5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
389 lines
15 KiB
Lua
389 lines
15 KiB
Lua
local BaseCtrl = require("Game.UI.CommonTipsEx.CommonTipsBaseCtrl")
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local ItemTipsCtrl = class("ItemTipsCtrl", BaseCtrl)
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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ItemTipsCtrl.minTipHeight = 87
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ItemTipsCtrl.maxTipHeight = 557
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local titleHeight = 240
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local halfTitleNameHeight = 45
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local MoveUpHeight = 45
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local textTitleWidthWithDetail = 460
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local textTitleWidth = 560
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ItemTipsCtrl._mapNodeConfig = {
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btnCloseTips = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ClosePanel"
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},
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btnCloseWordTip = {
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sComponentName = "Button",
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callback = "OnBtnClick_CloseWord"
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},
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imgWordTipBg = {},
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TMPWordDesc = {sComponentName = "TMP_Text"},
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TMPWordTipsTitle = {sComponentName = "TMP_Text"},
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imgTipsBg = {
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sComponentName = "RectTransform"
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},
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rtContent = {
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sComponentName = "RectTransform"
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},
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TipsContent = {
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sComponentName = "RectTransform"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "RectTransform"
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},
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TMPItemTitle = {sComponentName = "TMP_Text"},
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TMPItemCount = {sComponentName = "TMP_Text"},
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imgRemainTime = {nCount = 3},
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TMPTimeLimit = {sComponentName = "TMP_Text"},
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TMPSubTitle = {sComponentName = "TMP_Text"},
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TMPItemDesc = {sComponentName = "TMP_Text"},
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rtJumptoContent = {
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sComponentName = "RectTransform"
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},
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goJumptoGrid = {},
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rtJumpTo = {
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sComponentName = "RectTransform"
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},
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TMPJumptoTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "ItemTips_GetWay"
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},
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srDesc = {
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sComponentName = "RectTransform"
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},
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rtDescContent = {
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sComponentName = "RectTransform"
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},
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btnShortcutClose = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_ClosePanel"
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},
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btnDetail = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Detail"
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},
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txtBtnDetail = {sComponentName = "TMP_Text", sLanguageId = "MoreInfo"},
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exId = {sComponentName = "TMP_Text"}
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}
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ItemTipsCtrl._mapEventConfig = {}
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function ItemTipsCtrl:Awake()
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self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
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self._mapNode.imgWordTipBg:SetActive(false)
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.rtTarget = tbParam[1]
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self.mapData = tbParam[2]
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end
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end
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function ItemTipsCtrl:FadeIn()
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end
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function ItemTipsCtrl:FadeOut()
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end
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function ItemTipsCtrl:OnEnable()
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self:EnableGamepadUI(self._mapNode.btnShortcutClose)
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self.tbGoJumpto = {}
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self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
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self._mapNode.imgWordTipBg:SetActive(false)
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self._mapNode.goJumptoGrid:SetActive(false)
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self.sortingOrder = NovaAPI.GetCanvasSortingOrder(self.gameObject:GetComponent("Canvas"))
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local btnComp = self.rtTarget:GetComponent("Button")
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if btnComp ~= nil then
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btnComp.interactable = false
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end
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NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", true)
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NovaAPI.SetTopGridCanvasSorting(self.rtTarget.gameObject, self.sortingOrder)
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local mapItemCfgData = ConfigTable.GetData_Item(self.mapData.nTid)
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if mapItemCfgData == nil then
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return
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end
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NovaAPI.SetTMPText(self._mapNode.TMPItemTitle, mapItemCfgData.Title)
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if mapItemCfgData.ExpireType == GameEnum.expireType.ExpireDate then
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local nExpire = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapItemCfgData.ExpireDate)
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local nCurTime = CS.ClientManager.Instance.serverTimeStamp
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local remainTime = nExpire - nCurTime
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local sTime = ""
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if 86400 <= remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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if hour == 0 then
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day = day - 1
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hour = 24
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end
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sTime = string.format("%s%s%s%s", day, ConfigTable.GetUIText("Depot_LeftTime_Day"), hour, ConfigTable.GetUIText("Depot_LeftTime_Hour"))
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elseif 3600 <= remainTime then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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if min == 0 then
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hour = hour - 1
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min = 60
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end
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sTime = string.format("%s%s%s%s", hour, ConfigTable.GetUIText("Depot_LeftTime_Hour"), min, ConfigTable.GetUIText("Depot_LeftTime_Min"))
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elseif 0 < remainTime then
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local min = math.floor(remainTime / 60)
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sTime = string.format("%s%s", min, ConfigTable.GetUIText("Depot_LeftTime_Min"))
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else
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sTime = ConfigTable.GetUIText("Depot_Item_Expire")
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end
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NovaAPI.SetTMPText(self._mapNode.TMPTimeLimit, sTime)
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self._mapNode.imgRemainTime[1].gameObject:SetActive(86400 <= remainTime)
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self._mapNode.imgRemainTime[2].gameObject:SetActive(remainTime < 86400 and 3600 <= remainTime)
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self._mapNode.imgRemainTime[3].gameObject:SetActive(remainTime < 3600)
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else
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self._mapNode.TMPTimeLimit.gameObject:SetActive(false)
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end
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if mapItemCfgData.Desc then
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if mapItemCfgData.Literary and mapItemCfgData.Literary ~= "" then
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NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Desc .. [[
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<color=#5E89B4>]] .. mapItemCfgData.Literary .. "</color>")
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else
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NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Desc)
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end
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elseif mapItemCfgData.Literary and mapItemCfgData.Literary ~= "" then
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NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Literary)
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else
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NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, "")
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end
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self.tbDetailItem = {}
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local sort = function(a, b)
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local mapItemCfgDataA = ConfigTable.GetData_Item(a.nId)
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local mapItemCfgDataB = ConfigTable.GetData_Item(b.nId)
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if mapItemCfgDataA and mapItemCfgDataB and mapItemCfgDataA.Rarity ~= mapItemCfgDataB.Rarity then
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return mapItemCfgDataA.Rarity < mapItemCfgDataB.Rarity
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end
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return a.nId < b.nId
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end
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if mapItemCfgData.Stype == GameEnum.itemStype.RandomPackage then
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local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs)
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for sTid, _ in pairs(mapItemUseCfg) do
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local nItemTid = tonumber(sTid)
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if nItemTid ~= nil then
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local tbDropShowData = PlayerData.Item:GetDropItemShow(nItemTid)
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if tbDropShowData ~= nil then
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for _, mapData in ipairs(tbDropShowData) do
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table.insert(self.tbDetailItem, {
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nId = mapData.ItemId,
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nCount = mapData.ItemQty
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})
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end
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end
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end
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end
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table.sort(self.tbDetailItem, sort)
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self.sDetailTitle = ConfigTable.GetUIText("ItemTip_RandomPackageTitle")
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self._mapNode.btnDetail.gameObject:SetActive(next(self.tbDetailItem) ~= nil)
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local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
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if next(self.tbDetailItem) ~= nil then
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titleTra.sizeDelta = Vector2(textTitleWidthWithDetail, titleTra.sizeDelta.y)
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else
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titleTra.sizeDelta = Vector2(textTitleWidth, titleTra.sizeDelta.y)
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end
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elseif mapItemCfgData.Stype == GameEnum.itemStype.ComCYO then
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local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs)
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for sTid, nCount in pairs(mapItemUseCfg) do
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local nItemTid = tonumber(sTid)
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if nItemTid ~= nil then
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table.insert(self.tbDetailItem, {nId = nItemTid, nCount = nCount})
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end
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end
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table.sort(self.tbDetailItem, sort)
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self.sDetailTitle = ConfigTable.GetUIText("ItemTip_ComCYOTitle")
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self._mapNode.btnDetail.gameObject:SetActive(next(self.tbDetailItem) ~= nil)
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local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
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if next(self.tbDetailItem) ~= nil then
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titleTra.sizeDelta = Vector2(textTitleWidthWithDetail, titleTra.sizeDelta.y)
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else
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titleTra.sizeDelta = Vector2(textTitleWidth, titleTra.sizeDelta.y)
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end
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elseif mapItemCfgData.Stype == GameEnum.itemStype.CharacterYO or mapItemCfgData.Stype == GameEnum.itemStype.OutfitCYO then
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self.sDetailTitle = ConfigTable.GetUIText("ItemTip_ComCYOTitle")
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self._mapNode.btnDetail.gameObject:SetActive(true)
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local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
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titleTra.sizeDelta = Vector2(textTitleWidthWithDetail, titleTra.sizeDelta.y)
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else
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self._mapNode.btnDetail.gameObject:SetActive(false)
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local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
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titleTra.sizeDelta = Vector2(textTitleWidth, titleTra.sizeDelta.y)
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end
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if self.mapData.bShowDepot and not mapItemCfgData.DisHaving then
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local nItemDepotCount = 0
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if self.mapData.nHasCount ~= nil then
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nItemDepotCount = self.mapData.nHasCount
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elseif self.mapData.nTid == AllEnum.CoinItemId.FREESTONE or self.mapData.nTid == AllEnum.CoinItemId.STONE then
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nItemDepotCount = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.FREESTONE) + PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.STONE)
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else
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nItemDepotCount = PlayerData.Item:GetItemCountByID(self.mapData.nTid)
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end
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self._mapNode.TMPItemCount.gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.TMPItemCount, orderedFormat(ConfigTable.GetUIText("ItemTip_DepotCount"), nItemDepotCount))
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else
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self._mapNode.TMPItemCount.gameObject:SetActive(false)
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end
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local sLanguage = "ItemStype_" .. mapItemCfgData.Stype
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NovaAPI.SetTMPText(self._mapNode.TMPSubTitle, ConfigTable.GetUIText(sLanguage) or "")
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if self.mapData.bShowJumpto and 0 < #mapItemCfgData.JumpTo then
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self._mapNode.rtJumpTo.gameObject:SetActive(true)
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self:RefreshJumpto(mapItemCfgData.JumpTo)
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else
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self._mapNode.rtJumpTo.gameObject:SetActive(false)
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end
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self._mapNode.exId.gameObject:SetActive(false)
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EventManager.Hit("TipsId", self._mapNode.exId, self.mapData.nTid)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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local nContentHeight = self._mapNode.rtDescContent.sizeDelta.y
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print(nContentHeight)
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if nContentHeight > self.maxTipHeight then
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nContentHeight = self.maxTipHeight
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end
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if nContentHeight < self.minTipHeight then
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nContentHeight = self.minTipHeight
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end
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self._mapNode.srDesc.sizeDelta = Vector2(self._mapNode.srDesc.sizeDelta.x, nContentHeight)
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local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
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local nTitleHeight = titleHeight
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if titleTra.sizeDelta.y < 75 then
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local itemCountTra = self._mapNode.TMPItemCount:GetComponent("RectTransform")
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itemCountTra.anchoredPosition = Vector2(itemCountTra.anchoredPosition.x, itemCountTra.anchoredPosition.y + MoveUpHeight)
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local exIdTra = self._mapNode.exId:GetComponent("RectTransform")
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exIdTra.anchoredPosition = Vector2(exIdTra.anchoredPosition.x, exIdTra.anchoredPosition.y + MoveUpHeight)
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if self.mapData.bShowDepot and not mapItemCfgData.DisHaving then
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self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight)
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nTitleHeight = nTitleHeight - MoveUpHeight
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else
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self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight * 2)
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nTitleHeight = nTitleHeight - MoveUpHeight * 2
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end
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end
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self._mapNode.imgTipsBg.sizeDelta = Vector2(self._mapNode.imgTipsBg.sizeDelta.x, nContentHeight + nTitleHeight)
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self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot)
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end
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cs_coroutine.start(wait)
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end
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function ItemTipsCtrl:OnDisable()
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self:DisableGamepadUI()
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if self.tbGoJumpto == nil then
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return
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end
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for _, btnComp in pairs(self.tbGoJumpto) do
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btnComp.onClick:RemoveAllListeners()
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end
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self.tbGoJumpto = {}
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end
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function ItemTipsCtrl:OnDestroy()
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end
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function ItemTipsCtrl:OnRelease()
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end
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function ItemTipsCtrl:RefreshJumpto(tbJumpto)
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self.tbJumptoData = {}
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for _, nJumptoId in ipairs(tbJumpto) do
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local mapJumpTo = ConfigTable.GetData("JumpTo", nJumptoId)
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if mapJumpTo ~= nil then
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if mapJumpTo.Type == GameEnum.jumpType.ComCYO then
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local mapProduceCfg = ConfigTable.GetData("ProduceHelper", self.mapData.nTid)
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if mapProduceCfg ~= nil then
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local tbComCYO = mapProduceCfg.ComCYOIds
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for _, v in ipairs(tbComCYO) do
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local nCount = PlayerData.Item:GetItemCountByID(v)
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if 0 < nCount then
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local itemCfgData = ConfigTable.GetData_Item(v, true)
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if itemCfgData ~= nil then
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local mapAfter = clone(mapJumpTo)
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mapAfter.Desc = string.format(mapAfter.Desc, itemCfgData.Title)
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mapAfter.Param = {v}
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table.insert(self.tbJumptoData, mapAfter)
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end
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end
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end
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end
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else
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table.insert(self.tbJumptoData, mapJumpTo)
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end
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end
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end
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for i, mapJumpTo in ipairs(self.tbJumptoData) do
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local goJumpto = instantiate(self._mapNode.goJumptoGrid, self._mapNode.rtJumptoContent)
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goJumpto:SetActive(true)
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local btnComp = goJumpto.transform:Find("btnJump"):GetComponent("Button")
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table.insert(self.tbGoJumpto, btnComp)
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local func_Handler = ui_handler(self, self.OnBtnClick_JumpTo, btnComp, i)
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btnComp.onClick:AddListener(func_Handler)
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local imgIconJumpto = goJumpto.transform:Find("btnJump/AnimRoot/imgIcon"):GetComponent("Image")
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local txtDesc = goJumpto.transform:Find("btnJump/AnimRoot/txtDesc"):GetComponent("TMP_Text")
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local goArrow = goJumpto.transform:Find("btnJump/AnimRoot/imgArrow").gameObject
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if mapJumpTo.Icon == nil then
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mapJumpTo.Icon = ""
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end
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self:SetPngSprite(imgIconJumpto, mapJumpTo.Icon)
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NovaAPI.SetImageNativeSize(imgIconJumpto)
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NovaAPI.SetTMPText(txtDesc, mapJumpTo.Desc)
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if mapJumpTo.Type == GameEnum.jumpType.Text then
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btnComp.interactable = false
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goArrow:SetActive(false)
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else
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btnComp.interactable = true
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goArrow:SetActive(true)
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end
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end
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end
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function ItemTipsCtrl:OnBtnClick_JumpTo(_, nIndex)
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self:OnBtnClick_ClosePanel()
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JumpUtil.JumpTo(self.tbJumptoData[nIndex].Id, self.tbJumptoData[nIndex].Param, self.mapData.nTid, self.mapData.nNeedCount)
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end
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function ItemTipsCtrl:OnBtnClick_Word(sWordId)
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local nWordId = tonumber(sWordId)
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local mapWordData = ConfigTable.GetData_World(nWordId)
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if mapWordData == nil then
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printError("wordId error:" .. sWordId)
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return
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end
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self._mapNode.btnCloseWordTip.gameObject:SetActive(true)
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self._mapNode.imgWordTipBg:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.TMPWordDesc, mapWordData.Desc)
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NovaAPI.SetTMPSourceText(self._mapNode.TMPWordTipsTitle, mapWordData.Title)
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self:SetWordTipsSize()
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end
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function ItemTipsCtrl:OnBtnClick_CloseWord(btn)
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self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
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self._mapNode.imgWordTipBg:SetActive(false)
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end
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function ItemTipsCtrl:OnBtnClick_ClosePanel(btn)
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local btnComp = self.rtTarget:GetComponent("Button")
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if btnComp ~= nil then
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btnComp.interactable = true
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end
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NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", false)
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EventManager.Hit(EventId.ClosePanel, PanelId.ItemTips)
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end
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function ItemTipsCtrl:OnBtnClick_Detail()
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local mapItemCfgData = ConfigTable.GetData_Item(self.mapData.nTid)
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if mapItemCfgData == nil then
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return
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end
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self:OnBtnClick_ClosePanel()
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EventManager.Hit(EventId.CloseMessageBox)
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EventManager.Hit(EventId.BlockInput, true)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.BlockInput, false)
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if mapItemCfgData.Stype == GameEnum.itemStype.CharacterYO then
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EventManager.Hit(EventId.OpenPanel, PanelId.CharConsumablePanel, self.mapData.nTid, true)
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elseif mapItemCfgData.Stype == GameEnum.itemStype.OutfitCYO then
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EventManager.Hit(EventId.OpenPanel, PanelId.DiscPreview, self.mapData.nTid, true)
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else
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local msg = {
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nType = AllEnum.MessageBox.ItemList,
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tbItem = self.tbDetailItem,
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sTitle = self.sDetailTitle
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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end
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end
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cs_coroutine.start(wait)
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end
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return ItemTipsCtrl
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