Files
StellaSora_DataLua/lua/game/ui/commontipsex/itemtipsctrl.lua
T
SL1900 eafd8f4088 Update - 1.9.0.107
EN: 1.9.0.107
CN: 1.9.0.108
JP: 1.9.0.112
KR: 1.9.0.112
2026-05-14 16:00:00 +09:00

403 lines
16 KiB
Lua

local BaseCtrl = require("Game.UI.CommonTipsEx.CommonTipsBaseCtrl")
local ItemTipsCtrl = class("ItemTipsCtrl", BaseCtrl)
local JumpUtil = require("Game.Common.Utils.JumpUtil")
ItemTipsCtrl.minTipHeight = 87
ItemTipsCtrl.maxTipHeight = 557
local titleHeight = 240
local halfTitleNameHeight = 45
local MoveUpHeight = 45
local textTitleWidthWithDetail = 460
local textTitleWidth = 560
ItemTipsCtrl._mapNodeConfig = {
btnCloseTips = {
sComponentName = "UIButton",
callback = "OnBtnClick_ClosePanel"
},
btnCloseWordTip = {
sComponentName = "Button",
callback = "OnBtnClick_CloseWord"
},
imgWordTipBg = {},
TMPWordDesc = {sComponentName = "TMP_Text"},
TMPWordTipsTitle = {sComponentName = "TMP_Text"},
imgTipsBg = {
sComponentName = "RectTransform"
},
rtContent = {
sComponentName = "RectTransform"
},
TipsContent = {
sComponentName = "RectTransform"
},
safeAreaRoot = {
sNodeName = "----SafeAreaRoot----",
sComponentName = "RectTransform"
},
TMPItemTitle = {sComponentName = "TMP_Text"},
TMPItemCount = {sComponentName = "TMP_Text"},
imgRemainTime = {nCount = 3},
TMPTimeLimit = {sComponentName = "TMP_Text"},
TMPSubTitle = {sComponentName = "TMP_Text"},
TMPItemDesc = {sComponentName = "TMP_Text"},
rtJumptoContent = {
sComponentName = "RectTransform"
},
goJumptoGrid = {},
rtJumpTo = {
sComponentName = "RectTransform"
},
TMPJumptoTitle = {
sComponentName = "TMP_Text",
sLanguageId = "ItemTips_GetWay"
},
srDesc = {
sComponentName = "RectTransform"
},
rtDescContent = {
sComponentName = "RectTransform"
},
btnShortcutClose = {
sComponentName = "NaviButton",
callback = "OnBtnClick_ClosePanel"
},
btnDetail = {
sComponentName = "UIButton",
callback = "OnBtnClick_Detail"
},
txtBtnDetail = {sComponentName = "TMP_Text", sLanguageId = "MoreInfo"},
exId = {sComponentName = "TMP_Text"}
}
ItemTipsCtrl._mapEventConfig = {}
function ItemTipsCtrl:Awake()
self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
self._mapNode.imgWordTipBg:SetActive(false)
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
self.rtTarget = tbParam[1]
self.mapData = tbParam[2]
end
end
function ItemTipsCtrl:FadeIn()
end
function ItemTipsCtrl:FadeOut()
end
function ItemTipsCtrl:OnEnable()
self:EnableGamepadUI(self._mapNode.btnShortcutClose)
self.tbGoJumpto = {}
self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
self._mapNode.imgWordTipBg:SetActive(false)
self._mapNode.goJumptoGrid:SetActive(false)
self.sortingOrder = NovaAPI.GetCanvasSortingOrder(self.gameObject:GetComponent("Canvas"))
local btnComp = self.rtTarget:GetComponent("Button")
if btnComp ~= nil then
btnComp.interactable = false
end
NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", true)
NovaAPI.SetTopGridCanvasSorting(self.rtTarget.gameObject, self.sortingOrder)
local mapItemCfgData = ConfigTable.GetData_Item(self.mapData.nTid)
if mapItemCfgData == nil then
return
end
NovaAPI.SetTMPText(self._mapNode.TMPItemTitle, mapItemCfgData.Title)
if mapItemCfgData.ExpireType == GameEnum.expireType.ExpireDate then
local nExpire = CS.ClientManager.Instance:ISO8601StrToTimeStamp(mapItemCfgData.ExpireDate)
local nCurTime = CS.ClientManager.Instance.serverTimeStamp
local remainTime = nExpire - nCurTime
local sTime = ""
if 86400 <= remainTime then
local day = math.floor(remainTime / 86400)
local hour = math.floor((remainTime - day * 86400) / 3600)
if hour == 0 then
day = day - 1
hour = 24
end
sTime = string.format("%s%s%s%s", day, ConfigTable.GetUIText("Depot_LeftTime_Day"), hour, ConfigTable.GetUIText("Depot_LeftTime_Hour"))
elseif 3600 <= remainTime then
local hour = math.floor(remainTime / 3600)
local min = math.floor((remainTime - hour * 3600) / 60)
if min == 0 then
hour = hour - 1
min = 60
end
sTime = string.format("%s%s%s%s", hour, ConfigTable.GetUIText("Depot_LeftTime_Hour"), min, ConfigTable.GetUIText("Depot_LeftTime_Min"))
elseif 0 < remainTime then
local min = math.floor(remainTime / 60)
sTime = string.format("%s%s", min, ConfigTable.GetUIText("Depot_LeftTime_Min"))
else
sTime = ConfigTable.GetUIText("Depot_Item_Expire")
end
NovaAPI.SetTMPText(self._mapNode.TMPTimeLimit, sTime)
self._mapNode.imgRemainTime[1].gameObject:SetActive(86400 <= remainTime)
self._mapNode.imgRemainTime[2].gameObject:SetActive(remainTime < 86400 and 3600 <= remainTime)
self._mapNode.imgRemainTime[3].gameObject:SetActive(remainTime < 3600)
else
self._mapNode.TMPTimeLimit.gameObject:SetActive(false)
end
if mapItemCfgData.Desc then
if mapItemCfgData.Literary and mapItemCfgData.Literary ~= "" then
NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Desc .. [[
<color=#5E89B4>]] .. mapItemCfgData.Literary .. "</color>")
else
NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Desc)
end
elseif mapItemCfgData.Literary and mapItemCfgData.Literary ~= "" then
NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Literary)
else
NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, "")
end
self.tbDetailItem = {}
local sort = function(a, b)
local mapItemCfgDataA = ConfigTable.GetData_Item(a.nId)
local mapItemCfgDataB = ConfigTable.GetData_Item(b.nId)
if mapItemCfgDataA and mapItemCfgDataB and mapItemCfgDataA.Rarity ~= mapItemCfgDataB.Rarity then
return mapItemCfgDataA.Rarity < mapItemCfgDataB.Rarity
end
return a.nId < b.nId
end
if mapItemCfgData.Stype == GameEnum.itemStype.RandomPackage then
local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs)
for sTid, _ in pairs(mapItemUseCfg) do
local nItemTid = tonumber(sTid)
if nItemTid ~= nil then
local tbDropShowData = PlayerData.Item:GetDropItemShow(nItemTid)
if tbDropShowData ~= nil then
for _, mapData in ipairs(tbDropShowData) do
table.insert(self.tbDetailItem, {
nId = mapData.ItemId,
nCount = mapData.ItemQty
})
end
end
end
end
table.sort(self.tbDetailItem, sort)
self.sDetailTitle = ConfigTable.GetUIText("ItemTip_RandomPackageTitle")
self._mapNode.btnDetail.gameObject:SetActive(next(self.tbDetailItem) ~= nil)
local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
if next(self.tbDetailItem) ~= nil then
titleTra.sizeDelta = Vector2(textTitleWidthWithDetail, titleTra.sizeDelta.y)
else
titleTra.sizeDelta = Vector2(textTitleWidth, titleTra.sizeDelta.y)
end
elseif mapItemCfgData.Stype == GameEnum.itemStype.ComCYO then
local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs)
for sTid, nCount in pairs(mapItemUseCfg) do
local nItemTid = tonumber(sTid)
if nItemTid ~= nil then
table.insert(self.tbDetailItem, {nId = nItemTid, nCount = nCount})
end
end
table.sort(self.tbDetailItem, sort)
self.sDetailTitle = ConfigTable.GetUIText("ItemTip_ComCYOTitle")
self._mapNode.btnDetail.gameObject:SetActive(next(self.tbDetailItem) ~= nil)
local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
if next(self.tbDetailItem) ~= nil then
titleTra.sizeDelta = Vector2(textTitleWidthWithDetail, titleTra.sizeDelta.y)
else
titleTra.sizeDelta = Vector2(textTitleWidth, titleTra.sizeDelta.y)
end
elseif mapItemCfgData.Stype == GameEnum.itemStype.CharacterYO or mapItemCfgData.Stype == GameEnum.itemStype.OutfitCYO or mapItemCfgData.Stype == GameEnum.itemStype.Build then
self.sDetailTitle = ConfigTable.GetUIText("ItemTip_ComCYOTitle")
self._mapNode.btnDetail.gameObject:SetActive(true)
local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
titleTra.sizeDelta = Vector2(textTitleWidthWithDetail, titleTra.sizeDelta.y)
else
self._mapNode.btnDetail.gameObject:SetActive(false)
local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
titleTra.sizeDelta = Vector2(textTitleWidth, titleTra.sizeDelta.y)
end
if self.mapData.bShowDepot and not mapItemCfgData.DisHaving then
local nItemDepotCount = 0
if self.mapData.nHasCount ~= nil then
nItemDepotCount = self.mapData.nHasCount
elseif self.mapData.nTid == AllEnum.CoinItemId.FREESTONE or self.mapData.nTid == AllEnum.CoinItemId.STONE then
nItemDepotCount = PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.FREESTONE) + PlayerData.Item:GetItemCountByID(AllEnum.CoinItemId.STONE)
else
nItemDepotCount = PlayerData.Item:GetItemCountByID(self.mapData.nTid)
end
self._mapNode.TMPItemCount.gameObject:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.TMPItemCount, orderedFormat(ConfigTable.GetUIText("ItemTip_DepotCount"), nItemDepotCount))
else
self._mapNode.TMPItemCount.gameObject:SetActive(false)
end
local sLanguage = "ItemStype_" .. mapItemCfgData.Stype
NovaAPI.SetTMPText(self._mapNode.TMPSubTitle, ConfigTable.GetUIText(sLanguage) or "")
if self.mapData.bShowJumpto and 0 < #mapItemCfgData.JumpTo then
self._mapNode.rtJumpTo.gameObject:SetActive(true)
self:RefreshJumpto(mapItemCfgData.JumpTo)
else
self._mapNode.rtJumpTo.gameObject:SetActive(false)
end
self._mapNode.exId.gameObject:SetActive(false)
EventManager.Hit("TipsId", self._mapNode.exId, self.mapData.nTid)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
local nContentHeight = self._mapNode.rtDescContent.sizeDelta.y
print(nContentHeight)
if nContentHeight > self.maxTipHeight then
nContentHeight = self.maxTipHeight
end
if nContentHeight < self.minTipHeight then
nContentHeight = self.minTipHeight
end
self._mapNode.srDesc.sizeDelta = Vector2(self._mapNode.srDesc.sizeDelta.x, nContentHeight)
local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform")
local nTitleHeight = titleHeight
local nDescOffset = 0
if titleTra.sizeDelta.y < 75 then
nTitleHeight = titleHeight
else
nTitleHeight = titleHeight * 1.25
nDescOffset = MoveUpHeight
end
local itemCountTra = self._mapNode.TMPItemCount:GetComponent("RectTransform")
itemCountTra.anchoredPosition = Vector2(itemCountTra.anchoredPosition.x, itemCountTra.anchoredPosition.y + MoveUpHeight - nDescOffset)
local exIdTra = self._mapNode.exId:GetComponent("RectTransform")
exIdTra.anchoredPosition = Vector2(exIdTra.anchoredPosition.x, exIdTra.anchoredPosition.y + MoveUpHeight)
if self.mapData.bShowDepot and not mapItemCfgData.DisHaving then
self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight - nDescOffset)
nTitleHeight = nTitleHeight - MoveUpHeight
else
self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight * 2 - nDescOffset)
nTitleHeight = nTitleHeight - MoveUpHeight * 2
end
self._mapNode.imgTipsBg.sizeDelta = Vector2(self._mapNode.imgTipsBg.sizeDelta.x, nContentHeight + nTitleHeight)
self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot)
end
cs_coroutine.start(wait)
end
function ItemTipsCtrl:OnDisable()
self:DisableGamepadUI()
if self.tbGoJumpto == nil then
return
end
for _, btnComp in pairs(self.tbGoJumpto) do
btnComp.onClick:RemoveAllListeners()
end
self.tbGoJumpto = {}
end
function ItemTipsCtrl:OnDestroy()
end
function ItemTipsCtrl:OnRelease()
end
function ItemTipsCtrl:RefreshJumpto(tbJumpto)
self.tbJumptoData = {}
for _, nJumptoId in ipairs(tbJumpto) do
local mapJumpTo = ConfigTable.GetData("JumpTo", nJumptoId)
if mapJumpTo ~= nil then
if mapJumpTo.Type == GameEnum.jumpType.ComCYO then
local mapProduceCfg = ConfigTable.GetData("ProduceHelper", self.mapData.nTid)
if mapProduceCfg ~= nil then
local tbComCYO = mapProduceCfg.ComCYOIds
for _, v in ipairs(tbComCYO) do
local nCount = PlayerData.Item:GetItemCountByID(v)
if 0 < nCount then
local itemCfgData = ConfigTable.GetData_Item(v, true)
if itemCfgData ~= nil then
local mapAfter = clone(mapJumpTo)
mapAfter.Desc = string.format(mapAfter.Desc, itemCfgData.Title)
mapAfter.Param = {v}
table.insert(self.tbJumptoData, mapAfter)
end
end
end
end
else
table.insert(self.tbJumptoData, mapJumpTo)
end
end
end
for i, mapJumpTo in ipairs(self.tbJumptoData) do
local goJumpto = instantiate(self._mapNode.goJumptoGrid, self._mapNode.rtJumptoContent)
goJumpto:SetActive(true)
local btnComp = goJumpto.transform:Find("btnJump"):GetComponent("Button")
table.insert(self.tbGoJumpto, btnComp)
local func_Handler = ui_handler(self, self.OnBtnClick_JumpTo, btnComp, i)
btnComp.onClick:AddListener(func_Handler)
local imgIconJumpto = goJumpto.transform:Find("btnJump/AnimRoot/imgIcon"):GetComponent("Image")
local txtDesc = goJumpto.transform:Find("btnJump/AnimRoot/txtDesc"):GetComponent("TMP_Text")
local goArrow = goJumpto.transform:Find("btnJump/AnimRoot/imgArrow").gameObject
if mapJumpTo.Icon == nil then
mapJumpTo.Icon = ""
end
self:SetPngSprite(imgIconJumpto, mapJumpTo.Icon)
NovaAPI.SetImageNativeSize(imgIconJumpto)
NovaAPI.SetTMPText(txtDesc, mapJumpTo.Desc)
if mapJumpTo.Type == GameEnum.jumpType.Text then
btnComp.interactable = false
goArrow:SetActive(false)
else
btnComp.interactable = true
goArrow:SetActive(true)
end
end
end
function ItemTipsCtrl:OnBtnClick_JumpTo(_, nIndex)
self:OnBtnClick_ClosePanel()
JumpUtil.JumpTo(self.tbJumptoData[nIndex].Id, self.tbJumptoData[nIndex].Param, self.mapData.nTid, self.mapData.nNeedCount)
end
function ItemTipsCtrl:OnBtnClick_Word(sWordId)
local nWordId = tonumber(sWordId)
local mapWordData = ConfigTable.GetData_World(nWordId)
if mapWordData == nil then
printError("wordId error:" .. sWordId)
return
end
self._mapNode.btnCloseWordTip.gameObject:SetActive(true)
self._mapNode.imgWordTipBg:SetActive(true)
NovaAPI.SetTMPText(self._mapNode.TMPWordDesc, mapWordData.Desc)
NovaAPI.SetTMPSourceText(self._mapNode.TMPWordTipsTitle, mapWordData.Title)
self:SetWordTipsSize()
end
function ItemTipsCtrl:OnBtnClick_CloseWord(btn)
self._mapNode.btnCloseWordTip.gameObject:SetActive(false)
self._mapNode.imgWordTipBg:SetActive(false)
end
function ItemTipsCtrl:OnBtnClick_ClosePanel(btn)
if self.rtTarget and not self.rtTarget:IsNull() then
local btnComp = self.rtTarget:GetComponent("Button")
if btnComp ~= nil then
btnComp.interactable = true
end
NovaAPI.SetComponentEnableByName(self.rtTarget.gameObject, "TopGridCanvas", false)
end
EventManager.Hit(EventId.ClosePanel, PanelId.ItemTips)
end
function ItemTipsCtrl:OnBtnClick_Detail()
local mapItemCfgData = ConfigTable.GetData_Item(self.mapData.nTid)
if mapItemCfgData == nil then
return
end
self:OnBtnClick_ClosePanel()
EventManager.Hit(EventId.CloseMessageBox)
EventManager.Hit(EventId.BlockInput, true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.BlockInput, false)
if mapItemCfgData.Stype == GameEnum.itemStype.CharacterYO then
EventManager.Hit(EventId.OpenPanel, PanelId.CharConsumablePanel, self.mapData.nTid, true)
elseif mapItemCfgData.Stype == GameEnum.itemStype.OutfitCYO then
EventManager.Hit(EventId.OpenPanel, PanelId.DiscPreview, self.mapData.nTid, true)
elseif mapItemCfgData.Stype == GameEnum.itemStype.Build then
local nBuildId = decodeJson(mapItemCfgData.UseArgs)["1"]
local mapBuildCfgData = PlayerData.Build:GetTrialBuild(tonumber(nBuildId))
if mapBuildCfgData == nil then
return
end
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildDetailPreview, mapBuildCfgData)
else
local msg = {
nType = AllEnum.MessageBox.ItemList,
tbItem = self.tbDetailItem,
sTitle = self.sDetailTitle
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
end
cs_coroutine.start(wait)
end
return ItemTipsCtrl