Files
StellaSora_DataLua/lua/game/ui/characterinfoex/charadvancectrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

285 lines
11 KiB
Lua

local CharAdvanceCtrl = class("CharAdvanceCtrl", BaseCtrl)
local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder
CharAdvanceCtrl._mapNodeConfig = {
txtTitleRank = {
sComponentName = "TMP_Text",
sLanguageId = "Template_CharRank"
},
txtLv = {sComponentName = "TMP_Text"},
txtLvMax = {nCount = 2, sComponentName = "TMP_Text"},
goAdvanceStar = {
sCtrlName = "Game.UI.TemplateEx.TemplateStarAdvanceCtrl"
},
goProperty = {},
trProperty = {sComponentName = "Transform"},
AdvanceBuffList = {
sNodeName = "AdvanceBuffList",
sComponentName = "LoopScrollView"
},
goMat = {
nCount = 4,
sCtrlName = "Game.UI.TemplateEx.TemplateMatCtrl"
},
btnAdd = {
nCount = 4,
sComponentName = "UIButton",
callback = "OnBtnClick_Tips"
},
btnAdvance = {
sComponentName = "UIButton",
callback = "OnBtnClick_Advance"
},
txtBtnAdvance = {
sComponentName = "TMP_Text",
sLanguageId = "Btn_AdvanceUp"
},
txtAdvanceTips = {sComponentName = "TMP_Text"},
imgCostIcon = {sComponentName = "Image"},
txtCostCount = {sComponentName = "TMP_Text"},
btnAutoFill = {
sComponentName = "UIButton",
callback = "OnBtnClick_AutoFill"
},
txtBtnAutoFill = {
sComponentName = "TMP_Text",
sLanguageId = "AutoDevelopment_Btn_Fill"
},
txtBuffHeight = {sComponentName = "TMP_Text"},
rtTxtBuffHeight = {
sNodeName = "txtBuffHeight",
sComponentName = "RectTransform"
},
txtBuffHeightAfter = {sComponentName = "TMP_Text"},
rtTxtBuffHeightAfter = {
sNodeName = "txtBuffHeightAfter",
sComponentName = "RectTransform"
}
}
CharAdvanceCtrl._mapEventConfig = {}
function CharAdvanceCtrl:_CalcGridHeight(sContent)
NovaAPI.SetTMPText(self._mapNode.txtBuffHeight, sContent)
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTxtBuffHeight)
local nH = self._mapNode.rtTxtBuffHeight.rect.height
return nH
end
function CharAdvanceCtrl:_CalcGridHeightAfter(sContent)
NovaAPI.SetTMPText(self._mapNode.txtBuffHeightAfter, sContent)
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTxtBuffHeightAfter)
local nH = self._mapNode.rtTxtBuffHeightAfter.rect.height + 14
return nH
end
function CharAdvanceCtrl:InitData(nCharId, mapCurLevel, nMaxAdvance)
self.nCharId = nCharId
self.mapLevel = mapCurLevel
self.nMaxAdvance = nMaxAdvance
self.mapChar = PlayerData.Char:GetCharDataByTid(self.nCharId)
self.mapAttrBefore = nil
self.mapAttrAfter = nil
self.tbMat = {}
self.nAdvanceGold = 0
local nAdvanceId = 100 * self.nCharId + self.mapChar.nAdvance + 1
local mapCfgData = ConfigTable.GetData("CharacterAdvance", nAdvanceId)
self.AdvanceUpData = mapCfgData
if type(mapCfgData) == "table" then
for i = 1, 4 do
local item = {}
local nItemId = mapCfgData["Tid" .. i]
local nItemNum = mapCfgData["Qty" .. i]
if type(nItemId) == "number" and type(nItemNum) == "number" and 0 < nItemId and 0 < nItemNum then
item.nItemId = nItemId
item.nItemNum = nItemNum
table.insert(self.tbMat, item)
end
end
self.nAdvanceGold = mapCfgData.GoldQty
end
local nAdvance = self.mapChar.nAdvance
if self.nMaxAdvance ~= nAdvance then
local nGrade = ConfigTable.GetData_Character(nCharId).Grade
local mapData = CacheTable.GetData("_CharRaritySequence", nGrade)
if mapData ~= nil and mapData[nAdvance] ~= nil then
local tbNeedMat = {}
for _, v in ipairs(self.tbMat) do
table.insert(tbNeedMat, {
nId = v.nItemId,
nCount = v.nItemNum
})
end
self.tbFillStep, self.tbUseItem, self.tbShowNeedItem = PlayerData.Item:AutoFillMat(tbNeedMat)
local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold)
local bAbleAutoFill = next(self.tbUseItem) ~= nil and nHasCoin >= self.nAdvanceGold
self.nNeedWorldClass = mapData[nAdvance + 1].WorldClassLimit
local nCurWorldClass = PlayerData.Base:GetWorldClass()
self._mapNode.btnAdvance.gameObject:SetActive(nCurWorldClass >= self.nNeedWorldClass and not bAbleAutoFill)
self._mapNode.btnAutoFill.gameObject:SetActive(nCurWorldClass >= self.nNeedWorldClass and bAbleAutoFill)
self._mapNode.txtAdvanceTips.gameObject:SetActive(nCurWorldClass < self.nNeedWorldClass)
if nCurWorldClass < self.nNeedWorldClass then
NovaAPI.SetTMPText(self._mapNode.txtAdvanceTips, orderedFormat(ConfigTable.GetUIText("Char_Advance_WorldClass_Limit"), self.nNeedWorldClass))
end
else
self._mapNode.btnAdvance.gameObject:SetActive(false)
self._mapNode.btnAutoFill.gameObject:SetActive(false)
self._mapNode.txtAdvanceTips.gameObject:SetActive(false)
end
end
end
function CharAdvanceCtrl:Refresh(nCharId, mapCurLevel, nMaxAdvance)
self:InitData(nCharId, mapCurLevel, nMaxAdvance)
self:RefreshLv()
self:RefreshAttr()
self:RefreshBuffInfo()
self:RefreshCoin()
self:RefreshMat()
end
function CharAdvanceCtrl:RefreshLv()
NovaAPI.SetTMPText(self._mapNode.txtLv, self.mapLevel.nLevel)
NovaAPI.SetTMPText(self._mapNode.txtLvMax[1], "/" .. self.mapLevel.nMaxLevel)
NovaAPI.SetTMPText(self._mapNode.txtLvMax[2], orderedFormat(ConfigTable.GetUIText("CharDev_UnlockLVDesc"), self.mapLevel.nNextMaxLv))
self._mapNode.goAdvanceStar:SetStar(self.mapChar.nAdvance, self.nMaxAdvance, self.mapChar.nAdvance + 1)
end
function CharAdvanceCtrl:RefreshAttr()
self.mapAttrBefore = PlayerData.Char:GetCharCfgAttr({1, 2}, self.nCharId, self.mapChar.nAdvance, self.mapChar.nLevel)
self.mapAttrAfter = PlayerData.Char:GetCharCfgAttr({1, 2}, self.nCharId, self.mapChar.nAdvance + 1, self.mapChar.nLevel)
delChildren(self._mapNode.trProperty)
for _, mapAttachAttr in ipairs(AllEnum.AttachAttr) do
local mapAttr = self.mapAttrBefore[mapAttachAttr.sKey]
if mapAttr and mapAttr.Value > 0 then
local goItemObj = instantiate(self._mapNode.goProperty, self._mapNode.trProperty)
goItemObj:SetActive(true)
local ctrlItem = self:BindCtrlByNode(goItemObj, "Game.UI.TemplateEx.TemplatePropertyCtrl")
local bValueChanged = self.mapAttrAfter[mapAttachAttr.sKey].Value ~= mapAttr.Value
if bValueChanged then
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value, self.mapAttrAfter[mapAttachAttr.sKey].Value)
else
ctrlItem:SetItemProperty(mapAttr.Key, mapAttr.Value)
end
end
end
end
function CharAdvanceCtrl:RefreshBuffInfo()
local buffCount = 0
self.tbGridHeight = {}
local mapAllPreview = PlayerData.Char:GetCharAdvancePreview(self.nCharId, self.mapChar.nAdvance + 1)
local mapPreview = {}
for _, v in ipairs(mapAllPreview) do
if v.nType ~= AllEnum.CharAdvancePreview.LevelMax then
table.insert(mapPreview, v)
end
end
self.mapPreviewDesc = {}
for _, v in ipairs(mapPreview) do
local AdvanceDescFront, AdvanceDescAfter = "", ""
if v.nType == AllEnum.CharAdvancePreview.SkillLevelMax then
AdvanceDescFront = ConfigTable.GetUIText("CharAdvance_Preview_Skill_LevelMax")
AdvanceDescAfter = orderedFormat(ConfigTable.GetUIText("CharAdvance_Preview_Level"), v.nMaxSkillLevel)
elseif v.nType == AllEnum.CharAdvancePreview.SkinUnlock then
AdvanceDescFront = ConfigTable.GetUIText("CharAdvance_Preview_SkinUnlock_1")
AdvanceDescAfter = ConfigTable.GetUIText("CharAdvance_Preview_SkinUnlock_2")
end
if AdvanceDescFront ~= "" or AdvanceDescAfter ~= "" then
buffCount = buffCount + 1
local nMaxHeight = math.max(self:_CalcGridHeight(AdvanceDescFront), self:_CalcGridHeightAfter(AdvanceDescAfter))
table.insert(self.tbGridHeight, nMaxHeight)
table.insert(self.mapPreviewDesc, {sFront = AdvanceDescFront, sAfter = AdvanceDescAfter})
end
end
if 0 < buffCount then
self._mapNode.AdvanceBuffList:InitEx(self.tbGridHeight, self, self.OnGridRefresh)
end
self._mapNode.AdvanceBuffList.gameObject:SetActive(0 < buffCount)
end
function CharAdvanceCtrl:OnGridRefresh(goGrid, gridIndex)
local index = gridIndex + 1
if self.mapPreviewDesc[index] ~= nil then
local txtBuff = goGrid.transform:Find("txtBuff")
if txtBuff ~= nil then
NovaAPI.SetTMPText(txtBuff:GetComponent("TMP_Text"), self.mapPreviewDesc[index].sFront)
end
local txtBuffContent = goGrid.transform:Find("txtBuffContent")
if txtBuffContent ~= nil then
NovaAPI.SetTMPText(txtBuffContent:GetComponent("TMP_Text"), self.mapPreviewDesc[index].sAfter)
end
end
local imageBar = goGrid.transform:Find("Image")
imageBar.gameObject:SetActive(1 < index)
local bOpen = false
local goLock = goGrid.transform:Find("goIconlock")
if goLock ~= nil then
goLock.gameObject:SetActive(not bOpen)
end
local goUnlock = goGrid.transform:Find("goIconOpen")
if goUnlock ~= nil then
goUnlock.gameObject:SetActive(bOpen)
end
end
function CharAdvanceCtrl:RefreshCoin()
self:SetSprite_Coin(self._mapNode.imgCostIcon, AllEnum.CoinItemId.Gold)
local nHasCoin = PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold)
NovaAPI.SetTMPText(self._mapNode.txtCostCount, math.ceil(self.nAdvanceGold))
NovaAPI.SetTMPColor(self._mapNode.txtCostCount, nHasCoin >= self.nAdvanceGold and Blue_Normal or Red_Unable)
end
function CharAdvanceCtrl:RefreshMat()
local nMatCount = #self.tbMat
for i = 1, 4 do
self._mapNode.btnAdd[i].interactable = i <= nMatCount
if i <= nMatCount then
self._mapNode.goMat[i]:SetMat(self.tbMat[i].nItemId, self.tbMat[i].nItemNum)
else
self._mapNode.goMat[i]:SetMat(0)
end
end
end
function CharAdvanceCtrl:Awake()
end
function CharAdvanceCtrl:OnEnable()
end
function CharAdvanceCtrl:OnDisable()
end
function CharAdvanceCtrl:OnDestroy()
end
function CharAdvanceCtrl:OnBtnClick_Advance(btn)
for _, mapMat in pairs(self.tbMat) do
local nHas = PlayerData.Item:GetItemCountByID(mapMat.nItemId)
if nHas < mapMat.nItemNum then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("CHARUP_03"))
return
end
end
if self.nAdvanceGold > PlayerData.Coin:GetCoinCount(AllEnum.CoinItemId.Gold) then
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("CHARUP_04"))
return
end
local callback = function()
local mapData = {
nLevel = self.mapLevel.nLevel,
nLevelMax = self.mapLevel.nNextMaxLv,
mapAttrBefore = self.mapAttrBefore,
mapAttrAfter = self.mapAttrAfter,
tbDesc = self.mapPreviewDesc,
nAdvance = self.mapChar.nAdvance,
nMaxAdvance = self.nMaxAdvance
}
EventManager.Hit(EventId.OpenPanel, PanelId.CharSucBar, mapData, false)
EventManager.Hit("CharDevelopmentRefresh")
if not PlayerData.CharSkin:CheckNewSkin() then
PlayerData.Voice:PlayCharVoice("exCharUp", self.nCharId)
end
end
PlayerData.Char:CharAdvance(self.nCharId, callback)
end
function CharAdvanceCtrl:OnBtnClick_AutoFill()
EventManager.Hit(EventId.OpenPanel, PanelId.FillMaterial, self.tbFillStep, self.tbUseItem, self.tbShowNeedItem)
end
function CharAdvanceCtrl:OnBtnClick_Tips(btn, nIndex)
if self.tbMat[nIndex] and self.tbMat[nIndex].nItemId > 0 then
local mapData = {
nTid = self.tbMat[nIndex].nItemId,
nNeedCount = self.tbMat[nIndex].nItemNum,
bShowDepot = true,
bShowJumpto = true
}
EventManager.Hit(EventId.OpenPanel, PanelId.ItemTips, btn.transform, mapData)
end
end
return CharAdvanceCtrl