Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_43.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

123 lines
3.2 KiB
Lua

local GuideGroup_43 = class("GuideGroup_43")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById"
}
local groupId = 43
local totalStep = 4
local current = 1
function GuideGroup_43:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_43:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_43:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_43:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_43:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_43:Step_1()
self.msg = {
BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--TopRight--/trBtnList/btnPhone",
Deviation = {0, 0},
Desc = "Guide_43_1",
DescDeviation = {-620, -180},
HandDeviation = {0, -100},
Type = GameEnum.guidetype.ForcedClick
}
self.parent:ActiveHide(true)
current = 1
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_43:Step_2()
self.msg = {
BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/addressBookListLSV/Viewport/Content/0",
Size = {700, 146},
Deviation = {310, -73},
Desc = "Guide_43_2",
DescDeviation = {1180, -241},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 2
self.openPanelId = PanelId.Phone
self.waitAnimTime = 1
end
function GuideGroup_43:Step_3()
self.msg = {
BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/goTab/btnDating",
Deviation = {0, 0},
Desc = "Guide_43_3",
DescDeviation = {680, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_43:Step_4()
self.msg = {
BindIcon = "PhonePanel/goContent/----SafeAreaRoot----/PhoneList/goTab/btnGift",
Deviation = {0, 0},
Desc = "Guide_43_4",
DescDeviation = {680, 0},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_43:OnEvent_PanelOnEnableById(_panelId)
if self.openPanelId and self.openPanelId == _panelId and current == 2 then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_43:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_43