Files
StellaSora_DataLua/lua/game/ui/friendex/friendmemberctrl.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

170 lines
5.3 KiB
Lua

local FriendMemberCtrl = class("FriendMemberCtrl", BaseCtrl)
FriendMemberCtrl._mapNodeConfig = {
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Friend_CoreMemberTitle"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Cancel"
},
btnCancel = {
sComponentName = "UIButton",
callback = "OnBtnClick_Cancel"
},
btnConfirm1 = {
sComponentName = "UIButton",
callback = "OnBtnClick_Confirm"
},
txtBtnConfirm = {
sComponentName = "TMP_Text",
sLanguageId = "Friend_Btn_Confirm"
},
txtBtnCancel = {
sComponentName = "TMP_Text",
sLanguageId = "Friend_Btn_Cancel"
},
svChar = {
sComponentName = "LoopScrollView"
}
}
FriendMemberCtrl._mapEventConfig = {}
function FriendMemberCtrl:Open()
self:Refresh()
self:PlayInAni()
end
function FriendMemberCtrl:Refresh()
self.tbTeam = PlayerData.Base:GetPlayerCoreTeam()
local tbCur = {}
for i = 1, 3 do
if self.tbTeam[i] ~= 0 then
tbCur[self.tbTeam[i]] = true
end
end
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
local tbAllChar = PlayerData.Char:GetDataForCharList()
self.tbChar = {}
for _, v in pairs(tbAllChar) do
if not tbCur[v.nId] then
table.insert(self.tbChar, v)
end
end
table.sort(self.tbChar, function(a, b)
return a.Rare < b.Rare or a.Rare == b.Rare and a.nId < b.nId
end)
for i = 3, 1, -1 do
if self.tbTeam[i] ~= 0 then
table.insert(self.tbChar, 1, tbAllChar[self.tbTeam[i]])
end
end
local nAllCount = #self.tbChar
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self._mapNode.svChar:Init(nAllCount, self, self.OnGridRefresh, self.OnGridBtnClick)
end
function FriendMemberCtrl:OnGridRefresh(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbChar[nIndex]
local nInstanceID = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceID] then
self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateCharCtrl")
end
self.tbGridCtrl[nInstanceID]:SetChar(mapData.nId)
local imgCur1 = goGrid.transform:Find("btnGrid/AnimRoot/imgChose").gameObject
local imgCur2 = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseMask").gameObject
local imgCur3 = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseBg").gameObject
local imgCur = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseBg/txtSelected/imgSelectIndex"):GetComponent("Image")
local txtSelect = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseBg/txtSelected"):GetComponent("TMP_Text")
for i = 1, 3 do
if self.tbTeam[i] ~= 0 and self.tbTeam[i] == mapData.nId then
imgCur1:SetActive(true)
imgCur2:SetActive(true)
imgCur3:SetActive(true)
self:SetAtlasSprite(imgCur, "11_ico", "zs_team_select_" .. i)
NovaAPI.SetTMPText(txtSelect, ConfigTable.GetUIText("HomePage_Selected"))
break
else
imgCur1:SetActive(false)
imgCur2:SetActive(false)
imgCur3:SetActive(false)
end
end
end
function FriendMemberCtrl:OnGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapData = self.tbChar[nIndex]
local imgCur1 = goGrid.transform:Find("btnGrid/AnimRoot/imgChose").gameObject
local imgCur2 = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseMask").gameObject
local imgCur3 = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseBg").gameObject
local imgCur = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseBg/txtSelected/imgSelectIndex"):GetComponent("Image")
local txtSelect = goGrid.transform:Find("btnGrid/AnimRoot/imgChoseBg/txtSelected"):GetComponent("TMP_Text")
local nSelectIndex = 0
for i = 1, 3 do
if self.tbTeam[i] ~= 0 and self.tbTeam[i] == mapData.nId then
nSelectIndex = i
break
end
end
if nSelectIndex == 0 then
for i = 1, 3 do
if self.tbTeam[i] == 0 then
self.tbTeam[i] = mapData.nId
imgCur1:SetActive(true)
imgCur2:SetActive(true)
imgCur3:SetActive(true)
self:SetAtlasSprite(imgCur, "11_ico", "zs_team_select_" .. i)
NovaAPI.SetTMPText(txtSelect, ConfigTable.GetUIText("HomePage_Selected"))
break
end
end
elseif nSelectIndex ~= 0 then
self.tbTeam[nSelectIndex] = 0
imgCur1:SetActive(false)
imgCur2:SetActive(false)
imgCur3:SetActive(false)
end
end
function FriendMemberCtrl:PlayInAni()
self.gameObject:SetActive(true)
self.ani:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.3)
end
function FriendMemberCtrl:PlayOutAni()
self.ani:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, "Close", true, true, true)
end
function FriendMemberCtrl:Close()
self.gameObject:SetActive(false)
end
function FriendMemberCtrl:Awake()
self.ani = self.gameObject.transform:GetComponent("Animator")
self.tbGridCtrl = {}
end
function FriendMemberCtrl:OnEnable()
end
function FriendMemberCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function FriendMemberCtrl:OnDestroy()
end
function FriendMemberCtrl:OnBtnClick_Cancel(btn)
EventManager.Hit("FriendClosePop")
end
function FriendMemberCtrl:OnBtnClick_Confirm(btn)
local callback = function()
EventManager.Hit("FriendClosePop")
EventManager.Hit("FriendRefreshMember")
end
PlayerData.Base:SendPlayerCharsShowReq(self.tbTeam, callback)
end
return FriendMemberCtrl