Files
StellaSora_DataLua/lua/game/ui/guide/guidegruop/guidegroup_5.lua
T
SL1900 e0549005e1 Update - 1.9.0.103
EN: 1.9.0.103
CN: 1.9.0.104
JP: 1.9.0.106
KR: 1.9.0.108
2026-04-18 00:15:00 +09:00

179 lines
4.7 KiB
Lua

local GuideGroup_5 = class("GuideGroup_5")
local TimerManager = require("GameCore.Timer.TimerManager")
local mapEventConfig = {
OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById",
[EventId.ClosePanel] = "OnEvent_ClosePanel"
}
local groupId = 5
local totalStep = 6
local current = 1
function GuideGroup_5:Init(parent, runStep)
self:BindEvent()
self.parent = parent
current = 1
local funName = "Step_" .. current
local func = handler(self, self[funName])
func()
end
function GuideGroup_5:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function GuideGroup_5:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
end
function GuideGroup_5:SendGuideStep(step)
self.parent:SendGuideStep(groupId, step)
end
function GuideGroup_5:Clear()
self.runGuide = false
self:UnBindEvent()
self.parent = nil
if self.stepTimer then
TimerManager.Remove(self.stepTimer)
self.stepTimer = nil
end
end
function GuideGroup_5:Step_1()
self.msg = {
BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/ContentList/imgBg",
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_5_1",
DescDeviation = {-475, -520},
Type = GameEnum.guidetype.Introductory
}
current = 1
local run = function()
self.parent:PlayTypeMask(self.msg)
self.stepTimer = nil
end
self.stepTimer = TimerManager.Add(1, 0.4, nil, run, true, true, true, nil)
end
function GuideGroup_5:Step_2()
self.msg = {
BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/BuildDetail/imgRareScore",
Size = {140, 160},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_5_2",
DescDeviation = {650, 0},
Type = GameEnum.guidetype.Introductory
}
current = 2
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:Step_3()
self.msg = {
BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/BuildDetail/imgBg",
Size = {600, 640},
Deviation = {0, 0},
Head = "Icon/Head/head_11101",
Desc = "Guide_5_3",
DescDeviation = {850, 200},
Type = GameEnum.guidetype.Introductory
}
current = 3
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:Step_4()
self.msg = {
BindIcon = "StarTowerBuildSavePanel/----SafeAreaRoot----/goBuildContent/img_BottomBar/btnSave",
Deviation = {0, 4},
Head = "Icon/Head/head_11101",
Desc = "Guide_5_4",
DescDeviation = {-750, 60},
HandDeviation = {0, 180},
HandRotation = 180,
Type = GameEnum.guidetype.ForcedClick
}
current = 4
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:Step_5()
current = 5
self.nEntryId = 200201
self.parent:ActiveHide(true)
end
function GuideGroup_5:Step_6()
self.msg = {
BindIcon = "StarTowerLevelSelect/----SafeAreaRoot----/TopBarPanel/Area/goBack/btnHome",
Deviation = {0, 0},
DescDeviation = {540, -280},
HandDeviation = {0, -120},
Type = GameEnum.guidetype.ForcedClick
}
current = 6
self.parent:PlayTypeMask(self.msg)
end
function GuideGroup_5:OnEvent_PanelOnEnableById(_panelId)
if current == 5 and _panelId == PanelId.StarTowerLevelSelect then
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForSeconds(0.44999999999999996))
EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.nEntryId)
self.parent:ActiveHide(false)
end
cs_coroutine.start(wait)
end
end
function GuideGroup_5:OnEvent_ClosePanel(nPanelId)
if type(nPanelId) == "number" and nPanelId == PanelId.DictionaryEntry and current == 5 then
self:Step_6()
end
end
function GuideGroup_5:FinishCurrentStep()
self.msg = nil
self.waitAinEnd = nil
self.runGuide = false
if current == 4 then
local tab = {}
table.insert(tab, {
"role_id",
tostring(PlayerData.Base._nPlayerId)
})
table.insert(tab, {
"newbie_tutorial_id",
"21"
})
NovaAPI.UserEventUpload("newbie_tutorial", tab)
end
if current == 1 then
self:SendGuideStep(-1)
elseif current == 4 then
if PanelManager.CheckPanelOpen(PanelId.StarTowerLevelSelect) then
self:Step_5()
else
self.parent:ClearCurGuide(true)
end
return
elseif current == totalStep then
self.parent:ClearCurGuide(true)
return
end
local funName = "Step_" .. current + 1
local func = handler(self, self[funName])
func()
end
function GuideGroup_5:OnEvent_GuideAniEnd(aniName)
if self.waitAinEnd and not self.runGuide and self.waitAinEnd == aniName then
self.runGuide = true
self.parent:PlayTypeMask(self.msg)
end
end
return GuideGroup_5