Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_48.lua
T
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

115 lines
3.0 KiB
Lua

local GuideGroup_48 = class("GuideGroup_48")
local mapEventConfig = {
Guide_SelectTowerSweepHard = "OnEvent_SelectTowerSweepHard"
}
local groupId = 48
local totalStep = 3
local current = 1
local selectIndex = 1
function GuideGroup_48:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_48:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_48:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_48:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_48:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
end
function GuideGroup_48:Step_1()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/---Sweep---/goSweepTickets",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_48_1",
DescDeviation = {-700, -120},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 1
self.waitAnimTime = 0.5
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime))
self.parent:PlayTypeMask(self.msg)
end
cs_coroutine.start(wait)
end
function GuideGroup_48:Step_2()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/rt_StarTowerInfo/rt_Toggle/Viewport/rt_ToggleContent/tog" .. selectIndex,
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_48_2",
DescDeviation = {940, -150},
HandDeviation = {0, -100},
Type = GameEnum.guidetype.ForcedClick
}
local tempRoot = GameObject.Find("---- UI ----").transform
local btn = tempRoot:Find(self.msg.BindIcon):GetComponent("UIButton")
btn.onClick:Invoke()
self.parent:ActiveHide(true)
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_48:Step_3()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/---Sweep---/btnSweep",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_48_3",
DescDeviation = {-310, 190},
Type = GameEnum.guidetype.Introductory
}
self.parent:ActiveHide(true)
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_48:OnEvent_SelectTowerSweepHard(nHard)
selectIndex = nHard
end
function GuideGroup_48:FinishCurrentStep()
self.msg = nil
self.openPanelId = nil
self.waitAinEnd = nil
self.runGuide = false
self.waitAnimTime = 0
if current == 1 then
self:SendGuideStep(-1)
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
return GuideGroup_48