5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
165 lines
4.3 KiB
Lua
165 lines
4.3 KiB
Lua
local GuideGroup_2 = class("GuideGroup_2")
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local mapEventConfig = {
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Guide_GachaFinish = "OnEvent_Guide_GachaFinish",
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Guide_GachaOpen = "OnEvent_Guide_GachaOpen",
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[EventId.ClosePanel] = "OnEvent_ClosePanel",
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OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
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}
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local groupId = 2
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local totalStep = 4
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local current = 1
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local itemId = 503
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function GuideGroup_2:Init(parent, runStep)
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self:BindEvent()
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_2:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_2:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_2:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_2:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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end
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function GuideGroup_2:Step_1()
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current = 1
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self.parent:ActiveHide(true)
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local callback = function()
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self.openPanelId = PanelId.GachaSpin
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local func = function()
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EventManager.Hit(EventId.OpenPanel, PanelId.GachaSpin, 5)
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end
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EventManager.Hit(EventId.SetTransition, 6, func, AllEnum.MainViewCorner.Recruit)
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end
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PlayerData.Base:CheckFunctionBtn(GameEnum.OpenFuncType.Gacha, callback)
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end
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function GuideGroup_2:Step_2()
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current = 2
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self.msg = {
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BindIcon = "GachaPanel/----SafeAreaRoot----/btn_NewBieJump",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_2_1",
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DescDeviation = {-800, 40},
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HandDeviation = {0, 200},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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self.waitAnimTime = 0.8
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_2:Step_3()
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EventManager.Hit("Guide_GachaStart", false)
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self.msg = {
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BindIcon = "GachaPanel/----GachaNewbie----/GachaNewBieShowResult/----SafeareaRoot----/right_down/btn_newbie_save",
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Deviation = {0, 0},
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Desc = "Guide_2_2",
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DescDeviation = {-730, 50},
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HandDeviation = {0, 120},
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HandRotation = 180,
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.8
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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function GuideGroup_2:Step_4()
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self.msg = {
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BindIcon = "GachaPanel/----GachaNewbie----/GachaNewBieShowResult/----SafeareaRoot----/left_down/btn_newbie_record",
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Deviation = {0, 0},
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Desc = "Guide_2_3",
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DescDeviation = {800, 0},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 4
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_2:OnEvent_Guide_GachaOpen()
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if current == 1 then
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self:Step_2()
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end
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end
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function GuideGroup_2:OnEvent_Guide_GachaFinish()
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if current == 2 then
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self:Step_3()
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end
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end
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function GuideGroup_2:OnEvent_ClosePanel(nPanelId)
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end
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function GuideGroup_2:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 2 then
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self:SendGuideStep(-1)
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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NovaAPI.UserEventUpload("first_gacha10", tab)
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local tab_1 = {}
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table.insert(tab_1, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab_1, {
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"newbie_tutorial_id",
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"14"
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})
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NovaAPI.UserEventUpload("newbie_tutorial", tab_1)
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EventManager.Hit("Guide_GachaStart", true)
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elseif current == 3 then
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self:Step_4()
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elseif current == 4 then
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self.parent:ClearCurGuide(true)
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end
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if self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_2
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