Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_201.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

107 lines
2.5 KiB
Lua

local GuideGroup_201 = class("GuideGroup_201")
local mapEventConfig = {
StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd",
Guide_Potential_SelectComplete = "OnEvent_Potential_SelectComplete"
}
local groupId = 201
local totalStep = 2
local current = 1
function GuideGroup_201:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 2
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_201:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_201:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_201:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_201:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_201:Step_1()
local avgId = "BTm00_06"
current = 1
self.parent:PlayAvg(avgId)
end
function GuideGroup_201:Step_2()
self.msg = {
BindIcon = "PotentialSelectPanel/----SafeAreaRoot----/rtPotentials",
Size = {1760, 880},
Deviation = {0, 20},
Desc = "Guide_201_1",
DescDeviation = {-530, 440},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_201:OnEvent_StoryDialog_DialogEnd()
if current == 1 then
self:SendGuideStep(current)
self:Step_2()
end
end
function GuideGroup_201:OnEvent_Potential_SelectComplete()
if current == 2 then
self.parent:PlayTypeMask(self.msg)
end
end
function GuideGroup_201:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
if current == 2 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {
"newbie_tutorial_id",
"22"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab)
end
if current < 2 then
self:SendGuideStep(current)
else
self:SendGuideStep(-1)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_201