e0549005e1
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
162 lines
4.5 KiB
Lua
162 lines
4.5 KiB
Lua
local GuideGroup_11 = class("GuideGroup_11")
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local mapEventConfig = {
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Positioning_StarTower_Grid = "OnEvent_PositioningStarTowerGrid",
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Guide_InitStarTowerFinish = "OnEvent_Guide_InitStarTowerFinish",
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Guide_LevelMenuOpen = "OnEvent_GuideLevelMenuOpen"
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}
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local groupId = 11
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local totalStep = 4
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local current = 1
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function GuideGroup_11:Init(parent, runStep)
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self:BindEvent()
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self.tabChar = {}
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_11:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_11:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_11:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_11:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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self.tabChar = nil
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end
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function GuideGroup_11:Step_1()
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self.msg = {
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BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap",
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CloseObj = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap/anti_scale",
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Size = {330, 200},
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Deviation = {10, -8},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_11_1",
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DescDeviation = {-750, 60},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_11:Step_2()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/bgLeft/btnStarTower",
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Size = {420, 680},
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Deviation = {0, -2},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_11_2",
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DescDeviation = {-750, -250},
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HandDeviation = {-300, 22},
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HandRotation = -90,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 2
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self.openPanelId = PanelId.LevelMenu
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self.waitAnimTime = 0.5
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end
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function GuideGroup_11:Step_3()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower/Viewport/Content/0/btnGrid",
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Size = {1030, 220},
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Deviation = {0, 6},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_11_3",
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DescDeviation = {1000, -228},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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self.nStarTowerGroupId = 2
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current = 3
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end
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function GuideGroup_11:Step_4()
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self.msg = {
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BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/StarTower/btnStarTowerGoto",
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Size = {420, 150},
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Deviation = {0, 0},
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HandDeviation = {0, 180},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 4
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self.waitAnimTime = 0.2
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end
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function GuideGroup_11:OnEvent_PositioningStarTowerGrid(nGroupId, gridName)
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if current == 3 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
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self.msg.BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower/Viewport/Content/" .. gridName .. "/btnGrid"
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_11:OnEvent_Guide_InitStarTowerFinish()
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if current == 3 and self.nStarTowerGroupId ~= nil then
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EventManager.Hit("Guide_PositionStarTowerPos", self.nStarTowerGroupId)
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end
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end
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function GuideGroup_11:OnEvent_GuideLevelMenuOpen()
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if current == 2 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_11:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == totalStep then
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self:SendGuideStep(-1)
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self.parent:ClearCurGuide(true)
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return
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elseif current < totalStep then
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self:SendGuideStep(current)
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end
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_11
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