Files
StellaSora_DataLua/lua/game/common/utils/jumputil.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

345 lines
16 KiB
Lua

local JumpUtil = {}
function JumpUtil.JumpTo(jumpId, ...)
if jumpId == nil then
return
end
local unLock, mapJumpTo = JumpUtil.CheckJumpUnLock(jumpId, true)
if not unLock then
return
end
if mapJumpTo == nil then
printError("未配置此跳转Id, JumpId: " .. jumpId)
return
end
PanelManager.CloseAllDisposablePanel()
local nType = mapJumpTo.Type
EventManager.Hit(EventId.JumpToSuccess, nType)
if nType == GameEnum.jumpType.Mainline then
local nMainlineId = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.MainlineEx, nMainlineId)
elseif nType == GameEnum.jumpType.Rogue then
printError("不再支持老遗迹跳转")
elseif nType == GameEnum.jumpType.RogueGroup then
printError("不再支持老遗迹跳转")
elseif nType == GameEnum.jumpType.RoguePanel then
EventManager.Hit(EventId.OpenPanel, PanelId.RoguelikeLevel, 0, 0, true)
elseif nType == GameEnum.jumpType.RegionBoss then
local nRegionBossGroupId = mapJumpTo.Param[1]
local nHard = mapJumpTo.Param[2]
EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, nHard, nRegionBossGroupId, true)
elseif nType == GameEnum.jumpType.RegionBossGroup then
local nRegionBossGroupId = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, 0, nRegionBossGroupId, true)
elseif nType == GameEnum.jumpType.RegionBossPanel then
EventManager.Hit(EventId.OpenPanel, PanelId.RogueBossLevel, 0, 0, true)
elseif nType == GameEnum.jumpType.Map then
EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu)
elseif nType == GameEnum.jumpType.Shop then
local nTabIndex = mapJumpTo.Param[1]
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.ShopPanel, nTabIndex)
end
EventManager.Hit(EventId.SetTransition, 5, func)
elseif nType == GameEnum.jumpType.Mall then
local nTabIndex1 = mapJumpTo.Param[1]
local nTabIndex2 = mapJumpTo.Param[2]
if PanelManager.CheckPanelOpen(PanelId.Mall) then
EventManager.Hit("OpenMallTog", nTabIndex1)
elseif PanelManager.CheckPanelOpen(PanelId.MallPopup) then
EventManager.Hit(EventId.ClosePanel, PanelId.MallPopup)
EventManager.Hit("OpenMallTog", nTabIndex1)
else
do
local nState = ConfigTable.GetConfigNumber("IsShowComBtn")
if nState == 1 then
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.Mall, nTabIndex1, nTabIndex2)
end
EventManager.Hit(EventId.SetTransition, 5, func)
else
local sContent = ConfigTable.GetUIText("Function_NotAvailable")
EventManager.Hit(EventId.OpenMessageBox, sContent)
end
end
end
elseif nType == GameEnum.jumpType.Gacha then
local nPoolId = mapJumpTo.Param[1]
local getInfoCallback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.GachaSpin, nPoolId)
end
PlayerData.Gacha:GetGachaInfomation(getInfoCallback)
elseif nType == GameEnum.jumpType.DailyInstanceLevel then
local nHard = mapJumpTo.Param[1]
local nDailyType = mapJumpTo.Param[2]
if nDailyType == nil or nDailyType == 0 then
EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu, 3)
else
EventManager.Hit(EventId.OpenPanel, PanelId.DailyInstanceLevelSelect, nHard, nDailyType, true)
end
elseif nType == GameEnum.jumpType.TravelerDuelLevel then
local func = function()
local nHard = mapJumpTo.Param[1]
local nBossId = mapJumpTo.Param[2]
local callback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.TravelerDuelLevelSelect, nHard, nBossId, true)
end
PlayerData.TravelerDuel:GetTravelerDuelData(callback)
end
EventManager.Hit(EventId.SetTransition, 4, func)
elseif nType == GameEnum.jumpType.Depot then
local nItemMark = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.DepotPanel, nItemMark)
elseif nType == GameEnum.jumpType.CharacterList then
PlayerData.Char:TempClearCharInfoData()
EventManager.Hit(EventId.OpenPanel, PanelId.CharList)
elseif nType == GameEnum.jumpType.Crafting then
local nProductionId = mapJumpTo.Param[1]
if PanelManager.CheckPanelOpen(PanelId.CraftingTip) then
local callback = function()
EventManager.Hit(EventId.TemporaryBlockInput, 0.1)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1))
EventManager.Hit(EventId.OpenPanel, PanelId.CraftingTip, nProductionId)
end
cs_coroutine.start(wait)
end
EventManager.Hit("CloseCraftingTipPanel", callback)
elseif PanelManager.CheckPanelOpen(PanelId.Crafting) then
EventManager.Hit("JumpToProduction", nProductionId)
else
EventManager.Hit(EventId.OpenPanel, PanelId.CraftingTip, nProductionId)
end
elseif nType == GameEnum.jumpType.StarTower then
local bState = PlayerData.State:CheckStarTowerState()
if bState then
return
end
local nStarTowerId = mapJumpTo.Param[1]
local mapStarTower = ConfigTable.GetData("StarTower", nStarTowerId)
if mapStarTower == nil then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerLevelSelect, mapStarTower.Difficulty, mapStarTower.GroupId, true)
elseif nType == GameEnum.jumpType.StarTowerGroup then
local bState = PlayerData.State:CheckStarTowerState()
if bState then
return
end
local nStarTowerGroupId = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerLevelSelect, 0, nStarTowerGroupId, true)
elseif nType == GameEnum.jumpType.StarTowerPanel then
local bState = PlayerData.State:CheckStarTowerState()
if bState then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.LevelMenu, 2)
elseif nType == GameEnum.jumpType.Disc then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscList)
elseif nType == GameEnum.jumpType.EquipmentPanel then
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect)
elseif nType == GameEnum.jumpType.EquipmentGroup then
local nGroup = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentInstanceLevelSelect, 0, nGroup, true)
elseif nType == GameEnum.jumpType.MainlineStory then
EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter)
elseif nType == GameEnum.jumpType.InfinityTower then
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower)
end
EventManager.Hit(EventId.SetTransition, 8, func)
elseif nType == GameEnum.jumpType.InfinityTowerGroup then
local nStarTowerId = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.InfinityTowerSelectTower, nStarTowerId)
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
elseif nType == GameEnum.jumpType.Agent then
EventManager.Hit(EventId.OpenPanel, PanelId.DispatchPanel)
CS.WwiseAudioManager.Instance:PlaySound("ui_level_select")
elseif nType == GameEnum.jumpType.Phone then
local nTog = mapJumpTo.Param[1]
local openCallback = function()
PlayerData.Phone:OpenPhonePanel(nil, nTog)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.Phone, openCallback)
elseif nType == GameEnum.jumpType.Vampire then
local stateCallback = function(bReEnter)
if not bReEnter then
local function success(bSuccess)
EventManager.Remove("GetTalentDataVampire", JumpUtil, success)
if bSuccess then
local OpenTransCallback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.VampireSurvivorLevelSelectPanel)
end
EventManager.Hit(EventId.SetTransition, 13, OpenTransCallback)
else
EventManager.Hit(EventId.SetTransition)
end
end
EventManager.Add("GetTalentDataVampire", JumpUtil, success)
local ret, _, _ = PlayerData.VampireSurvivor:GetTalentData()
if ret ~= nil then
success(true)
end
end
end
local callbackCheck = function()
PlayerData.State:CheckVampireState(stateCallback)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.VampireSurvivor, callbackCheck, "ui_systerm_locked")
elseif nType == GameEnum.jumpType.ComCYO then
EventManager.Hit(EventId.OpenPanel, PanelId.Consumable, select(1, ...), select(2, ...), select(3, ...))
elseif nType == GameEnum.jumpType.Quest then
local nTog = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.Quest, nTog)
elseif nType == GameEnum.jumpType.SkillInstancePanel then
EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect)
elseif nType == GameEnum.jumpType.SkillInstanceGroup then
local nGroup = mapJumpTo.Param[1]
EventManager.Hit(EventId.OpenPanel, PanelId.SkillInstanceLevelSelect, 0, nGroup, true)
elseif nType == GameEnum.jumpType.ScoreBoss then
local openSC = function()
EventManager.Hit(EventId.OpenPanel, PanelId.ScoreBossSelectPanel)
end
if not PlayerData.ScoreBoss:GetInitInfoState() then
PlayerData.ScoreBoss:GetScoreBossInstanceData(openSC)
else
openSC()
end
elseif nType == GameEnum.jumpType.WeeklyCopies then
EventManager.Hit(EventId.OpenPanel, PanelId.WeeklyCopiesPanel, mapJumpTo.Param[1])
elseif nType == GameEnum.jumpType.StorySet then
PlayerData.StorySet:TryOpenStorySetPanel(function()
EventManager.Hit(EventId.OpenPanel, PanelId.StorySet, true)
end)
elseif nType == GameEnum.jumpType.StarTowerGrowth then
local callback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerGrowth)
end
PlayerData.StarTower:SendTowerGrowthDetailReq(callback)
elseif nType == GameEnum.jumpType.SwimActivityTask then
local nActId = mapJumpTo.Param[1]
if PlayerData.Activity:IsActivityInActivityGroup(nActId) then
local actGroupId = ConfigTable.GetData("Activity", nActId).MidGroupId
if actGroupId == 0 then
return
end
local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId)
local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId
local taskActData = PlayerData.Activity:GetActivityDataById(taskActId)
if taskActData ~= nil and taskActData:CheckActivityOpen() then
EventManager.Hit(EventId.OpenPanel, PanelId.SwimTask, taskActId)
return
end
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice"))
end
end
end
function JumpUtil.CheckJumpUnLock(jumpId, showTips)
local mapJumpTo = ConfigTable.GetData("JumpTo", jumpId)
if mapJumpTo == nil then
printError("未配置此跳转Id, JumpId: " .. jumpId)
return false
end
local nType = mapJumpTo.Type
local bOpen = true
local bFuncUnlock = true
local sLockTip = ConfigTable.GetUIText("JumpTo_LevelUnlock")
if nType == GameEnum.jumpType.Mainline then
local nMainlineId = mapJumpTo.Param[1]
bOpen = PlayerData.Mainline:IsMainlineLevelUnlock(nMainlineId)
elseif nType == GameEnum.jumpType.Rogue then
printError("不再支持老遗迹跳转")
elseif nType == GameEnum.jumpType.RogueGroup then
printError("不再支持老遗迹跳转")
elseif nType == GameEnum.jumpType.RegionBossGroup then
local nRegionBossGroupId = mapJumpTo.Param[1]
bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss, true)
bOpen = PlayerData.RogueBoss:CheckLevelOpen(nRegionBossGroupId, nil, showTips)
showTips = false
elseif nType == GameEnum.jumpType.RegionBossPanel then
bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss, true)
showTips = false
elseif nType == GameEnum.jumpType.RegionBoss then
local nRegionBossGroupId = mapJumpTo.Param[1]
local nHard = mapJumpTo.Param[2]
bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.RegionBoss, true)
bOpen = PlayerData.RogueBoss:CheckLevelOpen(nRegionBossGroupId, nHard, showTips)
showTips = false
elseif nType == GameEnum.jumpType.DailyInstanceLevel then
local nHard = mapJumpTo.Param[1]
local nDailyType = mapJumpTo.Param[2]
bFuncUnlock = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.DailyInstance, true)
bOpen = PlayerData.DailyInstance:CheckLevelOpen(nDailyType, nHard, showTips)
showTips = false
elseif nType == GameEnum.jumpType.Crafting then
local nProductionId = mapJumpTo.Param[1]
bOpen = PlayerData.Crafting:CheckProductionUnlock(nProductionId)
sLockTip = ConfigTable.GetUIText("Crafting_Lock_Tip")
elseif nType == GameEnum.jumpType.StarTower then
local nStarTowerId = mapJumpTo.Param[1]
bOpen = PlayerData.StarTower:IsStarTowerUnlock(nStarTowerId)
elseif nType == GameEnum.jumpType.StarTowerGroup then
local nStarTowerGroupId = mapJumpTo.Param[1]
bOpen = PlayerData.StarTower:IsStarTowerGroupUnlock(nStarTowerGroupId)
elseif nType == GameEnum.jumpType.EquipmentPanel then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.CharGemInstance, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.CharGemInstance) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.EquipmentGroup then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.CharGemInstance, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.CharGemInstance) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.InfinityTower then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.InfinityTower, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.InfinityTower) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.InfinityTowerGroup then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.InfinityTower, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.InfinityTower) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.TravelerDuelLevel then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.TravelerDuel, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.TravelerDuel) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.Agent then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Agent, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.Agent) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.Phone then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Phone, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.Phone) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.Quest then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.Quest, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.Quest) or {}
local nTog = mapJumpTo.Param[1]
if nTog == AllEnum.QuestPanelTab.DailyQuest and bOpen then
bOpen = bOpen and PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.DailyQuest, true)
mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.DailyQuest) or {}
end
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.SkillInstancePanel then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.SkillInstance, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.SkillInstance) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.SkillInstanceGroup then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.SkillInstance, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.SkillInstance) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.ScoreBoss then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.ScoreBoss, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.ScoreBoss) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
elseif nType == GameEnum.jumpType.WeeklyCopies then
bOpen = PlayerData.Base:CheckFunctionUnlock(GameEnum.OpenFuncType.WeeklyCopies, true)
local mapLockCfgData = ConfigTable.GetData("OpenFunc", GameEnum.OpenFuncType.WeeklyCopies) or {}
sLockTip = UTILS.ParseParamDesc(mapLockCfgData.Tips, mapLockCfgData)
end
bOpen = bFuncUnlock and bOpen
if not bOpen and showTips then
EventManager.Hit(EventId.OpenMessageBox, sLockTip or "")
end
return bOpen, mapJumpTo
end
return JumpUtil