Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_30.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

147 lines
3.8 KiB
Lua

local GuideGroup_30 = class("GuideGroup_30")
local mapEventConfig = {
Guide_OpenStarTowerDepot = "OnEvent_OpenStarTowerDepot"
}
local groupId = 30
local totalStep = 3
local current = 1
function GuideGroup_30:Init(parent, runStep)
self:BindEvent()
self.parent = parent
if PlayerData.Base:GetWorldClass() >= 6 then
self:SendGuideStep(-1)
self.parent:ClearCurGuide(true)
return
end
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_30:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_30:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_30:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_30:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_30:Step_1()
EventManager.Hit("Guide_SelectQuestPage", AllEnum.QuestPanelTab.WorldClass)
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtLevel",
Size = {500, 500},
Deviation = {0, -138},
Head = "Icon/Head/head_11101",
Desc = "Guide_30_1",
DescDeviation = {850, -370},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.5
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
else
self.parent:PlayTypeMask(self.msg)
end
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_30:Step_2()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtWorldClassList/worldClassLsv/Viewport/Content/1/btnGrid",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_30_2",
DescDeviation = {-770, -370},
HandDeviation = {0, -150},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 2
self.waitAnimTime = 0.4
end
function GuideGroup_30:Step_3()
self.msg = {
BindIcon = "QuestPanel/----SafeAreaRoot----/rtWorldClass/rtLevelInfo/rtQuestLsv/questLsv/Viewport/Content",
Size = {970, 400},
Deviation = {490, -200},
Head = "Icon/Head/head_11101",
Desc = "Guide_30_3",
DescDeviation = {-480, -450},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.waitAnimTime = 0.3
end
function GuideGroup_30:OnEvent_OpenStarTowerDepot()
if current == 2 then
EventManager.Hit("Guide_SelectDepotTog", 3)
self:Step_3()
if self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
else
self.parent:PlayTypeMask(self.msg)
end
end
end
function GuideGroup_30:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
self.nStarTowerGroupId = 0
if current == 2 then
self:SendGuideStep(-1)
elseif current < 2 then
self:SendGuideStep(current)
end
if current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
if self.openPanelId == nil and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
return GuideGroup_30