80af235e05
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
110 lines
3.7 KiB
Lua
110 lines
3.7 KiB
Lua
local BattlePassQuestGridCtrl = class("BattlePassQuestGridCtrl", BaseCtrl)
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local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
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local totalLength = 768
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local totalHeight = 37
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local JumpUtil = require("Game.Common.Utils.JumpUtil")
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BattlePassQuestGridCtrl._mapNodeConfig = {
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rtTitle = {
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sComponentName = "RectTransform"
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},
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TMPTitle = {sComponentName = "TMP_Text"},
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TMPUncomplete = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_undone"
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},
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txtBtnReceive = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_Receive"
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},
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txtBtnJump = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_JumpTo"
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},
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rtBarFill = {
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sComponentName = "RectTransform"
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},
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TMPProcess = {sComponentName = "TMP_Text"},
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btnReceive = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Receive"
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},
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btnJump = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_JumpTo"
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},
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rtReward = {
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sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl"
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},
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imgComplete = {},
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imgCompleteMask = {},
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btnReward = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Reward"
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},
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TMPClose = {
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sComponentName = "TMP_Text",
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sLanguageId = "Quest_Closed"
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}
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}
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BattlePassQuestGridCtrl._mapEventConfig = {}
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function BattlePassQuestGridCtrl:OnEnable()
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self.gameObject:SetActive(false)
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local waitOpen = function()
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self.gameObject:SetActive(true)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTitle)
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end
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cs_coroutine.start(waitOpen)
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end
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function BattlePassQuestGridCtrl:Refresh(mapQuest, mapQuestCfgData, bEnable)
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if mapQuest == nil then
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self.gameObject:SetActive(false)
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return
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end
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if mapQuestCfgData == nil then
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printError("quest data missing:" .. mapQuest.nTid)
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self.gameObject:SetActive(false)
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return
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end
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self.mapQuestCfgData = mapQuestCfgData
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self.mapQuest = mapQuest
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NovaAPI.SetTMPText(self._mapNode.TMPTitle, mapQuestCfgData.Title)
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self.nRewardId = 22
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self._mapNode.rtReward:SetItem(self.nRewardId, nil, mapQuestCfgData.Exp, nil, nil, nil, nil, true)
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if not bEnable then
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NovaAPI.SetTMPText(self._mapNode.TMPProcess, "-/-")
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elseif mapQuest.nStatus ~= 2 then
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NovaAPI.SetTMPText(self._mapNode.TMPProcess, string.format("%d/%d", mapQuest.nCurProgress, mapQuest.nGoal))
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else
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NovaAPI.SetTMPText(self._mapNode.TMPProcess, ConfigTable.GetUIText("Quest_Complete"))
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end
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if not bEnable then
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self._mapNode.rtBarFill.sizeDelta = Vector2(0, totalHeight)
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else
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local nGoal = mapQuest.nGoal > 0 and mapQuest.nGoal or 1
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self._mapNode.rtBarFill.sizeDelta = Vector2(mapQuest.nCurProgress / nGoal * totalLength, totalHeight)
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end
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self._mapNode.imgComplete:SetActive(mapQuest.nStatus == 2 and bEnable)
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self._mapNode.imgCompleteMask:SetActive(mapQuest.nStatus == 2 or not bEnable)
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self._mapNode.TMPUncomplete.gameObject:SetActive(mapQuest.nStatus == 0 and mapQuestCfgData.JumpTo == 0 and bEnable)
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self._mapNode.btnJump.gameObject:SetActive(mapQuest.nStatus == 0 and mapQuestCfgData.JumpTo ~= 0 and bEnable)
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self._mapNode.btnReceive.gameObject:SetActive(mapQuest.nStatus == 1 and bEnable)
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self._mapNode.TMPClose.gameObject:SetActive(not bEnable)
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LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTitle)
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end
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function BattlePassQuestGridCtrl:ShowItemDetail(id, rtIcon)
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UTILS.ClickItemGridWithTips(id, rtIcon.transform, true, false, false)
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end
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function BattlePassQuestGridCtrl:OnBtnClick_Receive()
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PlayerData.Quest:ReceiveBattlePassQuestData(self.mapQuest.nTid, nil)
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end
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function BattlePassQuestGridCtrl:OnBtnClick_JumpTo()
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local nJumptoId = self.mapQuestCfgData.JumpTo
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JumpUtil.JumpTo(nJumptoId)
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end
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function BattlePassQuestGridCtrl:OnBtnClick_Reward()
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EventManager.Hit("ShowQuestReward", self.gameObject)
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self:ShowItemDetail(self.nRewardId, self._mapNode.btnReward)
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end
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return BattlePassQuestGridCtrl
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