dcc2c4a2a9
EN: 1.11.0.113 CN: 1.11.0.114 JP: 1.11.0.118 KR: 1.11.0.118
30 lines
3.0 KiB
JSON
30 lines
3.0 KiB
JSON
{
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"JointDrillAffix.10001.1": "Symphony: Sigh",
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"JointDrillAffix.10001.2": "The boss gains an Echo Codex that dissipates after taking a certain number of hits. When the boss casts certain skills, the Echo Codex casts similar skills.",
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"JointDrillAffix.10002.1": "Symphony: Recitation",
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"JointDrillAffix.10002.2": "The boss gains a Record Codex that dissipates after taking a certain number of hits but revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.",
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"JointDrillAffix.10003.1": "Codex's Protection",
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"JointDrillAffix.10003.2": "The boss initially has high DMG Resistance. Each Echo Codex or Record Codex removed lowers the boss's DMG Resistance.",
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"JointDrillAffix.10004.1": "Symphony: Fear Resonance",
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"JointDrillAffix.10004.2": "Each time a friendly unit deals DMG to the boss, increases the boss's DMG Taken for a short period.",
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"JointDrillAffix.10005.1": "Requiem Aria",
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"JointDrillAffix.10005.2": "The boss summons multiple Echo Codices to continuously channel energy. The fewer Echo Codices remaining when the channeling ends, the weaker the attacks from the boss.",
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"JointDrillAffix.10006.1": "Nightmare Finale",
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"JointDrillAffix.10006.2": "The boss summons the Record Codices on the battlefield and absorbs them. The more Record Codices absorbed, the stronger the boss's attacks will become.",
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"JointDrillAffix.10007.1": "Waltz: Chorus",
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"JointDrillAffix.10007.2": "The boss gains an Echo Codex that takes much less Auto Attack DMG. When the boss casts certain skills, the Echo Codex casts similar skills.",
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"JointDrillAffix.10008.1": "Waltz: Echo",
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"JointDrillAffix.10008.2": "The boss gains a Record Codex that takes much less Auto Attack DMG and revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.",
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"JointDrillAffix.10009.1": "Waltz: Malice Shroud",
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"JointDrillAffix.10009.2": "After a friendly unit deals damage to the boss a certain number of times, it increases the damage the boss takes for a short period.",
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"JointDrillAffix.10010.1": "Lord's Law: Assimilation Decay",
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"JointDrillAffix.10010.2": "When a friendly unit is on yellow or blue tiles, this unit's DMG to same-color bosses is greatly reduced.",
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"JointDrillAffix.10011.1": "Lord's Law: Isomeric Amplification",
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"JointDrillAffix.10011.2": "When a friendly unit is on yellow or blue tiles, this unit's DMG to opposite-color bosses is significantly increased.",
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"JointDrillAffix.10012.1": "Dominion",
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"JointDrillAffix.10012.2": "Certain boss skills can change the color of specific tiles on the board.",
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"JointDrillAffix.10013.1": "Apocalyptic Twilight",
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"JointDrillAffix.10013.2": "Upon the defeat of either boss, the battle permanently enters the second phase. Players will face the remaining boss alone on a newly manifested chessboard.",
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"JointDrillAffix.10014.1": "Omen of Ruin",
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"JointDrillAffix.10014.2": "In the second phase, prioritize neutralizing the Flaming Lanterns. Their explosions will color massive tiles across the board."
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} |