5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
59 lines
1.7 KiB
Lua
59 lines
1.7 KiB
Lua
local BaseCtrl = require("Game.UI.CommonTipsEx.CommonTipsBaseCtrl")
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local TowerDefTipsCtrl = class("TowerDefTipsCtrl", BaseCtrl)
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TowerDefTipsCtrl._mapNodeConfig = {
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btnCloseTips = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_ClosePanel"
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},
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rtContent = {
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sComponentName = "RectTransform"
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},
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safeAreaRoot = {
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sNodeName = "----SafeAreaRoot----",
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sComponentName = "RectTransform"
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},
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txtName = {sComponentName = "TMP_Text"},
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txtDesc = {sComponentName = "TMP_Text"},
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btnShortcutClose = {
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sComponentName = "NaviButton",
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callback = "OnBtnClick_ClosePanel"
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}
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}
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TowerDefTipsCtrl._mapEventConfig = {}
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function TowerDefTipsCtrl:Awake()
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local tbParam = self:GetPanelParam()
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if type(tbParam) == "table" then
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self.rtTarget = tbParam[1]
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self.name = tbParam[2]
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self.des = tbParam[3]
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end
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end
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function TowerDefTipsCtrl:FadeIn()
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end
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function TowerDefTipsCtrl:FadeOut()
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end
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function TowerDefTipsCtrl:OnEnable()
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self:EnableGamepadUI(self._mapNode.btnShortcutClose)
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NovaAPI.SetTMPText(self._mapNode.txtName, self.name)
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NovaAPI.SetTMPText(self._mapNode.txtDesc, self.des)
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self._mapNode.rtContent.gameObject:SetActive(false)
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot)
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self._mapNode.rtContent.gameObject:SetActive(true)
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end
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cs_coroutine.start(wait)
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end
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function TowerDefTipsCtrl:OnDisable()
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self:DisableGamepadUI()
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end
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function TowerDefTipsCtrl:OnDestroy()
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end
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function TowerDefTipsCtrl:OnRelease()
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end
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function TowerDefTipsCtrl:OnBtnClick_ClosePanel(btn)
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EventManager.Hit(EventId.ClosePanel, PanelId.TowerDefenseTipsPanel)
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end
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return TowerDefTipsCtrl
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