mapNode.btnNote[self.nSelectIdx].gameObject)
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end, true, true, true)
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end
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end
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function NoteSelectCtrl:OnEvent_OpenNoteDepot()
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if self._mapNode.contentRoot.gameObject.activeSelf == false then
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return
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end
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self.bNoteDepotOpen = true
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CS.GameCameraStackManager.Instance:OpenMainCamera()
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self._mapNode.contentRoot.gameObject:SetActive(false)
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self._mapNode.blurBg.gameObject:SetActive(false)
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end
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return NoteSelectCtrl
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