Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_11.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

162 lines
4.5 KiB
Lua

local GuideGroup_11 = class("GuideGroup_11")
local mapEventConfig = {
Positioning_StarTower_Grid = "OnEvent_PositioningStarTowerGrid",
Guide_InitStarTowerFinish = "OnEvent_Guide_InitStarTowerFinish",
Guide_LevelMenuOpen = "OnEvent_GuideLevelMenuOpen"
}
local groupId = 11
local totalStep = 4
local current = 1
function GuideGroup_11:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_11:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_11:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_11:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_11:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_11:Step_1()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap",
CloseObj = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMap/anti_scale",
Size = {330, 200},
Deviation = {10, -8},
Head = "Icon/Head/head_11101",
Desc = "Guide_11_1",
DescDeviation = {-750, 60},
HandDeviation = {0, 180},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_11:Step_2()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/bgLeft/btnStarTower",
Size = {420, 680},
Deviation = {0, -2},
Head = "Icon/Head/head_11101",
Desc = "Guide_11_2",
DescDeviation = {-750, -250},
HandDeviation = {-300, 22},
HandRotation = -90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.openPanelId = PanelId.LevelMenu
self.waitAnimTime = 0.5
end
function GuideGroup_11:Step_3()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower/Viewport/Content/0/btnGrid",
Size = {1030, 220},
Deviation = {0, 6},
Head = "Icon/Head/head_11101",
Desc = "Guide_11_3",
DescDeviation = {1000, -228},
HandDeviation = {0, 180},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
self.nStarTowerGroupId = 2
current = 3
end
function GuideGroup_11:Step_4()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/StarTower/btnStarTowerGoto",
Size = {420, 150},
Deviation = {0, 0},
HandDeviation = {0, 180},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 4
self.waitAnimTime = 0.2
end
function GuideGroup_11:OnEvent_PositioningStarTowerGrid(nGroupId, gridName)
if current == 3 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
self.msg.BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---StarTower---/svStarTower/Viewport/Content/" .. gridName .. "/btnGrid"
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_11:OnEvent_Guide_InitStarTowerFinish()
if current == 3 and self.nStarTowerGroupId ~= nil then
EventManager.Hit("Guide_PositionStarTowerPos", self.nStarTowerGroupId)
end
end
function GuideGroup_11:OnEvent_GuideLevelMenuOpen()
if current == 2 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_11:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
elseif current < totalStep then
self:SendGuideStep(current)
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_11