Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_42.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

106 lines
2.7 KiB
Lua

local GuideGroup_42 = class("GuideGroup_42")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 42
local totalStep = 2
local current = 1
function GuideGroup_42:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_42:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_42:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_42:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_42:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_42:Step_1()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnMainline",
Size = {140, 140},
Deviation = {0, 0},
Desc = "Guide_42_1",
DescDeviation = {-830, 0},
HandDeviation = {-150, 0},
HandRotation = -90,
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_42:Step_2()
self.msg = {
BindIcon = "StoryEntrancePanel/----SafeAreaRoot----/goMainline",
Size = {950, 730},
Deviation = {0, -25},
Desc = "Guide_42_2",
DescDeviation = {1000, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.openPanelId = PanelId.StoryEntrance
self.waitAnimTime = 0.2
end
function GuideGroup_42:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.5))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_42:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == totalStep then
PlayerData.Base:UserEventUpload_PC("pc_tutorial_complete")
self.parent:ClearCurGuide(true)
return
elseif current == 1 then
self:SendGuideStep(-1)
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_42