Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_15.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

125 lines
3.2 KiB
Lua

local GuideGroup_15 = class("GuideGroup_15")
local mapEventConfig = {}
local groupId = 15
local totalStep = 3
local current = 1
function GuideGroup_15:Init(parent, runStep)
self:BindEvent()
self.tabChar = {}
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_15:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_15:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_15:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_15:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
self.tabChar = nil
end
function GuideGroup_15:Step_1()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/LevelMenu/btnResource",
Size = {450, 360},
Deviation = {0, 170},
Head = "Icon/Head/head_11101",
Desc = "Guide_15_1",
DescDeviation = {-800, -40},
HandDeviation = {-300, 160},
HandRotation = -90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.5
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
else
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_15:Step_2()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/---Resource---/svResource/Viewport/Content/btnRegion",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_15_2",
DescDeviation = {580, -250},
HandDeviation = {0, 230},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.5
end
function GuideGroup_15:Step_3()
self.msg = {
BindIcon = "LevelMenuPanel/----SafeAreaRoot----/imgPhoneBg/PhoneContent/SecondMenu/Resource/btnResourceGoto",
Size = {870, 410},
Deviation = {0, 140},
Head = "Icon/Head/head_11101",
HandDeviation = {0, 450},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.1
end
function GuideGroup_15:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current < totalStep then
self:SendGuideStep(current)
elseif current == totalStep then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_15