Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_2.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

165 lines
4.3 KiB
Lua

local GuideGroup_2 = class("GuideGroup_2")
local mapEventConfig = {
Guide_GachaFinish = "OnEvent_Guide_GachaFinish",
Guide_GachaOpen = "OnEvent_Guide_GachaOpen",
[EventId.ClosePanel] = "OnEvent_ClosePanel",
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 2
local totalStep = 4
local current = 1
local itemId = 503
function GuideGroup_2:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_2:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_2:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_2:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_2:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_2:Step_1()
current = 1
self.parent:ActiveHide(true)
local callback = function()
self.openPanelId = PanelId.GachaSpin
local func = function()
EventManager.Hit(EventId.OpenPanel, PanelId.GachaSpin, 5)
end
EventManager.Hit(EventId.SetTransition, 6, func, AllEnum.MainViewCorner.Recruit)
end
PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.Gacha, callback)
end
function GuideGroup_2:Step_2()
current = 2
self.msg = {
BindIcon = "GachaPanel/----SafeAreaRoot----/btn_NewBieJump",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_2_1",
DescDeviation = {-800, 40},
HandDeviation = {0, 200},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
self.waitAnimTime = 0.8
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_2:Step_3()
EventManager.Hit("Guide_GachaStart", false)
self.msg = {
BindIcon = "GachaPanel/----GachaNewbie----/GachaNewBieShowResult/----SafeareaRoot----/right_down/btn_newbie_save",
Deviation = {0, 0},
Desc = "Guide_2_2",
DescDeviation = {-730, 50},
HandDeviation = {0, 120},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.8
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_2:Step_4()
self.msg = {
BindIcon = "GachaPanel/----GachaNewbie----/GachaNewBieShowResult/----SafeareaRoot----/left_down/btn_newbie_record",
Deviation = {0, 0},
Desc = "Guide_2_3",
DescDeviation = {800, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_2:OnEvent_Guide_GachaOpen()
if current == 1 then
self:Step_2()
end
end
function GuideGroup_2:OnEvent_Guide_GachaFinish()
if current == 2 then
self:Step_3()
end
end
function GuideGroup_2:OnEvent_ClosePanel(nPanelId)
end
function GuideGroup_2:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 2 then
self:SendGuideStep(-1)
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
NovaAPI.UserEventUpload("first_gacha10", tab)
local tab_1 = {}
table.insert(tab_1, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab_1, {
"newbie_tutorial_id",
"14"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab_1)
EventManager.Hit("Guide_GachaStart", true)
elseif current == 3 then
self:Step_4()
elseif current == 4 then
self.parent:ClearCurGuide(true)
end
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_2