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StellaSora_DataLua/data/language/zh_cn/travelerduelchallengeaffix.json
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SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

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{
"TravelerDuelChallengeAffix.100.1": "半自动射击",
"TravelerDuelChallengeAffix.100.2": "对目标发起多段连射攻击",
"TravelerDuelChallengeAffix.100201.1": "葵牵绊",
"TravelerDuelChallengeAffix.100201.2": "强化「葵幻舞」,花原投掷的手里剑会连带丝线,在间隔后朝目标位置牵引。",
"TravelerDuelChallengeAffix.100202.1": "隐月·流星",
"TravelerDuelChallengeAffix.100202.2": "强化「隐月」,花原在冲刺过程中,会在场地内随机生成手里剑。",
"TravelerDuelChallengeAffix.100203.1": "隐月·疾风",
"TravelerDuelChallengeAffix.100203.2": "强化「隐月」,花原在冲刺过程中,会持续发动影分身协同攻击。",
"TravelerDuelChallengeAffix.100204.1": "岚纷缠",
"TravelerDuelChallengeAffix.100204.2": "强化「岚散落」,花原投掷的苦无会连带丝线,在投掷后收回。",
"TravelerDuelChallengeAffix.100205.1": "影舞·叶狂岚",
"TravelerDuelChallengeAffix.100205.2": "强化「影舞·障叶」,花原发动的分身之间会如同「隐月」一样冲刺并沿路径造成伤害。",
"TravelerDuelChallengeAffix.100206.1": "影舞·花镜梦",
"TravelerDuelChallengeAffix.100206.2": "强化「影舞·花凋」,花原会发动更多的分身协同攻击。",
"TravelerDuelChallengeAffix.101.1": "光束狙击",
"TravelerDuelChallengeAffix.101.2": "对目标发射光束能量弹",
"TravelerDuelChallengeAffix.102.1": "火力全开",
"TravelerDuelChallengeAffix.102.2": "解封右眼内的魔神之力,从高空投射弹幕扫荡地面,不断造成火系伤害",
"TravelerDuelChallengeAffix.103.1": "二段光束",
"TravelerDuelChallengeAffix.103.2": "对目标持续瞄准同时攻击",
"TravelerDuelChallengeAffix.110.1": "全自动射击",
"TravelerDuelChallengeAffix.110.2": "强化突击形态:多段连射会发射更多的子弹",
"TravelerDuelChallengeAffix.111.1": "光束狙击",
"TravelerDuelChallengeAffix.111.2": "强化狙击形态:将鬼灭弹增幅为更强大的光束能量弹",
"TravelerDuelChallengeAffix.112.1": "火力全开",
"TravelerDuelChallengeAffix.112.2": "强化突击形态:追加附带魔神之眼力量的复合攻击",
"TravelerDuelChallengeAffix.113.1": "二段光束",
"TravelerDuelChallengeAffix.113.2": "强化狙击形态:新增光束持续瞄准攻击,并在光束结束时追加爆发攻击",
"TravelerDuelChallengeAffix.114.1": "弹幕增幅",
"TravelerDuelChallengeAffix.114.2": "强化突击形态:魔神之眼向外倾泄巨量魔法弹",
"TravelerDuelChallengeAffix.115.1": "魔神之眼",
"TravelerDuelChallengeAffix.115.2": "强化魔神之眼:追踪时间更强,威胁更高",
"TravelerDuelChallengeAffix.116.1": "攻击提升·小",
"TravelerDuelChallengeAffix.116.2": "所有敌人攻击上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.117.1": "攻击提升·中",
"TravelerDuelChallengeAffix.117.2": "所有敌人攻击上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.118.1": "攻击提升·大",
"TravelerDuelChallengeAffix.118.2": "所有敌人攻击上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.119.1": "生命提升·小",
"TravelerDuelChallengeAffix.119.2": "所有敌人生命上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.120.1": "生命提升·中",
"TravelerDuelChallengeAffix.120.2": "所有敌人生命上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.121.1": "生命提升·大",
"TravelerDuelChallengeAffix.121.2": "所有敌人生命上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.122.1": "虚弱·小",
"TravelerDuelChallengeAffix.122.2": "我方攻击力降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.123.1": "虚弱·中",
"TravelerDuelChallengeAffix.123.2": "我方攻击力降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.124.1": "虚弱·大",
"TravelerDuelChallengeAffix.124.2": "我方攻击力降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.125.1": "缓足·小",
"TravelerDuelChallengeAffix.125.2": "每次闪避后,角色攻击降低<color=#ec6d21>&Param1&</color>,持续5秒,最大叠加3层",
"TravelerDuelChallengeAffix.126.1": "缓足·中",
"TravelerDuelChallengeAffix.126.2": "每次闪避后,角色攻击降低<color=#ec6d21>&Param1&</color>,持续5秒,最大叠加3层",
"TravelerDuelChallengeAffix.127.1": "缓足·大",
"TravelerDuelChallengeAffix.127.2": "每次闪避后,角色攻击降低<color=#ec6d21>&Param1&</color>,持续5秒,最大叠加3层",
"TravelerDuelChallengeAffix.128.1": "缓速冷却·小",
"TravelerDuelChallengeAffix.128.2": "技能冷却时间提升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.129.1": "缓速冷却·中",
"TravelerDuelChallengeAffix.129.2": "技能冷却时间提升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.130.1": "缓速冷却·大",
"TravelerDuelChallengeAffix.130.2": "技能冷却时间提升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.131.1": "愈战愈勇·小",
"TravelerDuelChallengeAffix.131.2": "每战斗15秒,敌人伤害提升<color=#ec6d21>&Param1&</color>,可无限叠加",
"TravelerDuelChallengeAffix.132.1": "愈战愈勇·中",
"TravelerDuelChallengeAffix.132.2": "每战斗15秒,敌人伤害提升<color=#ec6d21>&Param1&</color>,可无限叠加",
"TravelerDuelChallengeAffix.133.1": "愈战愈勇·大",
"TravelerDuelChallengeAffix.133.2": "每战斗15秒,敌人伤害提升<color=#ec6d21>&Param1&</color>,可无限叠加",
"TravelerDuelChallengeAffix.200.1": "凌空双刃",
"TravelerDuelChallengeAffix.200.2": "花原操控飞镖和苦无连续挥舞攻击",
"TravelerDuelChallengeAffix.200201.1": "万仞·一斩",
"TravelerDuelChallengeAffix.200201.2": "强化「万仞归一」,在火垂移动结束后会衔接高威力斩击",
"TravelerDuelChallengeAffix.200202.1": "万象·狂想",
"TravelerDuelChallengeAffix.200202.2": "强化「万象协奏」,增加浮游兵装坠落的密度和数量",
"TravelerDuelChallengeAffix.200203.1": "追光重剑",
"TravelerDuelChallengeAffix.200203.2": "新增「追光重剑」技能,锁定主控角色掷出浮游剑后追加高威力斩击",
"TravelerDuelChallengeAffix.200204.1": "循环模式",
"TravelerDuelChallengeAffix.200204.2": "火垂释放技能后,额外获得<color=#ec6d21>5</color>点热力值",
"TravelerDuelChallengeAffix.200205.1": "节能模式",
"TravelerDuelChallengeAffix.200205.2": "火垂在「热力全开」状态下,释放技能消耗的热力值降低<color=#ec6d21>5</color>点",
"TravelerDuelChallengeAffix.200206.1": "预热模式",
"TravelerDuelChallengeAffix.200206.2": "非「热力全开」状态下,火垂每<color=#ec6d21>5</color>秒获得<color=#ec6d21>5</color>点热力值",
"TravelerDuelChallengeAffix.201.1": "暗夜飞刃",
"TravelerDuelChallengeAffix.201.2": "花原投掷飞镖对玩家造成伤害",
"TravelerDuelChallengeAffix.202.1": "隐月",
"TravelerDuelChallengeAffix.202.2": "花原以极快的速度进行移动,对沿途玩家造成伤害",
"TravelerDuelChallengeAffix.203.1": "影舞·花凋",
"TravelerDuelChallengeAffix.203.2": "花原召唤影分身协助自己一起攻击",
"TravelerDuelChallengeAffix.29020101.1": "伤害提升·小",
"TravelerDuelChallengeAffix.29020101.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29020102.1": "伤害提升·中",
"TravelerDuelChallengeAffix.29020102.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29020103.1": "伤害提升·大",
"TravelerDuelChallengeAffix.29020103.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29020201.1": "虚弱·小",
"TravelerDuelChallengeAffix.29020201.2": "全队伤害降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29020202.1": "虚弱·中",
"TravelerDuelChallengeAffix.29020202.2": "全队伤害降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29020203.1": "虚弱·大",
"TravelerDuelChallengeAffix.29020203.2": "全队伤害降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29020301.1": "护盾·小",
"TravelerDuelChallengeAffix.29020301.2": "敌方获得<color=#ec6d21>&Param1&</color>最大生命的护盾,敌方存在护盾期间不会被破韧",
"TravelerDuelChallengeAffix.29020302.1": "护盾·中",
"TravelerDuelChallengeAffix.29020302.2": "敌方获得<color=#ec6d21>&Param1&</color>最大生命的护盾,敌方存在护盾期间不会被破韧",
"TravelerDuelChallengeAffix.29020303.1": "护盾·大",
"TravelerDuelChallengeAffix.29020303.2": "敌方获得<color=#ec6d21>&Param1&</color>最大生命的护盾,敌方存在护盾期间不会被破韧",
"TravelerDuelChallengeAffix.29020401.1": "风之加护",
"TravelerDuelChallengeAffix.29020401.2": "敌方每隔<color=#ec6d21>&Param1&</color>秒,获得<color=#ec6d21>&Param2&</color>秒高额减伤",
"TravelerDuelChallengeAffix.29020501.1": "致残打击",
"TravelerDuelChallengeAffix.29020501.2": "闪避冷却时间增加<color=#ec6d21>&Param1&</color>秒",
"TravelerDuelChallengeAffix.29020601.1": "弱化闪避",
"TravelerDuelChallengeAffix.29020601.2": "闪避时,全队伤害下降<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒,最大叠加<color=#ec6d21>&Param3&</color>层",
"TravelerDuelChallengeAffix.29020701.1": "印记削弱",
"TravelerDuelChallengeAffix.29020701.2": "全队印记伤害降低<color=#ec6d21>&Param1&</color>,绝招伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29020702.1": "普攻削弱",
"TravelerDuelChallengeAffix.29020702.2": "全队普攻伤害降低<color=#ec6d21>&Param1&</color>,技能伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29020703.1": "技能削弱",
"TravelerDuelChallengeAffix.29020703.2": "全队技能伤害降低<color=#ec6d21>&Param1&</color>,仆从伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29020801.1": "技之易伤",
"TravelerDuelChallengeAffix.29020801.2": "主控角色每次施放技能时,受到伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒,最高叠加<color=#ec6d21>&Param3&</color>层",
"TravelerDuelChallengeAffix.29020901.1": "主控缓技",
"TravelerDuelChallengeAffix.29020901.2": "主控角色技能伤害增加<color=#ec6d21>&Param1&</color>,冷却时间延长<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29020902.1": "主控缓技·大",
"TravelerDuelChallengeAffix.29020902.2": "主控角色技能伤害增加<color=#ec6d21>&Param1&</color>,冷却时间延长<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29021001.1": "渴血",
"TravelerDuelChallengeAffix.29021001.2": "主控角色降低<color=#ec6d21>&Param1&</color>最大生命值,每次造成伤害时回复<color=#ec6d21>&Param2&</color>的最大生命的血量。",
"TravelerDuelChallengeAffix.29021101.1": "生命汲取",
"TravelerDuelChallengeAffix.29021101.2": "花原击中主控角色时,回复<color=#ec6d21>&Param1&</color>最大生命的血量,每<color=#ec6d21>&Param2&</color>秒最大触发一次",
"TravelerDuelChallengeAffix.29021102.1": "生命汲取·大",
"TravelerDuelChallengeAffix.29021102.2": "花原击中主控角色时,回复<color=#ec6d21>&Param1&</color>最大生命的血量,每<color=#ec6d21>&Param2&</color>秒最大触发一次",
"TravelerDuelChallengeAffix.29021201.1": "暴击调整",
"TravelerDuelChallengeAffix.29021201.2": "全队获得<color=#ec6d21>&Param1&</color>额外暴击率,但是暴击伤害下降<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29021301.1": "援护抑制",
"TravelerDuelChallengeAffix.29021301.2": "援护角色施放技能时,损失绝招能量<color=#ec6d21>&Param1&</color>点",
"TravelerDuelChallengeAffix.29021302.1": "援护抑制·大",
"TravelerDuelChallengeAffix.29021302.2": "援护角色施放技能时,损失绝招能量<color=#ec6d21>&Param1&</color>点",
"TravelerDuelChallengeAffix.29021401.1": "绝招调整",
"TravelerDuelChallengeAffix.29021401.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>,但是绝招伤害增加<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29021501.1": "抑制绝招",
"TravelerDuelChallengeAffix.29021501.2": "全队每次施放绝招,主控角色损失当前<color=#ec6d21>&Param1&</color>生命值",
"TravelerDuelChallengeAffix.29021502.1": "抑制绝招·大",
"TravelerDuelChallengeAffix.29021502.2": "全队每次施放绝招,主控角色损失当前<color=#ec6d21>&Param1&</color>生命值",
"TravelerDuelChallengeAffix.29021601.1": "愈战愈勇·小",
"TravelerDuelChallengeAffix.29021601.2": "每战斗<color=#ec6d21>&Param1&</color>秒,敌方伤害提升<color=#ec6d21>&Param2&</color>,可无限叠加",
"TravelerDuelChallengeAffix.29021602.1": "愈战愈勇·中",
"TravelerDuelChallengeAffix.29021602.2": "每战斗<color=#ec6d21>&Param1&</color>秒,敌方伤害提升<color=#ec6d21>&Param2&</color>,可无限叠加",
"TravelerDuelChallengeAffix.29021603.1": "愈战愈勇·大",
"TravelerDuelChallengeAffix.29021603.2": "每战斗<color=#ec6d21>&Param1&</color>秒,敌方伤害提升<color=#ec6d21>&Param2&</color>,可无限叠加",
"TravelerDuelChallengeAffix.29030101.1": "伤害提升·小",
"TravelerDuelChallengeAffix.29030101.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030102.1": "伤害提升·中",
"TravelerDuelChallengeAffix.29030102.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030103.1": "伤害提升·大",
"TravelerDuelChallengeAffix.29030103.2": "敌方伤害上升<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030201.1": "抑制·小",
"TravelerDuelChallengeAffix.29030201.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030202.1": "抑制·中",
"TravelerDuelChallengeAffix.29030202.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030203.1": "抑制·大",
"TravelerDuelChallengeAffix.29030203.2": "全队充能效率降低<color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29030301.1": "渴血",
"TravelerDuelChallengeAffix.29030301.2": "最大生命降低<color=#ec6d21>&Param1&</color>,主控角色每次造成技能伤害时回复<color=#ec6d21>&Param2&</color>的最大生命的血量",
"TravelerDuelChallengeAffix.29030401.1": "战斗专注",
"TravelerDuelChallengeAffix.29030401.2": "主控角色降低<color=#ec6d21>&Param1&</color>伤害,每次造成伤害时提升<color=#ec6d21>&Param2&</color>伤害,持续<color=#ec6d21>&Param3&</color>秒,最多叠加<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29030501.1": "透支能量",
"TravelerDuelChallengeAffix.29030501.2": "进入关卡时全队获得<color=#ec6d21>&Param1&</color>能量,但能量获取效率降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030502.1": "透支能量·大",
"TravelerDuelChallengeAffix.29030502.2": "进入关卡时全队获得<color=#ec6d21>&Param1&</color>能量,但能量获取效率降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030601.1": "法力燃烧",
"TravelerDuelChallengeAffix.29030601.2": "主控角色被击中时,流失<color=#ec6d21>&Param1&</color>点绝招能量",
"TravelerDuelChallengeAffix.29030602.1": "法力燃烧·大",
"TravelerDuelChallengeAffix.29030602.2": "主控角色被击中时,全队流失<color=#ec6d21>&Param1&</color>点绝招能量",
"TravelerDuelChallengeAffix.29030701.1": "咒缚反击",
"TravelerDuelChallengeAffix.29030701.2": "主控角色被击中时,攻击速度降低<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29030801.1": "高危闪避",
"TravelerDuelChallengeAffix.29030801.2": "闪避后,主控角色受到伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29030901.1": "仆从削弱",
"TravelerDuelChallengeAffix.29030901.2": "仆从伤害降低<color=#ec6d21>&Param1&</color>,绝招伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030902.1": "印记削弱",
"TravelerDuelChallengeAffix.29030902.2": "印记伤害降低<color=#ec6d21>&Param1&</color>,技能伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29030903.1": "绝招削弱",
"TravelerDuelChallengeAffix.29030903.2": "绝招伤害降低<color=#ec6d21>&Param1&</color>,普攻伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031001.1": "偏差认知",
"TravelerDuelChallengeAffix.29031001.2": "主控角色技能伤害提高<color=#ec6d21>&Param1&</color>,之后每<color=#ec6d21>&Param3&</color>秒降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031101.1": "欺软怕硬",
"TravelerDuelChallengeAffix.29031101.2": "火垂生命值高于<color=#ec6d21>&Param1&</color>时受到伤害降低<color=#ec6d21>&Param2&</color>,生命值低于<color=#ec6d21>&Param3&</color>时受到伤害提高<color=#ec6d21>&Param4&</color>",
"TravelerDuelChallengeAffix.29031102.1": "欺软怕硬·大",
"TravelerDuelChallengeAffix.29031102.2": "火垂生命值高于<color=#ec6d21>&Param1&</color>时受到伤害降低<color=#ec6d21>&Param2&</color>,生命值低于<color=#ec6d21>&Param3&</color>时受到伤害提高<color=#ec6d21>&Param4&</color>",
"TravelerDuelChallengeAffix.29031201.1": "暴击调整·伤害",
"TravelerDuelChallengeAffix.29031201.2": "全队暴击伤害提升<color=#ec6d21>&Param1&</color>,暴击率降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031202.1": "暴击调整·几率",
"TravelerDuelChallengeAffix.29031202.2": "全队暴击率提升<color=#ec6d21>&Param1&</color>,暴击伤害降低<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031301.1": "功高震主",
"TravelerDuelChallengeAffix.29031301.2": "援护角色充能效率提高<color=#ec6d21>&Param1&</color>,释放援护绝招时,主控角色损失当前<color=#ec6d21>&Param2&</color>生命值",
"TravelerDuelChallengeAffix.29031401.1": "神灵武士·小",
"TravelerDuelChallengeAffix.29031401.2": "火垂血量每降低<color=#ec6d21>&Param1&</color>,伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031402.1": "神灵武士·中",
"TravelerDuelChallengeAffix.29031402.2": "火垂血量每降低<color=#ec6d21>&Param1&</color>,伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031403.1": "神灵武士·大",
"TravelerDuelChallengeAffix.29031403.2": "火垂血量每降低<color=#ec6d21>&Param1&</color>,伤害提升<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031501.1": "加速运转",
"TravelerDuelChallengeAffix.29031501.2": "主控角色技能伤害降低<color=#ec6d21>&Param1&</color>,但技能冷却缩短<color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29031601.1": "乘胜追击",
"TravelerDuelChallengeAffix.29031601.2": "火垂攻击命中后,伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29031602.1": "乘胜追击·大",
"TravelerDuelChallengeAffix.29031602.2": "火垂攻击命中后,伤害提高<color=#ec6d21>&Param1&</color>,持续<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29031701.1": "光铸铠甲·小",
"TravelerDuelChallengeAffix.29031701.2": "火垂每次受到技能攻击时获得<color=#ec6d21>&Param1&</color>伤害减免,持续<color=#ec6d21>&Param2&</color>秒,最多叠加<color=#ec6d21>&Param3&</color>层,每秒最多叠<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29031702.1": "光铸铠甲·中",
"TravelerDuelChallengeAffix.29031702.2": "火垂每次受到技能攻击时获得<color=#ec6d21>&Param1&</color>伤害减免,持续<color=#ec6d21>&Param2&</color>秒,最多叠加<color=#ec6d21>&Param3&</color>层,每秒最多叠<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29031703.1": "光铸铠甲·大",
"TravelerDuelChallengeAffix.29031703.2": "火垂每次受到技能攻击时获得<color=#ec6d21>&Param1&</color>伤害减免,持续<color=#ec6d21>&Param2&</color>秒,最多叠加<color=#ec6d21>&Param3&</color>层,每秒最多叠<color=#ec6d21>&Param4&</color>层",
"TravelerDuelChallengeAffix.29031801.1": "以身试险",
"TravelerDuelChallengeAffix.29031801.2": "主控角色受到伤害提升<color=#ec6d21>&Param1&</color>,但是受到伤害时获得<color=#ec6d21>&Param2&</color>点能量值",
"TravelerDuelChallengeAffix.29031901.1": "残刃饮血",
"TravelerDuelChallengeAffix.29031901.2": "主控角色每<color=#ec6d21>&Param1&</color>秒流失当前<color=#ec6d21>&Param2&</color>生命的血量,每次暴击恢复<color=#ec6d21>&Param3&</color>最大生命的血量",
"TravelerDuelChallengeAffix.29031902.1": "饮技止伤",
"TravelerDuelChallengeAffix.29031902.2": "主控角色每次释放技能时恢复<color=#ec6d21>&Param1&</color>最大生命的血量,但是受击后会被禁疗<color=#ec6d21>&Param2&</color>秒",
"TravelerDuelChallengeAffix.29032001.1": "绝招调整",
"TravelerDuelChallengeAffix.29032001.2": "全队充能效率提高<color=#ec6d21>&Param1&</color>,但是绝招伤害降低<color=#ec6d21>&Param2&</color>"
}