5e0d58cfad
EN: 1.2.0.60 CN: 1.2.0.61 JP: 1.2.0.63 KR: 1.2.0.67
179 lines
4.6 KiB
Lua
179 lines
4.6 KiB
Lua
local GuideGroup_25 = class("GuideGroup_25")
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local mapEventConfig = {
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Guide_SelectDisc = "OnEvent_SelectDisc"
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}
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local groupId = 25
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local totalStep = 4
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local current = 1
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local subSkillCount = 1
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function GuideGroup_25:Init(parent, runStep)
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self:BindEvent()
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self.tabChar = {}
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self.parent = parent
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current = 1
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local funName = "Step_" .. current
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local func = handler(self, self[funName])
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func()
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end
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function GuideGroup_25:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_25:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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end
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function GuideGroup_25:SendGuideStep(step)
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self.parent:SendGuideStep(groupId, step)
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end
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function GuideGroup_25:Clear()
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self.runGuide = false
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self:UnBindEvent()
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self.parent = nil
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self.tabChar = nil
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end
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function GuideGroup_25:Step_1()
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self.msg = {
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BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Left--/goNameInfo",
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Size = {500, 400},
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Deviation = {-8, -130},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_25_1",
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DescDeviation = {850, -280},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 1
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self.parent:PlayTypeMask(self.msg)
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end
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function GuideGroup_25:Step_2()
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self.msg = {
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BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goMainSkill",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_25_2",
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DescDeviation = {-900, -50},
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Type = GameEnum.guidetype.Introductory
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}
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self.parent:ActiveHide(true)
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current = 2
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self.waitAnimTime = 0.1
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end
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function GuideGroup_25:Step_3()
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EventManager.Hit("Guide_ShowAllSubSkill")
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self.msg = {
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BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goSubSkill",
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Deviation = {0, 0},
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Head = "Icon/Head/head_11101",
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Desc = "Guide_25_3",
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DescDeviation = {-900, -100},
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Type = GameEnum.guidetype.Introductory
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}
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if 1 < subSkillCount then
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self.msg.BindIcon = "DiscPanel/----SafeAreaRoot----/---Info---/--Right--/DiscSkill/ScrollView/Viewport/Content/goSubSkill/rtSubBg" .. subSkillCount
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end
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self.parent:ActiveHide(true)
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current = 3
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self.waitAnimTime = 0.1
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end
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function GuideGroup_25:Step_4()
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self.msg = {
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BindIcon = "DiscPanel/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnBack",
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Deviation = {0, 0},
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HandDeviation = {0, -120},
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Type = GameEnum.guidetype.ForcedClick
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}
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self.parent:ActiveHide(true)
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current = 4
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self.waitAnimTime = 0.1
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end
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function GuideGroup_25:OnEvent_SelectDisc(nId)
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local bHasSecondarySkill = false
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local mapData = PlayerData.Disc:GetDiscById(nId)
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if mapData ~= nil then
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bHasSecondarySkill = mapData.tbSubSkillGroupId ~= nil and #mapData.tbSubSkillGroupId > 0
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end
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if bHasSecondarySkill then
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subSkillCount = #mapData.tbSubSkillGroupId
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self:Step_3()
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else
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self:Step_4()
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end
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if self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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function GuideGroup_25:FinishCurrentStep()
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self.msg = nil
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self.openPanelId = nil
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self.waitAinEnd = nil
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self.runGuide = false
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self.waitAnimTime = 0
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if current == 1 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {"action", "0"})
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table.insert(tab, {
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"normal_tutorial_id",
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"9"
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})
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NovaAPI.UserEventUpload("normal_tutorial", tab)
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elseif current == 4 then
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local tab = {}
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table.insert(tab, {
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"role_id",
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tostring(PlayerData.Base._nPlayerId)
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})
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table.insert(tab, {"action", "1"})
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table.insert(tab, {
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"normal_tutorial_id",
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"9"
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})
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NovaAPI.UserEventUpload("normal_tutorial", tab)
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end
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if current == 1 then
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self:SendGuideStep(-1)
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end
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if current == totalStep then
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self.parent:ClearCurGuide(true)
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return
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end
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if current == 2 then
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self.parent:ActiveHide(true)
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EventManager.Hit("Guide_DiscSkill")
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else
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local funName = "Step_" .. current + 1
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local func = handler(self, self[funName])
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func()
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end
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if self.openPanelId == nil and self.waitAnimTime ~= 0 then
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
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self.parent:PlayTypeMask(self.msg)
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end
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cs_coroutine.start(wait)
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end
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end
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return GuideGroup_25
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